Skelebro by Redimension Games
Join Skelebro on his adventure.

Controls and everything else explained in the game.
Credits:
Art - SynLtr
Programming/Design - Pekru
| Youtube | https://redimension.itch.io/skelebro |
| Original URL | https://ldjam.com/events/ludum-dare/45/skelebro |
Ratings
| Overall | 239th | 3.784⭐ | 39🧑⚖️ |
| Fun | 206th | 3.73⭐ | 39🧑⚖️ |
| Innovation | 603th | 3.122⭐ | 39🧑⚖️ |
| Theme | 100th | 4.054⭐ | 39🧑⚖️ |
| Graphics | 417th | 3.743⭐ | 39🧑⚖️ |
| Humor | 194th | 3.527⭐ | 39🧑⚖️ |
| Mood | 355th | 3.597⭐ | 38🧑⚖️ |
| Given | 29🗳️ | 47🗨️ |
Trying to kill the moving enemies did not seem worth it, as jumping over them was always easier.
Don't know if you noticed, but if you pull these stones to you, you can trap yourself between a wall and the stone. Which isn't a problem, because you can push the stone away again, but I thought maybe you wanted to know^^
@bytinggames thanks for your kind feedback. We did notice the stone problem haha but due to lack of time we could not refine the mechanics much but your feedback is appreciated!
The one thing I noticed is the lack of a fully complete puzzle design. There are various mechanics taught to the player and some of them are used throughout while others are kind of forgotten about: for example, kicking the pumpkin felt like a one (or two) time thing rather than a consistent challenge in the solution. Not expected from a jam game, but something to keep in mind for the future. Other than that the puzzles were challenging enough and had a great feel to them. Platforming felt fluid and consistent and when I failed I did not felt like blaming the game.
Great submission overall.
@gisam thanks for playing the game. Glad you found it interesting.
@jusw85 glad you enjoyed the game!