Crypt Hero by belug23
This is the world created for you as you where created for it. In the darkness of the void an hummm was heard. With patience you are born in this world, naked barely seeing, walls surrounds you! A door you can distinguish from the limit of your perception.
Outside the wall of your birth place stands a garden filled with trees and a river, you cannot see really well yet. There's a bridge to cross the river, but it's garded by a vile creature, a scrumy green two legged creature. As soon as you approche the creature attacks you, you retaliate and crush the skull of that weakling, blood splatter everywhere, blood, crimson blood, on green grass.
You continue your way to an other building and try to not step in the void arround you.
Once inside you are greeted by a young boy.
¨Welcome, Hero, this world is for you and you are for this world. That that sword and make your way down to the crypt as it is your destiny to go there. But beware, those walls are infested with goblins. At the end of the crypt you'll find the evil that was created for you. Beat him and wait for the world to be released from you into the void once again.¨
Now that I'm done with the story I wasn't able to fit into the game in time:
For this competitions I made a small rogue like. It's the first I ever made and it was the first time I was working with python-tcod. And after 35 hours of intensive coding I present to you Crypt Hero as I was able to finish it for the jam.
It's full of bugs and not balanced as the hero is practically immortal. It's far from finished but it's playable.
Don't fall into the void as it'll terminate that world you'll need to summon a new one.
Have fun and explore a little

You can press enter while looking to get a small description of what you're seeing.

Ratings
| Overall | 805th | 3.189⭐ | 39🧑⚖️ |
| Fun | 730th | 3.068⭐ | 39🧑⚖️ |
| Innovation | 788th | 2.892⭐ | 39🧑⚖️ |
| Theme | 779th | 3.014⭐ | 39🧑⚖️ |
| Graphics | 809th | 3.054⭐ | 39🧑⚖️ |
| Mood | 755th | 3.095⭐ | 39🧑⚖️ |
| Given | 43🗳️ | 22🗨️ |
I liked the intro, with the blinding light when you exit the first room - injects some personality into what is otherwise a bog-standard rogue-like.
That aside, I agree with NickNameless above - the game is very functional and the intro was a nice touch! Good jam!!
Combat would be way more satisfying with challenge and some indication that I'm being hurt and/or hurting enemies. Initially I didn't know I could just move towards enemies to attack them... I kept pressing t to target then pressing Enter multiple times on the enemies (is this a ranged attacked?). It felt like i had a lot of time to find and attack enemies with no threat.
I'd love to see what kinds of levels you could craft given more time.
I think trying to implement a full fledged RL within the span of an LD is pretty ambitious, since there are multiple systems that have to be put into place before it's playable. Right now theres dungeon generation, FoV, monster AI, but there's so much more that need to be put in. It's pretty playable atm, and I don't have many complaints based on what I've experienced (I managed to kill the Dragon at the end). Regardless, I see a promising start, and hope to see more in the future!
I did manage to crash the game by walking off the grass downwards.
One thing: I originally wasn't going to play because I'm not on Linux. You should add a link called "Windows" to your submission so people will know it's available on Windows as well.
@jusw85 I'll continue this one, I really liked it so far and yeah there's so many thing to implement.
for the strong base, that is what I'm thinking too, that's why I decided to continue to develop that game and add to the lore arround the Hero.
On the whole I think this is a really cool entry that just needed some more time in the oven. Still, nice work!
It also looks like you made it from scratch, well - in that case, it's good job!
I've heard of Angband but never tried it. I must say that I'm not really knowledgeable of old roguelikes, I've tried Adom, rogue and brogue, but never get really far in them. I'm not patient enough to play them, but I quite like the idea of the genre. I'm also a fan of the fortress mode in DF, I've tried adventure mode, but it's hard to grasp all the things you need to know to play well.