Crypt Hero by belug23

[raw]
made by belug23 for Ludum Dare 45 (JAM)

This is the world created for you as you where created for it. In the darkness of the void an hummm was heard. With patience you are born in this world, naked barely seeing, walls surrounds you! A door you can distinguish from the limit of your perception.

Outside the wall of your birth place stands a garden filled with trees and a river, you cannot see really well yet. There's a bridge to cross the river, but it's garded by a vile creature, a scrumy green two legged creature. As soon as you approche the creature attacks you, you retaliate and crush the skull of that weakling, blood splatter everywhere, blood, crimson blood, on green grass.

You continue your way to an other building and try to not step in the void arround you.

Once inside you are greeted by a young boy.

¨Welcome, Hero, this world is for you and you are for this world. That that sword and make your way down to the crypt as it is your destiny to go there. But beware, those walls are infested with goblins. At the end of the crypt you'll find the evil that was created for you. Beat him and wait for the world to be released from you into the void once again.¨


Now that I'm done with the story I wasn't able to fit into the game in time:

For this competitions I made a small rogue like. It's the first I ever made and it was the first time I was working with python-tcod. And after 35 hours of intensive coding I present to you Crypt Hero as I was able to finish it for the jam.

It's full of bugs and not balanced as the hero is practically immortal. It's far from finished but it's playable.

Don't fall into the void as it'll terminate that world you'll need to summon a new one.

Have fun and explore a little explore.png

You can press enter while looking to get a small description of what you're seeing. Descriptions.png

Ratings

Overall 805th 3.189⭐ 39🧑‍⚖️
Fun 730th 3.068⭐ 39🧑‍⚖️
Innovation 788th 2.892⭐ 39🧑‍⚖️
Theme 779th 3.014⭐ 39🧑‍⚖️
Graphics 809th 3.054⭐ 39🧑‍⚖️
Mood 755th 3.095⭐ 39🧑‍⚖️
Given 43🗳️ 22🗨️

Feedback

NickNameless
10. Oct 2019 · 02:31 UTC
The game is a little simple in the state that it's in, but it's very functional. I didn't run into any bugs while playing, and had no trouble finding what seemed to be the end of the dungeon. Unfortunately, by that time I was used to mindlessly running around killing goblins, and I ran into what I assume is the final boss (D) and killed it immediately before getting a chance to inspect it.

I liked the intro, with the blinding light when you exit the first room - injects some personality into what is otherwise a bog-standard rogue-like.
bdelehoy
10. Oct 2019 · 04:43 UTC
Very robust game!! I've never played a traditional text-based roguelike before so the controls were a little obtuse at first, but I ended up getting around it (found out by chance that ESC exits out of "look around" mode... i was wondering why my screen wasn't moving :sweat_smile:) None of the goblins ever seemed to do any damage to me, my HP was always maxed out - I also thought that my HP was increasing a little too fast... it was multiplying by 2 each time until I had over 132,000 HP?!

That aside, I agree with NickNameless above - the game is very functional and the intro was a nice touch! Good jam!!
chaosround
10. Oct 2019 · 13:19 UTC
The game is pretty dense, I think it caused me conflicting emotions during the game play.. But you can see a game well worked and no bugs
ashashza
10. Oct 2019 · 13:21 UTC
Like @bdeleho, this was my first text-based rouguelike. It was so cool to see the players view expressed as text and see the view frustum.

Combat would be way more satisfying with challenge and some indication that I'm being hurt and/or hurting enemies. Initially I didn't know I could just move towards enemies to attack them... I kept pressing t to target then pressing Enter multiple times on the enemies (is this a ranged attacked?). It felt like i had a lot of time to find and attack enemies with no threat.

I'd love to see what kinds of levels you could craft given more time.
🎤 belug23
10. Oct 2019 · 13:56 UTC
@ashashza Well you can follow me on itch.io as I'll continue working on this one. I really liked the experience doring this game and wish to ~~continue~~ start the story of that character.
jusw85
10. Oct 2019 · 17:29 UTC
I'm probably the target demographic, since I play lots of traditional and newer roguelikes and roguelites, 7DRLs, etc, and I've used libtcod before.

I think trying to implement a full fledged RL within the span of an LD is pretty ambitious, since there are multiple systems that have to be put into place before it's playable. Right now theres dungeon generation, FoV, monster AI, but there's so much more that need to be put in. It's pretty playable atm, and I don't have many complaints based on what I've experienced (I managed to kill the Dragon at the end). Regardless, I see a promising start, and hope to see more in the future!
Honey Pony
10. Oct 2019 · 17:33 UTC
Good start to a game. I like the first screen, it was done very well; the colors showing up over time was cool. I didn't play long enough to run into the boss as it seemed like not much was happening.

I did manage to crash the game by walking off the grass downwards.

One thing: I originally wasn't going to play because I'm not on Linux. You should add a link called "Windows" to your submission so people will know it's available on Windows as well.
BOOtak
10. Oct 2019 · 17:40 UTC
Rogue-like games fit this theme perfectly, as at first, you have to go down in the void bare-handed adn, well, yes, start with nothing. You've made a descent rogue-like. Cave adventures get repetitive soon, but the intro part is cool!
🎤 belug23
10. Oct 2019 · 17:47 UTC
@honey-pony Oh yeah! I forgot to add the windows link! That would explain why my itch.io stats have so many linux download compared to windows. Thanks

@jusw85 I'll continue this one, I really liked it so far and yeah there's so many thing to implement.
GreenDinoGames
10. Oct 2019 · 22:02 UTC
Very cool game! It's the first text style game I've ever played, so I'm impressed how deep you managed to build the game in the short amount of time. Good job!
Joe Bustamante
11. Oct 2019 · 01:50 UTC
Wow, I'm really impressed with how fully implemented this is for being a LD entry! Really awesome work. There's still a lot of mechanics to be implemented, and there isn't much of a loop currently after the intro, but I think you've got a great foundation here if you ever did want to keep expanding on this. Seriously, this is awesome you got all of this done. Also, love the Dwarf Fortress vibe - not just the ASCII art but even the user interface is a nice homage to that and other text adventures and rogue likes.
🎤 belug23
11. Oct 2019 · 02:01 UTC
@joe-bustamante Thanks for the comment, I play a lot of dwarf fortress, let me tell you a secret I didn't knew where I was going with the design of the UI, I drew it and then realize it was like DF, at that moment I was happy with it.

for the strong base, that is what I'm thinking too, that's why I decided to continue to develop that game and add to the lore arround the Hero.
morrilet
11. Oct 2019 · 04:02 UTC
This was shockingly cool. Definitely has a strong Dwarf Fortress vibe, which I love, but it also does some super unique things. That first moment where the room generates around you is great, and then putting the whole world into color after killing the first enemy was incredible. It's a shame the rest of the game takes place in a dungeon, honestly. I would've loved to have seen some more neat effects on top of the ASCII art. Looking beyond the graphics, I definitely felt overpowered, which really took the fun out of it for me. It's a shame this didn't quite get there in time.

On the whole I think this is a really cool entry that just needed some more time in the oven. Still, nice work!
Ltven0mI
11. Oct 2019 · 10:44 UTC
Nice entry. This is the first proper rogue-like I've played so pretty new to this scene. But seems pretty good. I liked how you gain the ability to see colours at the beginning. Anyway best of luck if you're going to continue development on it!
CrubeYawne
11. Oct 2019 · 13:00 UTC
Really great work on the visual design of the dungeon. Old Rogue vibes are strong with this one. I had my stats in the billions and wasn't sure if that was by design but managed to stay fun regardless :)
zgragselus
11. Oct 2019 · 23:13 UTC
Great work on the game, I had a strong Angband feel while playing this one! My stats were somewhat quite high, but you mentioned that in description.

It also looks like you made it from scratch, well - in that case, it's good job!
🎤 belug23
12. Oct 2019 · 00:15 UTC
@zgragselus I used python-tcod as a library, but I still did ~1500 lines of codes during that weekend.

I've heard of Angband but never tried it. I must say that I'm not really knowledgeable of old roguelikes, I've tried Adom, rogue and brogue, but never get really far in them. I'm not patient enough to play them, but I quite like the idea of the genre. I'm also a fan of the fortress mode in DF, I've tried adventure mode, but it's hard to grasp all the things you need to know to play well.
sorlok
12. Oct 2019 · 02:31 UTC
The lighting on the trees was cool! I felt fairly overpowered by the third level.
jihem
13. Oct 2019 · 11:09 UTC
It feels like an Ultima game... No my kind but well done.
DrEvilBrain
14. Oct 2019 · 03:29 UTC
The lighting system was great! But man, I don't think I've ever seen a normal sword so broken in one of these games.
Aj Jones
27. Oct 2019 · 20:27 UTC
Roguelike is a great utilization of the theme! Game ran well, only bug I encountered was a goblin being inside a wall. Sound effects would help a ton, and a bit more dmg on the enemies, as I dont think I ever got hit! But great work!