Start with WHITE by IanTyf
Do you know about colors? Can you build colors from nothing?
Your job here is to reach the indicated GOAL color at the beginning of each level (with limited time to memorize!).
Use WASD/ArrowKeys to move around and blend with other color circles. If you blend with larger circles, you get more color from it! Hover mouse over to the 3 little stickers on the main menu for more gameplay explanation and tips!
Have Fun!




| Youtube | https://drive.google.com/open?id=1xxCeyMc9jgNk5LJpyA46WSwwQaihoHKl |
| Youtube | https://iantyf.itch.io/start-with-white |
| Original URL | https://ldjam.com/events/ludum-dare/45/start-with-white |
Ratings
| Overall | 44th | 3.962⭐ | 28🧑⚖️ |
| Fun | 20th | 4⭐ | 28🧑⚖️ |
| Innovation | 25th | 4.135⭐ | 28🧑⚖️ |
| Theme | 137th | 3.712⭐ | 28🧑⚖️ |
| Graphics | 345th | 2.981⭐ | 28🧑⚖️ |
| Audio | 159th | 3.354⭐ | 26🧑⚖️ |
| Humor | 358th | 2⭐ | 23🧑⚖️ |
| Mood | 250th | 3.143⭐ | 23🧑⚖️ |
| Given | 25🗳️ | 25🗨️ |
I like it.
Never imagined a bullet hell where I'd have to evaluate the pros and cons of getting hit by a bullet, bl**dy brilliant.
Perhaps there might be a balance issue in slight. I found level 1 to be one of the hardest levels.
Besides that, only advice I can really give is perhaps more movement polish and perhaps a secondary gameplay loop.
Great game.
@walaber @marchmain Yes the size does matter when blending. If you hit larger circles you receive more of their color and same for smaller ones. Hover over to the little tags/stickers/whatevers on the main menu (to the right)! Also for the algorithm, I googled for a while and here's a quick summary. I used a simple weighted combination of rgb, as it is said to be mathematically correct. However, it may not be totally intuitive for human eyes, as we perceive most of the greens more or less the same. There are many other algorithms that I came across but I just did not have enough time to implement and test them one by another :(
@gaz-ireland I see your point! I went for the approach that if you want a bit more yellow, go for a small one as it adds only a little to what you have. Maybe (if I had more time) it's good to have something like two game modes, where one is grouped and traditional/recognizable colors and others are limitless/free-range colors? Thanks for the feedback!
Most frustrating bit was when I felt like I was just waiting around for colors I needed that wouldn't come, watching time run out -- tended to feel a bit helpless in those situations.
@trevor-shoe Thanks you! I had a hard time deciding how the game should progress as it goes. Like you said, I couldn't just shorten the time we have for each level since it makes it unplayable sometimes. I reduced the time we have to memorize the color for each level a bit as it progress, but yes other than that it is more like a streak and indeed the most fun comes from individual scores and levels rather than completing certain amount of levels. I will work on it as grading period ends. Thank you for the feedback!
The idea alone is really unique, and the implementation of the color apply system to your circle is really neat.
One suggestion - The main menu I saw had hover popups, though I only saw them by chance.
Maybe find a way to make it clearer there is content to be seen at the hover buttons.