All Aboard ! Thousand portholes by afendar

You have just failed after a horrible storm. Your goal, try to hit the road again. However, you have lost everything but you can count on the help of the inhabitants but also of your talents.
- Move: Arrow Keys
- Talk: Enter
- Attack/Use/Harvest: Space
- Open Backpack: B
After these 48 hours, I notice a lot of ideas that I did not have time to realize. I wanted to add more resources to collect to build the boat, but also add a crafting system to create tools and weapons to collect other objects. Add also some other elements of scenery to see even several NPCs and achievements.
Hope this 48h version will not disappoint you too much.
Have fun and have fun.
PS: I have some problems of collision and also of display. I will fix them for a future release. Thank you for understanding.
Ratings
| Overall | 458th | 2.818⭐ | 24🧑⚖️ |
| Fun | 455th | 2.565⭐ | 25🧑⚖️ |
| Innovation | 470th | 2.413⭐ | 25🧑⚖️ |
| Theme | 405th | 2.891⭐ | 25🧑⚖️ |
| Graphics | 250th | 3.3⭐ | 27🧑⚖️ |
| Audio | 325th | 2.659⭐ | 24🧑⚖️ |
| Humor | 237th | 2.526⭐ | 21🧑⚖️ |
| Mood | 433th | 2.568⭐ | 24🧑⚖️ |
| Given | 23🗳️ | 23🗨️ |
P.S. You may want to remove the 'not' in "Thank you for not understanding." on this page ;)
That said, the graphics are pretty neat. Really neat. The sounds present are nice, but the lack of music makes it seem a little empty. The correct soundtrack could improve the atmosphere of the game greatly.
If you could, post a version correcting the collision bug before the play & rate ends in order to prevent future players for experiencing it. According to the Ludum Dare Rules:
*Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players.*
Good job on finishing the compo!
Cool graphics, but collision (as mentioned) are strange. Looks like they are shifted
And can't I attack skeletons ? hm
The graph is cool, the map a little empty, at start, but filled with skeleton quickly.
There are a weird behaviour when you go down, the last line of tiles are not drawn before being fully shown.