Genesis by SpacialSeasoning


Genesis is a game about evolution. You start out with nothing but algae, mushrooms, and a basic fish. You can evolve these types into more advanced forms. In order to win the game you must obtain one of the 4 magic plants or animals: The Magic Tree, The Magic Mushroom, The Magic Skeleton Horse, or The Magic Giant Squid.
Features: 26 unique species with evolution, a realistic trait allele system, and procedurally generated terrain.
Notes: 2 plants or animals are required to breed. Nothing will happen if you only place 1. If you are in a hurry, use the time options in the upper-left.
Disclaimer: Even though it is noted in-game that 100% magic resonance is required to obtain the magic plants and animals, this restraint is not active in the current version of the game.
Allele Information (Skip if you already know about how alleles work in the real world): https://pastebin.com/wxDbrSaz
---DOWNLOAD INFORMATION--- The current version of the game may require you to update your c++ runtimes. If you have any problems, go to https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads and download the appropriate runtime.
| Youtube | https://www.dropbox.com/s/9o1zy3qrbecpcgn/Genesis.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/45/genesis-2 |
Ratings
| Overall | 910th | 3.048⭐ | 23🧑⚖️ |
| Fun | 902th | 2.833⭐ | 23🧑⚖️ |
| Innovation | 554th | 3.175⭐ | 22🧑⚖️ |
| Theme | 688th | 3.159⭐ | 24🧑⚖️ |
| Graphics | 955th | 2.682⭐ | 24🧑⚖️ |
| Humor | 801th | 2.158⭐ | 21🧑⚖️ |
| Mood | 966th | 2.714⭐ | 23🧑⚖️ |
| Given | 32🗳️ | 6🗨️ |
Making a game isn't easy though, well done!
PS: I do have all the drivers installed and updated for my video card...
Also, even though your drivers are updated, it may be possible that if the card itself is old, the OpenGL version I am using may not be supported (I use 4.3)
However, the procedural genrated terrain is great. I found myself opening and closing the game just to see all the types of islands I got.
I was sadly not able to finish the game as it kept crashing on my after some time. Tried few times, always with the same result. No error message, just puff, gone.
Sorry about the crashes, I've been making a lot of major changes to my engine in the last few weeks, so I still don't have it in a condition where I can actually run a new version of the game and debug that.
I like the WASD suggestion, I'll add that when I make a post-jam version. I definitely agree that a tutorial, and some audio would have made a better experience. However, in game jams I always run into the problem of spending all my time writing the basic code to get it running and the content ends up being a last-minute thing. For example, in this game almost all of the lifeforms were modeled and implemented in the last 3 hours of the Jam, and I only ended up with less than an hour to make some sort of tutorial.