Race of time by Darkwing00Duck

Build your car from nothing by collecting parts in a dump. You can create crazy combinations.
Tutorial
Find 3 car parts
Bring them to the team
Take part in the race

Used icons: Creaticca Creative Agency.Character texture by Julia Tytyshkina. Those Icons. Face designed by macrovector_official / Freepik.
| Youtube | https://drive.google.com/file/d/1bfFmhHOVx2IBlgPBZD3x1b0p5pcMbKIT/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/45/race-of-time |
Ratings
| Overall | 948th | 2.986⭐ | 37🧑⚖️ |
| Fun | 997th | 2.657⭐ | 37🧑⚖️ |
| Innovation | 515th | 3.229⭐ | 37🧑⚖️ |
| Theme | 497th | 3.389⭐ | 38🧑⚖️ |
| Graphics | 781th | 3.114⭐ | 37🧑⚖️ |
| Given | 42🗳️ | 21🗨️ |
Unfortunately, the game controls a little harshly. In the worker phase, I expected to use normal third-person controls, but instead it ended up being tank controls. Then, in the car phase, I found it extremely difficult not to fall off the track, and when I did end up falling off, I couldn't figure out how to get back on the track.
Despite these difficulties and some lack of polish, I think you've got a cool idea here!
Again, the idea is cool and I liked how snappy the car felt. I think with more time this could be pretty fun.
I think the game is hinders by the lack of a clear goal at the beginning, the controls and, more importantly, the apparent inability of getting back on track after falling from the sides. I tried for a while to no avail hahaha
Good job anyway!
Ok the concept is good, but its implemented terribly, there are a lot of bugs, problems with controls, the player's rotation is too fast it hurts your eyes, no animations, etc. I assume you are a beginner or did not have much time for everything, and its totally understandable, try to go with something you can finish and have a bit of time to polish, time managment and picking right ideas is crucial, you obviously can't go for placement in this game jam, but see it as opportunity to improve your skills, and get experience.
Just the fact that you are participating is amazing on its own, never give up, we all have been there and went through this, it still is rewarding. You cant call this a prototype, so in all honesty the people who ask you to continue on the game, imo you shouldnt, first acquire the skills, I think until I made my first good game that people like it took me like 3 years of scrapped projects, and I wasn't limited by time, so dont get upset!
Racing games where you get to build your own car are always great fun, and having to race against the AI to build it adds another level of challenge: do you waste time finding the best parts, or just pick up the closest ones and throw them on?
Unfortunately, it's just... not well-executed at all. The controls are really awkward when walking around, and there's not enough of a detection zone around the crates: you can walk right into one and it won't prompt you to "Preese" E to pick it up. It can be hard to tell whether what you're picking up is an engine, "Cabine", or rear, so I kept coming back to my car and finding I'd replaced a part I already had.
The AI finish building their own cars inhumanly fast - I genuinely don't think it's possible to finish your car before they do - and then when I finally set out to try and catch up, I invariably crash at the second corner and get stuck. There doesn't seem to be a pause menu or any option to restart, so at that point I have to close the game entirely and re-open it.
I really wanted to like this game. But I just can't. The concept has so much potential, but it needs a *lot* more development and fine-tuning before it can even begin to live up to it.