Strange Adventure by randdir
In this game you will follow a fantastic short adventure that start from nothing. You'll have to make choices on each step so choose wisely your futur depend on it.
Use arrow UP and DOWN to select a choice and RIGHT or ENTER to valide it. Press LEFT arrow to go back in menu.
Program, design and sound by Nicolas. Music found on opengameart.org.



This game is made in 16h it's my 3th LD, so feel free to let any comment to progress in that way.
Thanks in advance for feedback. Enjoy and have fun.
UPDATED VERSION POST LD45: - Add few ends. - Fix some lines. - Fix some bugs while chosing choice. - You can now select with ENTER.
| Youtube | https://tinyurl.com/y5ckpy33 |
| Youtube | https://tinyurl.com/yxelznur |
| Original URL | https://ldjam.com/events/ludum-dare/45/strange-adventure |
Ratings
| Overall | 684th | 3.337⭐ | 54🧑⚖️ |
| Fun | 793th | 2.98⭐ | 53🧑⚖️ |
| Innovation | 847th | 2.804⭐ | 53🧑⚖️ |
| Theme | 937th | 2.76⭐ | 54🧑⚖️ |
| Graphics | 362th | 3.821⭐ | 55🧑⚖️ |
| Audio | 278th | 3.54⭐ | 52🧑⚖️ |
| Humor | 483th | 2.883⭐ | 49🧑⚖️ |
| Mood | 234th | 3.769⭐ | 54🧑⚖️ |
| Given | 43🗳️ | 72🗨️ |
It seems a bit too short though, or maybe I couldn't find the proper conversation tree?
I'd definitely like to see a more complete version of this, maybe with checkpoints so I don't have to start over everytime I go down the wrong conversation path.
Yeah I know it's short story that also need to be longer with more branches ( @nisovin ), but guess it's a good start for the mechanic and story telling, glad you enjoyed spending few second on it !
Other than that, great game. Good job :D
Sorry for your UX @hcursino. I should have done has you said, make few input unless let the right arrow to select stuff. Event if it's the INFO menu or in description. But to much focus on the mechanics xD
The story itself, though, was pretty minimal, and I never felt too engaged, unfortunately. It seemed to end right before the interesting part starts, heh. I also think someone mentioned it before me, but I would've liked having a bit more for the other options besides just a one-liner and a redirect to the menu. Still, time constraints are understandable. Would be interested to see where it goes.
I noticed some grammar issues in the story itself (mostly the usage of tenses). If English isn't your native language, it's all the more commendable you chose to go with a text adventure!
When hitting a dead end, that option is now gone during your new playthrough. On one hand it helps flying through dialogue to get back to where you were, on the other hand, if you accidentaly skip that line of dialogue, it's now gone. Maybe give the player an option to "reset his memory" or "start new dream".
Sweet game overall. Hope you'll update it. :)
Good job!
And also again thanks to @shaurya-juneja @grhyll @k0haku @brokenmirrormedia @ferdi @artyom-volkov @radgegames @etch-light-studios @nachtwitch @toxiccomputer @tjmcdonald @clemonades @hcursino @onnofal @dwam @nisovin @kekkodude @snesgaard @beshr-kayali @gabrielgamedev @gabrielgamedev.
Unfortunatly I can't handle this project for something much longer than I expect (working on other things at the moment). So I fix few bugs, lines and add few ends in an updated version. There still no checkpoint so choose wisely if you want to know the next part of the story ;)
(hints: there actualy 12 ends and half of them are "dead end")
https://tinyurl.com/yxelznur
```
Error
tools.lua:56: bad argument #1 to 'getn' (table expected, got nil)
Traceback
[C]: in function 'getn'
tools.lua:56: in function <tools.lua:28>
[C]: in function 'xpcall'
```
Hey, that's pretty cool neverless :) Nice ambiance. Need more content maybe? As other comments say, the music is very good but not yours right?