Auto Racer by ethankennerly
Press LEFT or RIGHT to change lanes.
Dodge cars to speed up.
Can you beat all 10 levels?
Post compo-version: Steer off-road to restart the level.
Thanks for suggesting 9 post-compo improvements:
* Steer off-road, TheMeorch restarts level.
* At highest speed, Drtizzle changes lane twice as fast.
* Blobo encounters 10% fewer cars that switch lanes.
* Nosfer plays level 11 and 12 with 10% faster driving.
* Muel sees cars signal lane change 4 more cars ahead.
* TerraCottaFrog finishes race at level 2 to 5 about 20% sooner.
* If competitor is moving faster, Blobo does not crash.
* LittleThor hears lane change and pass. Pass rise in pitch with speed. http://sfbgames.com/chiptone
* Muel hears soundtrack (autotracker_bu.py).
Dodge cars to speed up.
Can you beat all 10 levels?
Post compo-version: Steer off-road to restart the level.
Thanks for suggesting 9 post-compo improvements:
* Steer off-road, TheMeorch restarts level.
* At highest speed, Drtizzle changes lane twice as fast.
* Blobo encounters 10% fewer cars that switch lanes.
* Nosfer plays level 11 and 12 with 10% faster driving.
* Muel sees cars signal lane change 4 more cars ahead.
* TerraCottaFrog finishes race at level 2 to 5 about 20% sooner.
* If competitor is moving faster, Blobo does not crash.
* LittleThor hears lane change and pass. Pass rise in pitch with speed. http://sfbgames.com/chiptone
* Muel hears soundtrack (autotracker_bu.py).
Ratings
| Coolness | 47% | 1468 |
| Overall | 3.28 | 446 |
| Fun | 3.56 | 203 |
| Graphics | 3.20 | 426 |
| Humor | 2.34 | 500 |
| Innovation | 2.64 | 760 |
| Mood | 2.76 | 630 |
| Theme | 3.54 | 642 |
Gameplay feels smooth and I liked the blocky graphics.Good luck!
I found the cars moving very realistically to be interesting, but it made things a bit hard for me to plan ahead. That might not be a bad thing though. Good work!
It would be nice if your car changed lanes a little bit faster, on high speeds it moves a bit too slow.
Well done!!!
It could have used a few more sounds (and I find your selection of the only sound very interesting :-))
The progression in difficulty is good and it feels cool once the car is going fast. Could use a better engine though, it takes so damned long to accelerate :-p
First, it starts out way too easy.
Second, it is impossible to recover after a crash. It would have been better to just restart the race once you crash, to avoid players having to continue something they can't possibly win.
The subtly wavy water on the sides of the road also felt a little out of place.
Great job!
Very cool idea and a fun game :)
Simple, clear art style. Hope you'll have time next round for a quick music track.
No :(
Maybe if it had restart feature (it's really annoying to play the level knowing you failed). Pretty good game, kept me playing :)
I really liked the visual style and gameplay. I would just prefer longer and faster levels perhaps. Well done.
Also, let me add that there's times when you know you'll fail - when the car changes lane a bit of a second after you pass. This way, if you stays in your lane waiting it to move, you crash. If you try to get pass, it changes lane and you crash.
Add this to the fact that one crash means a fail and you can't restart, and then you'll have a sad Muel giving up on lvl 10 =(
But, overall, the game is fun.
In the lack of music, I got my own, I think it fits perfectly xD
https://www.youtube.com/watch?v=j4h5v2zat9I
Overall it was unexpected fun.
I made them in the post-compo version, linked above:
* Steer off-road, @TheMeorch restarts level.
* At highest speed, @Drtizzle changes lane twice as fast.
* @Blobo encounters 10% fewer cars that switch lanes.
* @Nosfer plays level 11 and 12 with 10% faster driving.
* @Muel sees cars signal lane change 4 more cars ahead.
* @TerraCottaFrog finishes race at level 2 to 5 about 20% sooner.
* If competitor is moving faster, @Blobo does not crash.
* @LittleThor hears lane change and pass. Pass rise in pitch with speed. http://sfbgames.com/chiptone
* @Muel hears soundtrack (autotracker_bu.py).
Now it's still challenging, but less punitive
I thinkm it should be named "Road of assholes" because none of them using back mirror when changing lines! }:-[
Some feedback would be that it worked really well until I started colliding (around level 7). Then it became slightly frustrating to be bounced from car to car. I also think it would have helped with a slightly milder penalty for collision, now it felt like I could as well have exploded - the level was lost.
Nevertheless, I had a great time with this. Well done :)
Also, I'd have liked a visual signifier for Lane Changing Cars like a different body color, but I could also understand making them all blend in as a design choice too; this includes the visual design, where everything but the player is done in blue and white.
I liked the simplistic graphical style; fun game overall!