Get off the Hook by RAC-Games

[raw]
made by RAC-Games for Ludum Dare 45 (JAM)

Get<em>off</em>the<em>hook</em>(windows) Screenshot 2019.10.08 - 00.23.37.61.png

In this horror platformer you find yourself in a concrete grave. Alone in a desolate place you've never seen before, you try to find a way out.

Get<em>off</em>the<em>hook</em>(windows) Screenshot 2019.10.08 - 00.27.07.54.png

Is that blood? Someone definitely painted graffiti on the walls. Why does the handwriting feel so familiar..? And as you stumble through spine-chilling darkness, deja-vú entangles the hollow sound of your footsteps. Will you get out, before they notice?

Get<em>off</em>the<em>hook</em>(windows) Screenshot 2019.10.08 - 00.38.30.06.png

Ratings

Overall 561th 3.45⭐ 42🧑‍⚖️
Fun 513th 3.325⭐ 42🧑‍⚖️
Innovation 859th 2.788⭐ 42🧑‍⚖️
Theme 966th 2.7⭐ 42🧑‍⚖️
Graphics 610th 3.45⭐ 42🧑‍⚖️
Audio 173th 3.763⭐ 42🧑‍⚖️
Humor 802th 2.157⭐ 37🧑‍⚖️
Mood 100th 4.013⭐ 42🧑‍⚖️
Given 48🗳️ 20🗨️

Feedback

07. Oct 2019 · 23:57 UTC
Press 'E' in the game to pick up things. The UI might not display properly sometimes.
Kushimoto
08. Oct 2019 · 02:28 UTC
Great ambient music and excellent level design.
NachtWitch
08. Oct 2019 · 16:23 UTC
Great level design my man, almost scared my a few times too, absolutely amazing
Veeti Sundqvist
08. Oct 2019 · 16:26 UTC
If Valve would've done a game jam in their Half Life -era, I feel like this would've been it! Awesome :D
BrokenMirrorMedia
08. Oct 2019 · 17:51 UTC
The levels look fantastic, and the ambiance is great, but the movement feels a bit too fast for a precise platformer. I found myself throwing myself all the way down levels because I tapped a key, which is frustrating, and the jump feels really short, so when I dash jump it just feels like I am flying directly forwards, and I was just able to dash to some platforms without even needing to jump, so probably just need to tweak the numbers there. I also found the laser hitboxes felt a bit arbitrary, like I would see them pass through the camera sometimes and it wouldn't kill me, and other times it would, so I found it easiest to just ignore them entirely and rush the levels. Overall a solid game with a few balancing issues.
Shinmera
08. Oct 2019 · 21:40 UTC
The movement feels pretty weird. There are noticeable "steps" in the jump arc, and the ledge grabbing seemed very inconsistent.
JNSOFF
10. Oct 2019 · 18:21 UTC
Nice game and nice sound design
Eretol
10. Oct 2019 · 18:37 UTC
For me this game is completely black and i can only see 2 blood hands and 1 blood corn that are both uninteractable. What am i even supposed to do? Not giving the player any means of lighting the game seem very weird
step4
10. Oct 2019 · 18:47 UTC
@eretol which version did you try? WebGL or the Downloaded one
nsadie
10. Oct 2019 · 18:53 UTC
Mood was pretty good. Scared me a few times. The last lazer puzzle had my hands sweating. Jumping felt a bit odd. It felt more like floating than jumping. Especially with the double jump. Also, if you fall while using the grappling hook, you grapple yourself and stay in mid which is a bit weird. With the last level, I feel like you should be able to jump when sliding down that incline.
dib
10. Oct 2019 · 20:21 UTC
This might just be the most fun I've had beating an LD game. Honestly. The level design is amazing, and the audio is *perfect*. The mood is just as it should be. It's an advantage you are a big group, but I'm still impressed by the amount of work done in 72 hours. When I first started playing, the jumping felt odd, but I quickly grew to love that too. :)
ModdingMachine
10. Oct 2019 · 21:00 UTC
The moving engine became really anoying during the double jump engine I was only able to jump 1/2 the time I tried and never in mid air, either then that cool game! (so far at least)
Hajden
11. Oct 2019 · 07:20 UTC
Great sense of mood, the music creates tensions really well and adds to the environment which is at the same time very clean (unnervingly blocky) and gritty through texture/handprints use.

The movement is less enjoyable, jump being the biggest cultrip, it feels too weighted initially (without holding the jump button) and just generally feels off.

A nitpicky detail: found it weird the box you start in didn't have collisions
Mad Brokli
11. Oct 2019 · 10:13 UTC
Cool graphics, and very nice ambience music! :)
konomizure
11. Oct 2019 · 12:05 UTC
Pretty cool, the only issue that i had was with the brightness of the game. It is pretty hard to see anything if it is day and my room is high illuminated. I think a slider to change brightness at the beginning of the game would be pretty nice.
PROJECTaroid
24. Oct 2019 · 18:00 UTC
Nice game. I really like the feel of the game. Cool audio and art style.
MaxKlimenok
24. Oct 2019 · 18:31 UTC
Reminded me of kinf of portal and half-life.
Game-mon
24. Oct 2019 · 19:24 UTC
Great game! The mood is super cool. Ambient sounds are nice. Level design looks very clever. First-person platformers can be hard sometimes, but you manage to make the controls precise, which was enjoyable. The only thing is that it's a bit furstrating to fall at the very bottom without checkpoints. But overall, cool game, congrats! :D
mosaic
24. Oct 2019 · 19:48 UTC
I really liked the audio. The blocky graphics do actually fit very well, too. My biggest issue was the jumping (or my skill if you see it like that) which felt kind of frustrating. I especially liked the little details like the corn behind the pillar. Overall a nice horror-platformer game. Good Work!
Taldius
25. Oct 2019 · 08:01 UTC
The jump was a little hard to handle, but the atmosphere and music was great and create a really scary mood. Good job!
bramreth
25. Oct 2019 · 11:23 UTC
impressive! the platforming did feel a bit floaty for me but otherwise great work
Tygrak
27. Oct 2019 · 11:47 UTC
Impressive game, the jump works different from how you would expect at first but after a while when you get used to it, it feels great. I like how there are some forgiving mechanics to the jump, like when you land really close to the edge you kind of get nudged up it and so on. A well made entry overall!