Little Robot Run by KunoNoOni
NOTE: YOU ONLY GET 1 LIFE, IF YOU LOSE IT YOU MUST START OVER. ALSO THERE ARE NO CHECKPOINTS BUT ITS NOT THAT LONG OF A GAME.
BUGFIX EDIT: I can't tell you how many times I played the game as I was designing it. But while testing it after uploading it I discovered a game breaking bug that I never encountered in all of my testing. The issue was when you got to the bottom of the red section after getting the spring the player would no longer be grounded which would cause you to be unable to jump, I checked the code and saw a potential problem and removed it. After testing it again everything seemed to be working. So I continued to play to make sure there wasn't anything else. Which of course there was because the universe is out to get me. This new issue dealt with trying to go through the red door after getting the red key. This made zero sense to me as the player has a collider and a ridgidbody and the door had a collider of it's own. If I jumped while touching the door it would open. I'm not sure what the issue was so if you encounter it, try jumping at the door. The yellow and blue doors work fine and I never encountered any error with them.
TL;DR: Fixed a game breaking bug dealing with the ability to jump and found another potential one that only happens some of the time.
BUGFIX EDIT2: I believe I have resolved the issue with the red door not opening after you get the red key. So run little robot run!
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* KNOWN ISSUES *
As mentioned above sometimes the red door will not open when you have the key. Jumping at the door is a possible way to fix it.
Speaking of the doors, there is no sound when you open them. I meant to put one in but it kept getting pushed and as you can see it was never put in.
Sometimes when pressing down the animation for the box is slow to start but the effect still works. Not sure why this is happening.
Because of the way the character controller is setup it is possible to jump when falling off a platform while in the air after getting the spring that enables jumping.
While moving forward and falling off a platform after having gotten the DUCK, if you press and hold the DOWN key to turn into a box you will continue to move forward. This is especially bad if it happens when you are going for the blue key. As you will land on the bottom platforms and be shot by the turret. Thus ending your game and snatching victory from your grasp.
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After suffering a vicious defeat six months ago, life with Dr Lud Umdare started getting worse and you've decided that you need to leave. After months of planning your route to the portal and the items you'll need to be successful you are ready to run.
First you'll need a SPRING so you can jump. The way to the portal will require it. There is one in the Red section of the base.
Next you'll need to get a DUCK if you're going to get by the floating sentries. The DUCK is a device Dr Lud Umdare created that allows robots to turn into boxes which the floating sentries are programmed to ignore. It just so happens to look like a duck and of no coincidence there is one in the Yellow section.
Lastly you'll need to get a weapon installed so you can defect the creature who guards the portal room. You have a spot for the weapon already you'll just need one last piece to complete it. That piece is stored in the Blue section.
Each section will also require a door key of the same color to open them. You know each section keeps its own door key but you were not able to discover where that was.
Besides the floating sentries and the portal guardian you'll also have to contend with the turrets that guard the base. The are indestructible so you'll just need to avoid their shots.
Once you get the SPRING you can start jumping using the SPACE key/Joystick Fire 1.
You use the DUCK hold the DOWN arrow key/DOWN on the joystick.
To fire the weapon once you complete it press the RIGHT CONTROL button/Joystick Fire 2.
* If you miss the spring you can restart by pressing R to restart the level. *
You are little robot and this is your story...
| Youtube | https://github.com/KunoNoOni/LittleRobotRun |
| Youtube | https://kunonooni.itch.io/little-robot-run |
| Original URL | https://ldjam.com/events/ludum-dare/45/little-robot-run |
Ratings
| Overall | 402th | 3.077⭐ | 28🧑⚖️ |
| Fun | 342th | 3.019⭐ | 28🧑⚖️ |
| Innovation | 464th | 2.423⭐ | 28🧑⚖️ |
| Theme | 416th | 2.865⭐ | 28🧑⚖️ |
| Graphics | 405th | 2.769⭐ | 28🧑⚖️ |
| Audio | 180th | 3.28⭐ | 27🧑⚖️ |
| Humor | 269th | 2.391⭐ | 25🧑⚖️ |
| Mood | 394th | 2.78⭐ | 27🧑⚖️ |
| Given | 24🗳️ | 26🗨️ |
The instructions were way too long. I think you should've introduced mechanics as the player encountered them using key prompts, dialogue, etc. Also, in-game, the instructions were pressed up against the borders of the screen and that didn't look great.
The player gains a jump whenever they touch the edge of a platform. If this is intentional, I'm not sure it's a great mechanic. Small issues include the key not really looking like a key, and the player's walking animation running when the player isn't moving.
Nonetheless I liked the audio and difficulty, good luck in the ratings!
I particularly liked the different musics and sound effects. I completed the game without using the duck or the weapon (now that I wrote about it, I realized that the grey box was probably the weapon... I was wondering what it was ^^;).
The character was not responsive enough (for my taste). When I do a platformer in Unity, I generally set a "gravityScale" to 5 or so and increase the jump force. For this game, staying in the air for a while helped to pass the floating sentries though :)
Hadn't read any of your writeup there and dove in, got to blue door without using any items but unfortunately jumped into a bullet. Haha.
If you mean the one that stands in front of the blue door, I was just walking on the floor top-right of it (basically the roof of the room with the portal). I just jumped above it, and passed between the guardian and the blue door. There was enough space to go without hitting any collider. That was my first attempt, never really thought about it, and since I never fired the weapon in the game (I totally forgot there was a weapon), it seemed very natural to me :)
Yes, I realized that you can jump when touching the sides of the platforms, that helped going through the levels more quickly. Also, once you touched a ground, you can fall and jump later mid-air. I figured out that the jump was not based on whether or not the player is on the ground, but instead that the player was able to jump once, if it collided with a platform in any way.
(UPDATE: The problem I am about to describe is caused by playing on the web in fullscreen, I leave my confused description for completeness but will explain what really happened after.)
I felt a little betrayed by how I died though. I'll walk through my experience:
I figured out the first challenge of dodging the turrets, and was on board. I went to the bottom and got the spring, and while I was down there I was careful not to fall off the bottom of the map since I figured that must kill me.
Then I went back up to the top and learned I could not open the red door. I didn't see any key, so I went back to the bottom but there was no key there either. The only thing left to try was to jump off the bottom of the map, so I did it and was surprised that I could walk around down there, so I went under the wall and found the key.
The the duck area, same thing: had to go off the bottom of the map, but this time I just didn't even see myself when I got the item (read it was a duck in the description), but then I could duck.
So two challenges taught me I had to go off the bottom. Then the third time I went off the bottom when I couldn't find the next item, and poof I instadied. Not having made a clear mistake I called it quits there, even though the game is otherwise fair, and very charming/fun.
UPDATE: I loaded it up again to verify this, and I learned that the problem is that when I go into fullscreen, I don't see the whole screen. There is part of the map on the bottom that I just can't see, but need to go into.
I solved this by zooming my browser out and not playing in fullscreen. FIXED!
I played another ten minutes and killed the guardian. But it's akward to shoot. I either have to right click, or else hit Alt key. But both of these keys confuse the browser in not-fullscreen mode, and move my selection out of the game, meaning that my inputs don't go to the game anymore. So to shoot, I have to hit alt/rightclick, THEN left click to return my focus to the game.
This got awkward and I fell back down after killing the sentry and trying to dodge a turret shot, and then I got hit by a sentry in midair where I couldn't duck. So I figured that was it.
This was pretty charming and I enjoyed the distinct challenges. The platforming was a good tough-but-fair, and I never felt ripped off by the controls except for the gun.
So I know you were not super-happy with your controls, but I found them mostly fine! If there were checkpoints I definitely would have finished, but after getting so close to the end, and dying twice to weird technical issues, I didn't have the heart for a third.
But overall a nice entry, dug the music, liked the sound effects, graphics solid and the controls solid too even if not perfect. A very nice all-around compo entry, congrats.