Fall of RS-17 Icarus - an Akaban Tale by Kooshy
This new point-and-click adventure from us-two-dudes takes you to the doomed space station RS-17 (Icarus), a top-secret research facility used by the shadowy Akaban corporation, in its final moments. Dr. Alex Pratchett has no memory of this place or how they got here. What will they find? What can they do? Can it be saved? Find out!
This game has FOUR (count them - FOUR) endings. Can you find them all?
Bugfix 1.1 -- Added collider to airlock / Adjusted Credits to include ourselves.
POST JAM~! We've heard your feedback and somehow just now realized we can respond to it with additional releases! This latest release has: - Slightly increased base movement speed (still slow and atmopsheric) - Press left shift to run (when you know where you're going) - The wires are colored to kinda look like wires - Fewer unhelpful pop-ups - Some new (more?) helpful pop-ups - Better wire placement - Improved WebGL input handling (so you don't keep losing mouselock) - More consistent interactive object hilights - Shorter interaction distance - Improved prompt UI interaction (text-boxes autofocus and enter submits)
| Youtube | https://unlockingcube.itch.io/the-fall-of |
| Youtube | https://prestist.gitlab.io/startwithnothing/ |
| Original URL | https://ldjam.com/events/ludum-dare/45/fall-of-rs-17-icarus-an-akaban-tale |
Ratings
| Overall | 903th | 3.057⭐ | 63🧑⚖️ |
| Fun | 970th | 2.726⭐ | 64🧑⚖️ |
| Innovation | 860th | 2.787⭐ | 63🧑⚖️ |
| Theme | 611th | 3.246⭐ | 63🧑⚖️ |
| Graphics | 861th | 2.943⭐ | 63🧑⚖️ |
| Humor | 791th | 2.18⭐ | 52🧑⚖️ |
| Mood | 204th | 3.82⭐ | 63🧑⚖️ |
| Given | 65🗳️ | 71🗨️ |
Really good job with this its impressive and has fantastic mood and fitting graphics.
And for a clue to the fourth ending @firetwoonenine - that video mentioned above would get really boring.
1. The bundles are meant to be bundles of wires used for repairs
2. The things you click with them are supposed to be broken wires, though our model ended up a little rough
3. Those are amnestic autoinjectors used by researchers who might need their memory erased in an emergency..
After restarting, I have to say the only thing scarier than the audio track is the graphics. The wires are pretty hard to tell are wires, and after fixing two wires in the second room it wouldn't let me proceed.
I think there was a decently well executed mystery thing going on, but the actual walking around and interacting with the world part leaves a lot to be desired.
Especially for a point and click, where you have by design to do a lot of searching, you shouldn't be thinking "oh I'd like to try this shiny widget over there, but walking to it would take too long"
Too bad, because it's very promising (and I want to know the rest of the story!)!
As far as the fourth ending, it's not exactly something you do... Consider what the recorders are suggesting you do. (Which I know is super cryptic. We'll be sharing a detailed solution video after the play and rate process is done.)
That said, some visual elements were hard to read. For example, I didn't know wires next to the panels could be repaired with an item. ETA: It would have been nice if some indicator appeared when either hovering over it, or just having an exclamation mark to things that can be interacted with. As mentioned in the stream, it was a little difficult to tell what other items can be interacted with as well, such as wires (tape recorders were more obvious). It would have also been nice to see more items to interact. Pretty neat!
ETA #2: also, the item to repair wires looks a lot like chopsticks. I had no idea it was meant for repairing any wiring.
https://youtu.be/wkzhmrjM_28
Fun: This is a really good piece of storytelling. I like the creepy story, and all the sounds work well to add to the creepiness. I enjoyed finding the messages left behind by the other crew. I find it a bit strange that I got the best ending by stuffing up (I wired things the one way that does nothing, and then just wandered around not knowing what to do until the game ended). Several of the endings require waiting - I would make the wait shorter.
Innovation: Good.
Theme: Amnesia - yep, I'll pay it.
Graphics: Mostly good. However, I had trouble understanding that the bone things were wires, which slowed me down a bit.
Humor: N/A? I just found the whole thing tense.
Mood: The excellent choice of sounds gives this game a really tense feeling.
I'm sorry to give such a bad feedback, but I think that I should give it to you, so you could improve. :slight_smile:
@nick-parry @mharring @nisovin @yolziii @ace17 @saltfactory-studio @skdf @daitse @snowdrama @le-dav @barracudadisaster @noshiz
But yes, it's very short. We had a lot more planned, but we ran out of time really fast. :/
It's faster to walk backwards whilst strafing. The walking speed isn't an issue, though my LShift didn't seem to do anytning, considering the game is about 2 minutes long.
You get a high mood score and a middling theme score. I liked the name of the virus/entity/thing, "Mrezhek", loosely Russian-sounding for _"networker"_, and the term "amnestic" as well.
Decent game... if you made it in five hours. For three days? Not quite. Sorry.
But really, you got a great mood and I was very intrigued by the story. Nice job.