Noctisa by Hellper
Where are you ?
You do not remember ?
Noctisa is a (really) tiny narrative game where the player has to make some choices to advance. There are 3 différent endings.
You play using the keys X and C during the whole game.

It has been made in 10 around hours. It is published for the jam instead of compo due to some problems that forced me to do that way. Anyway the game is there.
| Youtube | https://hellper.itch.io/noctisa |
| Original URL | https://ldjam.com/events/ludum-dare/45/noctisa |
Ratings
| Overall | 1018th | 2.833⭐ | 20🧑⚖️ |
| Fun | 1099th | 2.289⭐ | 21🧑⚖️ |
| Innovation | 1034th | 2.447⭐ | 21🧑⚖️ |
| Theme | 1035th | 2.474⭐ | 21🧑⚖️ |
| Graphics | 858th | 2.947⭐ | 21🧑⚖️ |
| Audio | 500th | 3.105⭐ | 21🧑⚖️ |
| Mood | 578th | 3.316⭐ | 21🧑⚖️ |
| Given | 16🗳️ | 23🗨️ |
However, even if I understand the link with the theme, I fell that it is a bit too streched. Maybe a sentence or 2 somewhere could be altered to make it stronger.
I enjoyed it though.
I think I kind of understood how you tried to stick to the theme (You start with nothing : No memories), that's an interesting interpretation. Good luck for your future projects !
Even if I'm old, I never played this type of games of lot, but like the idea.
Some improvements for the next one:
- the keys X and C are unusual and very close
- the text is not easily readable
Nice entry!
**spoiler**
Something I would do a little different is varying the buttons for doing a "good" or a "bad" actions, because you quickly realise that one means good and the other one means evil (roughly) and that can (in my subjective opinion) affect the player's engagement because they don't have any effort to do to figure out what choice to make according to the way they want to play - Then again, maybe making it clear for the player is what's intended, so I guess that depends on your approach ^^
It's been a pleasure to play it regardless !
Congratulations!
This is our game:
https://ldjam.com/events/ludum-dare/45/soundscapes