Kobold Simulator by someone

[raw]
made by someone for Ludum Dare 45 (JAM)

Your cave is looking empty.
Hey, that nearby human village is probably full of shiny things.
Obviously they would be much better decorating your cave.

kobold.png WSAD to move, click to pickup/put down things.
Try to get all the things in your cave.

This would have been a compo entry if I didn't spend too much of time fixing bugs in the engine.


The game is written in my custom c++ engine - that clearly wasn't ready for the jam.
I used Blender for the modelling and animation, and lmms for music.


Ratings

Overall 898th 3.07⭐ 52🧑‍⚖️
Fun 708th 3.09⭐ 52🧑‍⚖️
Innovation 612th 3.11⭐ 52🧑‍⚖️
Theme 495th 3.39⭐ 52🧑‍⚖️
Graphics 829th 3.02⭐ 52🧑‍⚖️
Audio 527th 3.021⭐ 50🧑‍⚖️
Humor 291th 3.26⭐ 52🧑‍⚖️
Mood 750th 3.1⭐ 52🧑‍⚖️
Given 52🗳️ 54🗨️

Feedback

NachtWitch
08. Oct 2019 · 21:07 UTC
Cool game you made, wish it had more color to it, but still a fun game to play
Attala
08. Oct 2019 · 21:15 UTC
Impressive to enter with your own game engine :) The gameplay is nice although a little "slow". Some colours would also do wonders. I really liked the technical detail that you can zoom all the way out with the mousewheel. More games should have this feature :)
Chocolat-Endive
08. Oct 2019 · 21:30 UTC
I'm very much impressed by the engine : even if there are no textures, what is implemented works really well.
The game concept is fun and fits the theme. As for the mechanics, I could grab a jar in the village and bring it to the cave. The villagers ran after me, but as soon as I placed the object in my home, they looked around and came back calmly (they probably accepted that the jar was at a far better place now :D).

And as a side note, I don't know how you managed the keymaps, but the directions worked out of the box without having to switch from azerty to qwerty on my side, which I have to do for 90% of the jam games. So for this point especially, thank you :)
Team-on
09. Oct 2019 · 20:18 UTC
Looks like those villagers like my cave)
![Untitled.png](///raw/4fd/71/z/29366.png)
Gameplay quite raw, but really impressive for game engine. Can you share source of GE? I really want to look how others write stuff like that
Elmos Minion
10. Oct 2019 · 22:32 UTC
Great game! It definitely needs a little more progression and/or content but it is great for what it is. The game engine is very cool too
fabula_rasa
11. Oct 2019 · 22:49 UTC
The nasty nasty humans keep stealing their, ekhmm, my stuff from me! How rude!

I enjoyed it, although I wish I could jump. Some color would be nice as the black-and-white stuff screams more "I'm exsistential French cinema" than "I'm a crazy, kleptomaniac kobolt" ;)
TORT60091
11. Oct 2019 · 23:38 UTC
Great work! It was funny to stole something from humans ))
MRUniverse
12. Oct 2019 · 14:04 UTC
Pretty good start for building everything from scratch. The ai needs some work, it's odd they'd just let a kobold into the settlement. They also just chase you the entire way into your cave, but once you set down the object they wander about aimlessly. The models and animations are pretty good though.
🎤 someone
12. Oct 2019 · 15:16 UTC
@mruniverse, There is a bug if you drop things too close to a boundary they can't be seen by the AI. They will retrieve any stolen items they see.
FelipeGeovani
12. Oct 2019 · 15:38 UTC
Even though the game didn't have a texture I found it very charming, I think the game was made by one person, but I see that she dedicated herself a lot to the work. I liked the game, despite the bugs the game is very fun
cdunham
12. Oct 2019 · 18:06 UTC
Cool idea, and impressive when you had to fight with your own engine the whole way. The AI is a little too good at stopping me, I was only able to get like 2 items to my cave and then they were too crowded at the gate to let me take anything else. If there was more than one way to leave their village that'd probably help a lot, especially if the AI janks out and crowds the other entrance. Nice job all in all though!
hyperscope
12. Oct 2019 · 18:12 UTC
I think it has a good foundation but fortunately lacking a bit of "juice". Do you have plans to continue?
GoupixM
12. Oct 2019 · 22:05 UTC
It is the first game I see without color, it is very original and I appreciate that ! It is a good game, interesting and the chara is cool ! Good work :D
TheCrittersCove
13. Oct 2019 · 01:24 UTC
I like the stealing concept. The audio is also somewhat enchanting. The AI kept taking the stuff back I stole unfortunately. I'm sure you're aware of this and the many other issues. But I do think this was an interesting shot at a compo.
Inferture
13. Oct 2019 · 14:02 UTC
It's amazing that you used a custom engine for the jam ! It was a bit difficult (the humans kept getting back their stuff) but still enjoyable :)
Rhymar
13. Oct 2019 · 19:55 UTC
the humans are to clever for myself^^
jharler
14. Oct 2019 · 13:25 UTC
Congratulations on writing an engine capable of this. I too have used a custom C++ game engine for LD in the past and know all too well fixing problems deep in the engine just to continue working on your entry. Take the knowledge you gained from this experience to improve it. Next time will be better.

I like the concept and what you have here. It was a bit annoying to finally get something by those grabby villagers only to have them walk all the way to my cave to take it back. How dare they?! Overall, you did a good job here. Congrats!
Mad Brokli
16. Oct 2019 · 11:47 UTC
Kudos on the engine dude :) The game plays well, the character looks cool and very the ambience bgm is cool :)
PROJECTaroid
20. Oct 2019 · 18:41 UTC
Cool play on the theme. I really like the simple character designs and audio. Enjoyable gameplay and fun concept.
hiroboto
21. Oct 2019 · 16:04 UTC
custom engine orz. shame that this ein't a COMPO entry, so good graphics
blaster391
21. Oct 2019 · 17:39 UTC
Nice work on the engine, having animations and shadow mapping in is neat. There's obviously additions to be made (there always is in engine development) but it'd be cool to see how it's progressed by next jam.

I'd be interested to know more about your engine stack, like which renderer you used, and whether it's ECS etc. :)
Lychee
22. Oct 2019 · 04:28 UTC
Really cool engine! Making the people chase after me was really fun, I couldn't figure out to place things in the cave without people taking it back though. It looks like a lot of work was put into this though!
Drixide
22. Oct 2019 · 07:23 UTC
10/10 cause bolds.
EndSSGamesStudio
23. Oct 2019 · 04:00 UTC
The atmosphere of the game is very good, what is the character? a lizard? I loved the gameplay and the super simple style!
Vlad11
23. Oct 2019 · 06:43 UTC
Good job :D
Local Minimum
23. Oct 2019 · 16:06 UTC
Using own 3D engine is really extreme version of LD! I liked the game premise and the tone of the minimal dialogue. I would have liked the music and perhaps effects to more strongly feed the same mode. The main character animation was also really fun. There are some obvious areas of the game that would have been nice to have gotten more focus, but using your own engine, that's very understandable. Good job!
scsc
26. Oct 2019 · 21:42 UTC
Though there isn't very much to do in the game, you've made a great framework in which it'll be easy to fit more ideas later on. When it comes to the idea of making "yet another C++ engine" though, do you have some specific goal that you wish to accomplish more efficiently than the existing solutions? Or is it just a training exercise to learn the low level rendering details? Because if it's the first case, I'd much rather see it as an open-source project, or as a contribution to some existing one :)