0 by blaster391
A puzzle platformer where you start with no controls... or vision!

Explore the world, searching for more power to improve your vision and unlock your full potential. Adapt to each challenge by swapping your abilities!

This game is best experienced for yourself, learning gameplay through experimentation. However if you get stuck see the readme.txt for help! (Also drag and drop with the mouse)
By Robert "Blaster391" Arnold
| Youtube | https://github.com/Blaster391/LD45 |
| Youtube | https://blaster391.itch.io/0 |
| Youtube | https://blaster391.itch.io/0 |
| Youtube | https://blaster391.itch.io/0 |
| Original URL | https://ldjam.com/events/ludum-dare/45/0-1 |
Ratings
| Overall | 47th | 3.95⭐ | 32🧑⚖️ |
| Fun | 42th | 3.883⭐ | 32🧑⚖️ |
| Innovation | 12th | 4.3⭐ | 32🧑⚖️ |
| Theme | 38th | 4.167⭐ | 32🧑⚖️ |
| Graphics | 396th | 2.8⭐ | 32🧑⚖️ |
| Audio | 178th | 3.286⭐ | 30🧑⚖️ |
| Humor | 364th | 1.96⭐ | 27🧑⚖️ |
| Mood | 139th | 3.483⭐ | 32🧑⚖️ |
| Given | 28🗳️ | 30🗨️ |
I love the concept of re-usable slots, allowing for some nifty puzzles. My main complaint would be that it wasn't exactly clear how the W/S upgrade worked, because for some reason I couldn't take off the ground while pressing W. For a while I even thought I need to be in Shift mode for it to work, until I respawned at some point and found that I can hover without it.
Aside from that, though, the game provided some nice platforming challenges, good progression with higher levels of perception and a satisfying conclusion, putting together all the gathered pieces. The graphics weren't too great, but the overall setup and design makes up for it.
Also, I liked how the character starts with no vision and how they have to retrieve the most basic things. It may not be original, but it's pretty strong and tangible take on "Start with nothing" (more so than starting without tools or clothes, especially if you gather your first utility within seconds of the beginning).
Great job here, overall.
And thank you to everyone who has left such nice comments, around Saturday evening I was feeling very nervous that the concept wasn't going to work out well, and I'd just create a confusing mess, so it's nice to see how much people have enjoyed it! I was concerned that most people would get too confused and just quit at the start, so I'm glad that people managed to figure it out without much guidance
I can only echo the sentiments of the earlier comments, the way the music and the design progressed really added a lot to the overall presentation of the game. The ball puzzles worked great too, the one where you have to set the W/S balls had me trying out things for a while, it felt like there was some wiggle room for trying around and I love that in platformer puzzles. Very fun, I enjoyed every second of it.
@tigerfinch @captaindreamcast thank you for your feedback and kind words!
I actually managed to complete the game without using the dash. There is a large chasm that can be cleared with the "Hold Space" jump (3 red orbs in 'jump'), even though you may have intended a double jump followed by a dash.