Celestial Mechanics by Pierre Feuille Studio
First gamejam & first game with physics.
Gameplay : Place the planets in orbits to create perfect harmonies.
Controls : Arrow keys to move & spacebar to shoot and make orbits & moons resonate
N go to the next level if you're stuck, P to go to the previous & R to restart the level.
Sound : Florent Allibert
Code : Tom Allibert
Headphones are recommended!
Enjoy!
Ratings
| Overall | 829th | 3.158⭐ | 21🧑⚖️ |
| Fun | 1114th | 2.184⭐ | 21🧑⚖️ |
| Innovation | 409th | 3.395⭐ | 21🧑⚖️ |
| Theme | 890th | 2.816⭐ | 21🧑⚖️ |
| Audio | 237th | 3.6⭐ | 22🧑⚖️ |
| Mood | 352th | 3.6⭐ | 22🧑⚖️ |
| Given | 19🗳️ | 29🗨️ |
I didn't really understand what I was meant to be doing. I just tried to shoot in a random direction and then pressed n when I didn't complete the level.
Apart from that, it was really quite polished so well done, especially for a first jam!
I'm assuming it has something to do with the music, and I have to place the planets so that there is more harmony, but I'm terrible at music puzzles so I had to give it up.
But when I try to finish the first level I meet this error.
And it'll be much more convenient if you sumbit a zip rather a exe!
FATAL ERROR in
action number 1
of Step Event0
for object obj_planete:
Variable obj_accordeur.<unknown variable>(100100, -2147483648) not set before reading it.
at gml_Object_obj_planete_Step_0
stack frame is
gml_Object_obj_planete_Step_0 (line -1)
@givit-game-studios I put an explanation at the beginning thanks for your feedback
I fixed a bug where the levels wouldn't be validated properly, thanks everyone for your feedback! :heart: