Kobold Simulator by someone
Your cave is looking empty.
Hey, that nearby human village is probably full of shiny things.
Obviously they would be much better decorating your cave.
WSAD to move, click to pickup/put down things.
Try to get all the things in your cave.
This would have been a compo entry if I didn't spend too much of time fixing bugs in the engine.
The game is written in my custom c++ engine - that clearly wasn't ready for the jam.
I used Blender for the modelling and animation, and lmms for music.
| Youtube | http://sam.draknek.org/files/ld45-kobold.tar.gz |
| Youtube | http://sam.draknek.org/files/ld45-kobold.zip |
| Original URL | https://ldjam.com/events/ludum-dare/45/kobold-simulator |
Ratings
| Overall | 898th | 3.07⭐ | 52🧑⚖️ |
| Fun | 708th | 3.09⭐ | 52🧑⚖️ |
| Innovation | 612th | 3.11⭐ | 52🧑⚖️ |
| Theme | 495th | 3.39⭐ | 52🧑⚖️ |
| Graphics | 829th | 3.02⭐ | 52🧑⚖️ |
| Audio | 527th | 3.021⭐ | 50🧑⚖️ |
| Humor | 291th | 3.26⭐ | 52🧑⚖️ |
| Mood | 750th | 3.1⭐ | 52🧑⚖️ |
| Given | 52🗳️ | 54🗨️ |
The game concept is fun and fits the theme. As for the mechanics, I could grab a jar in the village and bring it to the cave. The villagers ran after me, but as soon as I placed the object in my home, they looked around and came back calmly (they probably accepted that the jar was at a far better place now :D).
And as a side note, I don't know how you managed the keymaps, but the directions worked out of the box without having to switch from azerty to qwerty on my side, which I have to do for 90% of the jam games. So for this point especially, thank you :)

Gameplay quite raw, but really impressive for game engine. Can you share source of GE? I really want to look how others write stuff like that
I enjoyed it, although I wish I could jump. Some color would be nice as the black-and-white stuff screams more "I'm exsistential French cinema" than "I'm a crazy, kleptomaniac kobolt" ;)
I like the concept and what you have here. It was a bit annoying to finally get something by those grabby villagers only to have them walk all the way to my cave to take it back. How dare they?! Overall, you did a good job here. Congrats!
I'd be interested to know more about your engine stack, like which renderer you used, and whether it's ECS etc. :)