CreepyCandy by Slipultura
Students team from Objectif 3D,France.
You are a cookie pasta and you have to find chocolate chunks to deserve to be cooked... 


| Youtube | https://redwilliax.itch.io/creepycandy |
| Original URL | https://ldjam.com/events/ludum-dare/45/creepycandy |
Ratings
| Overall | 813th | 3.181⭐ | 49🧑⚖️ |
| Fun | 940th | 2.777⭐ | 49🧑⚖️ |
| Innovation | 779th | 2.9⭐ | 47🧑⚖️ |
| Theme | 755th | 3.065⭐ | 48🧑⚖️ |
| Graphics | 386th | 3.787⭐ | 49🧑⚖️ |
| Audio | 680th | 2.275⭐ | 42🧑⚖️ |
| Humor | 413th | 3⭐ | 46🧑⚖️ |
| Mood | 335th | 3.628⭐ | 49🧑⚖️ |
| Given | 46🗳️ | 45🗨️ |
PS: Jump didn't work sometimes. Couldn't find the exact reason.
I passed the third chapter by climbing over it, but then again, since you left that option maybe it was intentional :smile:
I like the 3D yet 2D platformer approach!
The visuals are creepy and interesting, very good job on the 3D modeling!
I like all the random stuff in the background. the game looks really good and the wall climbing makes it interesting.
Also the idea of being able to walk on walls was pretty cool.
But the controls are really unreliable. Jumping workes only like 60% of the time.
Also the pause menu didn't work on the second and third level. I had to kill the exe myself.
The same applies to the game, but otherwise the art looks good!
Interestingly after that time I fell out of the world, when I restarted I had 3 chocolate pieces from the beginning.
The text stays on screen a bit too long obscuring the level. Maybe hide it once the player has moved a certain distance.
The music also starts muted for some reason, and doesn't play for very long.
The best part about this entry is graphics. They set the mood well and have good variety to them. It feels wasteful at times how the level structure and mechanics results in me not getting a good look at these - in particular in the last level, when I drop myself into the oven and I instantly get to game completed screen, without even properly seeing what the oven is like.
The no-so-best part is the gameplay. The mechanics combining wall-crawling and jumping are pretty unique and provide some interesting challenges, but sometimes they feel off, in particular when the main character sometimes does a super-high jump. Maybe that jump was intended at certain spots (I realised that jump allows me to Mario-skip most of level 3) but it feels more like a bug.
Also, the levels could use more checkpoints, especially level 3. Playing the same section over and over again because of a mistake near the end is quite painful, especially if it was caused by wafflespikes lurking in the dark. Another part I didn't like was the tight passage in the level 4 you had to jump into - the cookie kept bouncing off the ceiling.
Overall, a great-looking platformer with neat platforming idea, but could be improved in terms of mechanics execution and level design.