Pete and the Beanstalk by SeriousCreeper
One day a bean sprout with a pretty flower showed up out of nowhere, peaking Pete the Pengiun's interest right away.
You control Pete by either teleporting to the left or right side of the beanstalk and by jumping to reach flowers for extra points.
Controls:
A/Left arrow = Teleport left or jump if you are on the left side
D/Right arrow = Teleport right or jump if you are ont he right side
M = Mute music
Credits:
Music by dogchicken (opengameart.org)
SFX from opengameart.org
Evertyhing else by SeriousCreeper (me)
I didn't have a lot of time (and to be honest felt a bit "dried" out creativity and motivation wise) but eventually decided to just try something anyway.
Didn't get to submit for the compo in time but this allows me to use some pre-made music, so that's cool.
I'm quite happy with how it turned out and i had fun creating this little game.
Hope you guys enjoy it as well!
Created with Unity 5.3
You control Pete by either teleporting to the left or right side of the beanstalk and by jumping to reach flowers for extra points.
Controls:
A/Left arrow = Teleport left or jump if you are on the left side
D/Right arrow = Teleport right or jump if you are ont he right side
M = Mute music
Credits:
Music by dogchicken (opengameart.org)
SFX from opengameart.org
Evertyhing else by SeriousCreeper (me)
I didn't have a lot of time (and to be honest felt a bit "dried" out creativity and motivation wise) but eventually decided to just try something anyway.
Didn't get to submit for the compo in time but this allows me to use some pre-made music, so that's cool.
I'm quite happy with how it turned out and i had fun creating this little game.
Hope you guys enjoy it as well!
Created with Unity 5.3
Ratings
| Coolness | 52% | 3 |
| Overall(Jam) | 4.27 | 15 |
| Fun(Jam) | 4.20 | 14 |
| Graphics(Jam) | 4.31 | 98 |
| Innovation(Jam) | 3.77 | 110 |
| Mood(Jam) | 3.90 | 90 |
| Theme(Jam) | 4.49 | 16 |
This game is just so solid from the bottom to the top, a 10 in my book.
Thank you for this amazing game!
Also my high-score is: 12906
this game gives good feel.
(I'm really curious how you made the bean stalk in Unity!)
Good job! :)
I like the music BTW, it fits perfectly, even though it hasn't been part of the jam...
I really wonder whether the beanstalk is growing algorithmically, or the positions are rather fixed.
Ah but anyway, this was fantastic. My only complaint is that as it gets faster, it becomes -almost- impossible to grab the flowers due to the delay between teleporting to a side and then jumping. You pretty much need to just be lucky enough to have a flower heading towards you on the same side of the plant (though this did happen).
Overall I love this game, and I see why Modoc73 recommended it. Great job!
@Jace239 yeah it does get a bit too hard to catch the flowers. Perhaps pete would have to jump quicker over time to compensate for that or make them spawn a bit sooner. I might have to experiment with that!
@ajopart no extra lives unfortunately heh
To people who were interested about the "tech" behind it:
The beanstalk itself is a procedural generated mesh and follows an invisible target that moves at random intervals. The thorns and flowers spawn on the side of the stalk at random locations and intervals as well, so that every run is different from the previous.
Very well done.
Awesome job! Very polished and perfect for the theme. Would make an excellent (and fairly easy) port to mobile and pretty much needs no changes to be released. Really awesome game!
I catch myself so often not reading the instructions, my first two runs I didn't know that I could catch the flowers... It is really cool way of risk and reward. "Do I want to jump now and be unable to teleport to the other side if a thorn grows near?"
I like the way your Game Over screen comes up in parts and pops up with sound effects, feels good :)
Simple and fun.
Very nice controls, mechanics and graphics.
Smooth controls, fitting graphics and sound.
Not much more to say I guess.
Well done.
When you made a mobile version tell me! =D
If you want to continue here are some ideas:
- make the speed built up smoothely, you could really feel "steps"
- slow down again on hit (in addition to short immunity)
- as it gets harder you might add thorns on both sides but one is short enough to force the player to jump over it to survive
Graphics were really nice. I don't really have anything bad to say about it. Maybe more enemies? Would make for a good mobile game I think. Good job!
I've seen something like that already, but it's a good application of the theme.
Keep up the good work.