Galactic Letters by Kamulec

[raw]
made by Kamulec for Ludum Dare 45 (JAM)

Your goal is finish galactic letters from A to J with objectives. You start with 0 gold and you need to collect all of them.Good luck !

Controls:

Arrows to Move

Z to shoot

1.png

3.png

2.png

Ratings

Given 14🗳️ 3🗨️

Feedback

KBZealous
08. Oct 2019 · 18:46 UTC
Fun game, solid movement and shooting.

Would recommend maybe making the gold pickups a bit more easy to recognise at first I wasn't sure if they would damage me or not. :)
🎤 Kamulec
08. Oct 2019 · 21:09 UTC
Thanks for your feedback :D
LudumAnthony
08. Oct 2019 · 21:36 UTC
I really enjoyed the physics in this. Would love to see something interesting happen in with the ricochet effects of bullets and particles.
chaosed0
08. Oct 2019 · 22:06 UTC
I like the concept of the levels being themed after the alphabet, which is a use of the theme that most people wouldn't think of. I wish that getting a game over started you back at the level you were at, since the game simply takes a while to play. The moving and shooting feels good!
Stefanie Leitch
08. Oct 2019 · 22:59 UTC
Controls and feel of the game were great. Very interesting use of the alphabet -- when I died it seemed like I had to quit to restart? Overall, pretty fun!
Raphiell
08. Oct 2019 · 23:08 UTC
An interesting mash-up of ideas! I found it hard to aim with the arrow keys, and it would have been nice to be able to hold z to keep shooting.

Well done!
jjoeyay
08. Oct 2019 · 23:09 UTC
nice, fun classic asteroids mechanics and space shootin' action with an additional Alphabet™ premise goin' on here-
always down to play inside some big 'ol letters i gotta say. good n' fun all in all, though it's fairly punishing in how it does throw you back to the beginning and require you to re-do all the objectives if you die on any of the levels
SaltFactory Studio
08. Oct 2019 · 23:16 UTC
The game mechanic of having the player's and the enemies' bullets ricochet off other surfaces is extremely fun to play with. Instead of just linearly trying to shoot my enemies, it's entertaining to come up with a variety of ways to take them down while keeping myself safe in the process. For me personally, I felt that the ship was a bit too "slidey" in its movement. It was hard to dodge enemy bullets out of pure reaction time due to the ship's acceleration and deceleration. On the other hand, this movement system forced me to play more cautiously (which might be what you want), me trying to predict where enemy bullets would land instead of rambunctiously charging in guns blazing.

Overall, great work in turning a simple concept into a really fun game.
SometimesGhost
08. Oct 2019 · 23:50 UTC
The letters thing makes for interesting level design you might not think of otherwise, and I love the retro feel of it.
🎤 Kamulec
10. Oct 2019 · 15:37 UTC
I dont replace stage after stage "J" so, if you beat stage "J" You beat the game :D

And this is missing victory screen :

![Bez tytułu.png](///raw/7a9/02/z/294f0.png)