SYNTHMAN by Feingehacktes

Have you ever been trapped in a abandoned subway station? We neither! But if we were, there is only one thing we'd wish for. What that is you ask? A flashlight? A gun? A warm wooly blanket to keep you warm while you take a nap in the corner? None of that Nonsense! ...Although... that blanket sounds splendidly comfy to be honest... Where were we? Oh yeah ... of course we'd wish for a [illegible scribbling] But if you don't believe us that it would be helpfull you, to put it quite frankly, better move your buttocks down there and try it yourself!
Your Goal is to wake your inner bat and escape with nothing but sound to guide you. But beware! Those filthy, hairy, plague plagued rats lurk everywhere! They do have funny hats though tihihihihi


We hope you'll have a lot of fun playing our game and enjoy the mechanics and visuals we poured days into.
Controls
W A S D = Movement
SPACE = Pressing the synth
This Game has been a project of Students and recent graduates from the Stuttgart University and the State Academy of Art and Design Stuttgart. (Stuttgart in Germany that is, not one of those US copycats ;D )
Many Users can double-click the .jar file and start the game. If you are unable to do that, open CMD and navigate in to the folder where the Synthman.jar is and then type in * java -jar SynthMan.jar * and press ENTER.
Please try it out and have fun;) We'd like to hear your feedback!
Ratings
| Overall | 443th | 3.565⭐ | 48🧑⚖️ |
| Fun | 420th | 3.435⭐ | 48🧑⚖️ |
| Innovation | 128th | 3.88⭐ | 48🧑⚖️ |
| Theme | 534th | 3.337⭐ | 48🧑⚖️ |
| Graphics | 628th | 3.424⭐ | 48🧑⚖️ |
| Audio | 276th | 3.543⭐ | 48🧑⚖️ |
| Humor | 426th | 2.977⭐ | 46🧑⚖️ |
| Mood | 457th | 3.457⭐ | 48🧑⚖️ |
| Given | 41🗳️ | 48🗨️ |
On my first attempt I thought the game had crashed, since I couldn't see anything, so I would suggest to keep at least some indication on the UI that everything is fine. Then I restarted the game and I tried to move randomly, so found the synthetizer and everything went smoothly after that. I would love to play a longer version one day!
Still. Good unique and competently executed concept; the rest is just details.
The pitch is random because we didn't want it to sound monotonous, but maybe we could add accustic cues, that's a good idea! Foot step sounds were actually planned and I think we already have sounds for it, but we had no time to integrate it. There are also some other sounds missing, like rat and subway train sounds. Thanks for your nice feedback :)
We have a lot of assets left, a normal and a boss level which we couldn't finish in time. So, be prepared for a longer Version some time in the future.
Well those rats aren't really bioluminecent. Although that would be a better concept than the one we came up with. When you look closely you can see the lamp strapped on their back
At the beginning though at the start, the lights go out almost instantly when I planned on exploring so I had to quit and restart a couple times and instantly move down, before I was able to see the synthesizer and collect it. From there everything else was straightforward.
### I really like the idea though! :slight_smile:
Having said that I like the concept, good work!
Had a lot of fun "
I'd like the ennemies to be true ennemies and not just rats.
I'd like checkpoints.
I'd like the visualisation mechanic to be prettier and more in adequation with the rest of the graphics.
I'd like a bit of story.
But that's already not bad.