Nothing About Stage by nikita-lozhkin

[raw]
made by nikita-lozhkin for Ludum Dare 45 (JAM)

The task is to pass all empty (or not) levels. For this, several people are given to you. We hope that many will survive ...;)screenshot.4.jpgscreenshot.5.jpg

Ratings

Overall 677th 3.344⭐ 50🧑‍⚖️
Fun 439th 3.417⭐ 50🧑‍⚖️
Innovation 687th 3.021⭐ 50🧑‍⚖️
Theme 968th 2.681⭐ 49🧑‍⚖️
Graphics 828th 3.021⭐ 50🧑‍⚖️
Humor 246th 3.391⭐ 48🧑‍⚖️
Mood 892th 2.878⭐ 47🧑‍⚖️
Given 69🗳️ 36🗨️

Feedback

Tom Adams
07. Oct 2019 · 18:28 UTC
This was Great! I played like 10 times. Polish this up and publish it.
Dafral
08. Oct 2019 · 10:54 UTC
Cool idea. I like the art. I would put some challenges based on skill, so not everything is about luck, but other than that I enjoyed it!
Furraran
08. Oct 2019 · 11:02 UTC
True, this is a really nice game. But, as it was mentioned above, would be great to see some challenges based on skill. :3
Overall, this is pretty good time-killer game. Greast job!
Sabeurre
08. Oct 2019 · 12:01 UTC
Nice game, but really hard, you can't really see the traps comming, it's kinda a trial and error but well executed :smile:
NachtWitch
08. Oct 2019 · 16:24 UTC
Loved the difficult you have, really made the game fun and longer
AlphaDen
08. Oct 2019 · 16:32 UTC
Great innovation you guys. But dont know why the game got stuck at level 1.
CalLavicka
08. Oct 2019 · 16:35 UTC
Liked all the different traps you had. The gameplay, while fun, was very luck-based.
Veeti Sundqvist
08. Oct 2019 · 16:39 UTC
This was fun, like @tom-adams said, you could definitely make this a proper game when polished! Good job :)
Cincerteri
08. Oct 2019 · 16:39 UTC
Fun game. I appreciated the variety of deaths. :)
Seabird
08. Oct 2019 · 16:41 UTC
I had a lot of fun with this game. Simple but fun. Loved the music and sound fx. very well done. I could not find the relation to the game jam theme​ though. Check out our game: Murder on peacock street, comment and let us know what you think. Visit our Instagram​ for weekly content about game dev, digital art, sound fx and more.​​
Vitalyas
08. Oct 2019 · 16:44 UTC
It's fun, especially music!
🎤 nikita-lozhkin
08. Oct 2019 · 16:57 UTC
@alphaden It's a bug may be. I will try to fix it. Thank's for report
AlphaDen
08. Oct 2019 · 17:01 UTC
@nikita-lozhkin Great.
sver
08. Oct 2019 · 18:05 UTC
Fun game! Really enjoyed it!
Excy
08. Oct 2019 · 18:23 UTC
I don't agree with people saying this is luck based, I think there's actually a deep puzzle solving element to it which you could definitely expand on.

I'm not sure if it's a bug but I was able to pass under the pillars that kill you just by hammering a direction.

Either way, nice work.
Emiliabea
08. Oct 2019 · 18:24 UTC
This is probably the most fun one I have played so far. It just makes you want to keep going even if it's hard. I wish the art introducing the level was a little bit nicer. Little things like font choice can make a big difference. However, i'm considering gameplay in my overall rating and I think it was a hit
Wolfrug
08. Oct 2019 · 18:26 UTC
Cute, but as others have said, it seems to be entirely based on luck and memorization. Also, the way the board was placed (kinda isometric) vs. the controls vs. the facing of the characters really confused my brain. As in you go up-down-left-right, but the dude is always looking down (or, in the grid, down-and-right), which is not even a direction you can go in! Also slightly struggled to find the theme, but good work otherwise!
LukeDJ
08. Oct 2019 · 21:13 UTC
Really fun concept!
FcValise
08. Oct 2019 · 23:45 UTC
Nice idea !
evilobjective
09. Oct 2019 · 03:59 UTC
Cool concept. It would be nice if there was more of a tell where an obstacle might be so it is a little less random. Still fun overall.
Theras
09. Oct 2019 · 06:37 UTC
Nice made it till stage 7 not sure if thats good or bad :D. Cool concept and neat detail that the guys have some variations. Might be cool if there where some pickups in the levels to get some man back?
fiaful
09. Oct 2019 · 08:48 UTC
Hey! man! you're a fucking genius!

the play is very simple but also dramatically funny!
I'll give you my warmest congratulations !!
🎤 nikita-lozhkin
09. Oct 2019 · 08:52 UTC
@fiaful Thanks, Im glad :)
HNKXOBKA
09. Oct 2019 · 10:45 UTC
Cool game! Good work, boy)
Drjeebus
09. Oct 2019 · 13:53 UTC
Decent game overall, completed and designed alright. Fits theme i guess. Not a fan of games that give blind choices but it's good.
Kebo
09. Oct 2019 · 15:32 UTC
i like how you feel stupid after dying about the same trap over and over
great game, just try to keep the background music loop not so short because beggins to feel repetitive!!
Glukoosi
09. Oct 2019 · 16:09 UTC
Many men where sacrificed ;_;
Jonas Michael
09. Oct 2019 · 16:22 UTC
I unfortunately didn't make it in my first run, but maybe the next ones will be better. This game is addicting, and I would love to see some hints as to where the traps are placed. Just some kind of open riddle or something to make it easier to pass. Still, seeing my men walk into traps was fun, even though it meant I was less likely to make it to the end... Also some changing graphics would look nice, just so it doesn't get too repetitive :D I would love seeing this game polished and published somewhere!
geist_191
10. Oct 2019 · 07:50 UTC
It was really fun to find out and remember the correct paths for every lad :) I loved the ways they could die and I was always trying to figure out the best way to not let anyone die. Good job on this!
dmanzano101
10. Oct 2019 · 13:38 UTC
Great idea. I liked that you marked mistakes in order to complete the level, but i missed some logic to make me remember more and less "trial and error". Great Job!
Savvy Community
11. Oct 2019 · 08:53 UTC
Really cool game! The isometric view vs WASD control is a little confusing, but overhall the concept is very nice :)
Black Flag
25. Oct 2019 · 22:08 UTC
I really liked the small details in this game like the fact that each life has a different looking player character! The music worked very well along with the rest of the game! It wasn't very skill based and it was more or less trial and error, I suppose there was a bit of memory-gam involved as well. I think that the game might have benefited from some way of telling where traps are goiung to be as maybe they should flash up for a split second at the start of a stage so the player has a tiny amount of knowledge to go on, instead of just walking and hoping for the best! Overall, I thought the game was very well made, and the concept was pretty cool, however I couldn't really tell how it linked with theme (was it starting with no knowledge maybe?), anyways this was a really good jam entry!
Cole and Jordan Studios
25. Oct 2019 · 22:21 UTC
That was interesting. Not much too it but it was fun. I feel like maybe you should've had more total lives so that you could more easily get to high levels so that it would become more tense but it was fun the way it was. Nicely done!