Crashteroid by hunttis
You are a little robot pilot that has crashed their ship on an asteroid. To get off the asteroid, you need to bring some resources to your ship to fix it.
Controls:
- WASD to control, mouse to look
- Space to use your jetpack
- E to build mines on resource nodes
- F to enter resource cannon placement mode. F to place the cannon and F again near a cannon to enter aiming mode. F to accept aim direction.
- Don't tell anyone, but if you die in a late level and you'd want to get back to that level, you can skip levels with the N-key.
How to play:
Find resources

Build a mine on the resource node
Build a mine by pressing E close to a resource node (there will be a prompt when you're close enough)
Build a cannon to shoot the resources forward to a new cannon and finally your ship.

Build the cannon by pressing F and F again to place it. If you want to aim the cannon, say more upwards, press F close to the cannon and aim. Press F again to exit aim mode.
Code by: @i-h @n1cc3 @kankje @katis @dmnt @hunttis
(IntelliJ Rider, which is an awesome tool for Unity projects)
Models by: @katis @hunttis
(Blender, textures with Gimp)
Sounds and ambience by: @MikroPiru
(Garageband, guitars, basses and all kinds of strange tools like an "ebow", cowbells, tamburins)
Notes
We might've gone a little overboard with some things, but relatively modern machines should be able to handle the game in a browser. If not, try the native builds!
There are three levels
I hope you get to see all the cutscenes! xD
| Youtube | https://github.com/hunttis/ld45 |
| Youtube | http://huntt.is/ld-45/ |
| Youtube | http://huntt.is/ld-45/ld45-win.zip |
| Youtube | http://huntt.is/ld-45/ld45-mac.zip |
| Youtube | http://huntt.is/ld-45/ld45-linux.zip |
| Original URL | https://ldjam.com/events/ludum-dare/45/crashteroid |
Ratings
| Overall | 710th | 3.3⭐ | 27🧑⚖️ |
| Fun | 549th | 3.28⭐ | 27🧑⚖️ |
| Innovation | 345th | 3.48⭐ | 27🧑⚖️ |
| Theme | 812th | 2.96⭐ | 27🧑⚖️ |
| Graphics | 962th | 2.66⭐ | 27🧑⚖️ |
| Audio | 534th | 3⭐ | 27🧑⚖️ |
| Humor | 760th | 2.263⭐ | 21🧑⚖️ |
| Mood | 568th | 3.326⭐ | 25🧑⚖️ |
| Given | 32🗳️ | 8🗨️ |
Fun game!
Very cool, this has a lot of promise!
It wasn't obvious what to do at first but didn't take long to figure out.
It's great you made the intro and level transitions. Amusing that you finally escape the asteroid only to crash straight into another one.
The character was a bit frustrating to control in that final level too as you constantly have to fight the slopes.
I also wanted a way of cancelling a cannon placement if you pressed F accidentally or at the wrong place.
I did get catapulted across the map placing a mine once.
Has lots of potential for a puzzle game if you limit the cannons. Great job.
So take these suggestions as a way to really push this game to the next level, not as criticism against what you've built, because this is something that could really be awesome:
Some good sound effects would really make this, although given how many entities there are you'll want to be careful about it (and definitely have the sound drop off pretty quickly with distance).
+1 on being able to cancel cannon construction, and I think I agree with the suggestion that it would benefit from having a puzzle mechanic of having a limited number of cannons. (And if you have that, then of course you'll need the ability to move or salvage a cannon once you've built it.)
The lava is a bit punishing. I would suggest moving the player to safety when they hit the lava because right now I tend to just get stuck bouncing around in the death pool until I run out of lives.
Having some prebuilt stages for tutorials is good, but you might consider doing some procedurally-generated worlds in order to increase the game's replay value. I'm open to providing some assistance in that regard if you want some help; procedural generation is something of my specialty. (Of my nine Ludum Dare submissions to date, seven of them have been procedurally generated... well, technically eight, but The Dungeons of Indianapolis doesn't count because that's more like procedurally copy-pasted. :stuck_out_tongue:)
As I was about to complain about the character movement (and sometimes being propulsed into the lava when building a mine where the character is...) I'm seeing a lot of other comments about this so I won't go into details.
A really really cool entry, love it!
Nice touch on the hazard kickback when the robo-pilot gets hurt by lava.
Suggestions:
- Further tweak on the Jetpack
- find some camera-blocking solution to prevent users seeing the 'paper-mache' side of the other world..
- introduce additional structures in 'shepherding' the hoarding of the minerals..
- experiment with option to have elements or character manipulate the environment terrain (level/shape the asteroid regolith to form user-defined paths, slopes, etc..)
- Introduce some procedural based level-design
Kudos on cinematics!
Keep going! :dizzy: