Deliv' 51 by Larnin

Story
You're a delivery guy in a distopic future with a brain implant which explode if you don't delivers fast enough. Bad luck for you, there's also an alien invasion and the president wants you to kills the aliens. What will you do!?
Controls:
Driving
Up arrow: accelerate
Down arrow: Brake
Left and Right arrows: Turn
Team:
Antoine SEMBLAT: Game & level design
Aurélien MONTERO: Sound & music
Gautier DI FUSCO: Art
Nicolas LAURENT: Programing
Nicolas NOWAK: Art & animation


| Youtube | https://larnin.itch.io/deliv-51 |
| Original URL | https://ldjam.com/events/ludum-dare/45/deliv-51 |
Ratings
| Overall | 130th | 3.955⭐ | 35🧑⚖️ |
| Fun | 122th | 3.879⭐ | 35🧑⚖️ |
| Innovation | 516th | 3.227⭐ | 35🧑⚖️ |
| Theme | 912th | 2.788⭐ | 35🧑⚖️ |
| Graphics | 301th | 3.924⭐ | 35🧑⚖️ |
| Audio | 311th | 3.484⭐ | 34🧑⚖️ |
| Humor | 145th | 3.667⭐ | 35🧑⚖️ |
| Mood | 313th | 3.652⭐ | 35🧑⚖️ |
| Given | 36🗳️ | 25🗨️ |
Liked:
+ City - very cool and good looking!
+ Camera perspective
+ Drif effect!
+ Coolest start menu so far!
+ Nice 2d art!
+ Atmothphere of something wrong going on.
+ Gameplay is intence as it is supposed to be.
Disliked:
- Controlls - was unable to turn while standing still... I was cornered a few times by UFOs... Was unable to turn around on the same street... yea I know that IRL vehicles can not turn around if standing sill but some sacrifices have to be made in favour of gameplay.
- Did nont figured out how to kill UFOs - but I think it should be fun
Ways to improve:
* Make your city more alive! Screaing citizens / cars running away from UFOs would be so much fun!
* A bit more controls/responsivness polishing.
* A bit more extended tutorial would be nice
Damn! I had fun playing your game! Thanks!
Good stuff :8ball:
There's a lot to like, though - you all did a lot with a little to make the city feel large and detailed, and even though their behavior was about the same, it was really satisfying to unlock bigger and better vehicles. And the 50's aliens sound effects were cute. :)
I was enjoying the control of the yellow car with little drifts!
The music and graphics very cool!
Maybe for the future of the development :
- Put more different aliens with different behaviours
- Put civilians trying escaped the aliens
- Changle the behaviour of the character vehicle when we hit a wall (the contact is too sticky and a little bit frustrating).
Very nice work guys, congrat!
My biggest issue was this slight stick when you switch back from reverse to forwards, it takes an extra keypress and is a little annoying, but that's super minor.
Some of the car upgrades were difficult to control, like the one with crazy drifting, but I think that's part of what makes it so enjoyable.
I also think you did very well with the graphics and the camera control.
Fantastic work all around!
I will go a bit in the opposite direction as some previous comment, I think the maniability is good, and I believe it should be worse.
The issue is more with the collisions which are very punishing, and the deadlock you can have with some aliens.
So if you combine more speed and less control with forgiving collision it could increase the fun of cruising through the city.
My most enjoyable playthrough was when I was able to pile up some upgrades and achieve speed that became hard to control.
The aliens were trolly and sometimes surprising, and it's nice to play a game without any bug or discrepancy.
Cool entry.