Flove by SpringCabal

[raw]
made by SpringCabal for LD34 (JAM)
Download, extract, and run Flove(.exe).

Good GFX card is required (preferably Nvidia).

Welcome to Flove (pronounced F-Love), in this world, you play the forces of light defending your grove filled with willow wisps. Your only defense is love, love and flowers but mostly love! Fight back the fowl corruption which seeks to destroy your tranquil grove!

Using the power of love, you will fill these dark creatures so full of light that they and their darkness will be stricken from this world!

For our project, we felt going with both themes would be fun. Our two buttons are left and right mouse buttons. Our growth can be seen as the willow wisps which provide us with mana, our constantly expanding grove, and the trees which we might upgrade!


==Mechanics==
Your flora and fauna:
Trees: Your trees can be upgraded all the way to level 3 by right clicking on them. The higher the level, the more power they give you (allowing you to shoot more often).
Wisps: These live in trees, they go through phases, blue, ice-blue and then finally, white! These guys give you MANA (used by right click)! Higher level trees produce more wisps.
Flowers: Created by right clicking on terrain. Flowers slow your enemies down and when enemies are located in it, left click (love) does additional damage.

Controls:
- Left click to love (free, it costs nothing to love!)
- - - When defending yourself from the dark attackers, fill them with love and see them vanish from the earth.
- - - Heal your trees and prevent the foul corruption from destroying them.

- Right click to grow (costs mana!)
- - - on open ground/mushrooms, you can grow fields of flowers!
- - - on the trees you can grow them larger and stronger!


Optional controls:
- Scroll to zoom
- Arrow keys to move camera
- Pause key to pause

After the tutorial stage, the game lasts about 10 minutes.

WHAT ARE YOU WAITING FOR! THESE CREATURES AIM TO BRING THEIR DARKNESS TO YOUR DOOR! LOVE THE HECK OUT OF EM!

Made by (alphabetically):
- Anarchid (art, code, misc)
- Bluestone (code)
- Forboding Angel (sound/music)
- Gajop (code)
- Jared Bauer (art)
- Krystal (voice)
- Smoth (code, art, misc)

Version notice: The links point to a minor bugfix release (list of changes: https://github.com/SpringCabal/LD34/releases/tag/1.1). The original version is available at https://github.com/SpringCabal/LD34/releases/tag/1.0

Ratings

Coolness 62% 3
Overall(Jam) 3.84 109
Audio(Jam) 3.76 139
Fun(Jam) 3.75 106
Graphics(Jam) 4.13 153
Humor(Jam) 2.38 662
Innovation(Jam) 3.26 428
Mood(Jam) 3.83 118
Theme(Jam) 4.13 137

Feedback

Binary Gambit
15. Dec 2015 · 08:44 UTC
Very enjoyable, even with my mediocre graphics card
ashdnazg
15. Dec 2015 · 09:11 UTC
Brilliant graphics and a great audio!
My finger now looks like the negative of the left mouse button.

I've felt the mana-upgrading-vegetation relation wasn't entirely obvious, and I'm not sure what the green auras did, but that didn't stop me from killing the king and saving our garden!

Wonderful job guys!
LostTrainDude
16. Dec 2015 · 10:26 UTC
I admit it was great when I found out I could hold the mouse buttons :P

I really enjoyed the variety of the enemy waves and the overall concept.

My only nitpicks are that probably the "love gun" sound gets a little annoying after a while and that I would have loved some further visual feedback when I was hovering the trees (every once in a while I would miss them), but that's about it.

Other than the nice gameplay, I enjoyed the use of camera and the overall polish. I wonder if you're planning on further releases of this entry :)

Congratulations!
oz2mura
16. Dec 2015 · 10:34 UTC
Nice voice acting, music was pretty soothing.

Managing defense was pretty smooth, very thrilling experience when I was trying tor recover from the suicide mushrooms. I would have liked a targeting circle to know where my shots were landing.
jackyjjc
16. Dec 2015 · 11:10 UTC
Oh no i think I have just broke my mouse....Love it, very nice graphics, nice variety of enmemies, very challenging towards after a while where there are the buffing mushroom plus waves of black mushrooms.
recursor
16. Dec 2015 · 12:48 UTC
Lovely graphics and the game-play is interesting. Kind of a vegetarian's tower defense game. Nice job!
DeinFreund
16. Dec 2015 · 17:39 UTC
My left mouse button got honked.

gg

Nice graphics and interface though. Much smoother than the last Spring game.
🎤 SpringCabal
17. Dec 2015 · 02:01 UTC
We have to make an unfortunate announcement.
One of our team members has made the mistake of using a file from freesound instead of his original. The error happened when he was exporting a track in Audacity, and instead of the track he made, he exported the sound he was trying to mimic. The file in question is https://raw.githubusercontent.com/SpringCabal/LD34/master/sounds/birds.wav
Because of this we have:
1. Taken ourselves from the Audio category.
2. Made a new release that uses a different file instead. This release should now use all files created by us.

We apologize for the inconvenience.

On the upside, we've made an experimental Mac build. It probably has issues, but at least you can try it now.
🎤 SpringCabal
17. Dec 2015 · 04:48 UTC
Thanks to everyone who has played the game so far and given feedback.
To respond to a few people:
@ashdnazg: Agreed, it's not that clear in-game. Added the description in the game page at least.
@LostTrainDude: Indeed, perhaps the trees could be highlighted when you mouse over them. A bit unsure on future versions, we may make some changes later on but I doubt there'll be anything major.
@oz2mura: Yep, more feedback would be good.
SpareWizard
17. Dec 2015 · 06:50 UTC
I love the use of the Spring engine. I'm not into TA as much as I used to be, but I'd recognize those shields anywhere.
🎤 SpringCabal
17. Dec 2015 · 15:16 UTC
@SpareWizard: good eye but we actually try hard to make our games have little resembles to the TA-like ones you find to be usually played in the SpringRTS community. The idea is to make something new and expand Spring's horizons ;)
🎤 SpringCabal
17. Dec 2015 · 15:17 UTC
resemblance*
really wish comments could be edited
Shadowfury333
19. Dec 2015 · 22:40 UTC
Showcase on YouTube: https://youtu.be/-FnmQUgR5RQ
martin-denizet
21. Dec 2015 · 14:27 UTC
Nice!
eemmbbeerr
23. Dec 2015 · 21:01 UTC
Really good game!!! Too bad it started lagging when too many of them came that I couldn't move the mouse.
UrbanHelsing
23. Dec 2015 · 21:15 UTC
Well made and fun to play. One bug some enemies got stuck at their spawnpoint at the right spawnposition. But why can't the trees and mushrooms just get along?
LukeZaz
31. Dec 2015 · 04:16 UTC
Nice game! Barely managed to beat it. The suicide mushrooms were hard to spot, so I usually just had to deal with the aftermath of them as I couldn't see them in time. The tree upgrades also didn't really feel worth it, so I mostly just ended up using the flowers.
🎤 SpringCabal
01. Jan 2016 · 12:59 UTC
Hey Luke, I've seen your stream, thanks for playing it!
I fully agree with your comments, this is the sort of impression we have too.
Also, here's the link to the stream: http://www.twitch.tv/lukezaz/v/32755031
Nega Drive
03. Jan 2016 · 20:02 UTC
Great game! Very polished, I like that you spent the time to explain the game mechanics, and you even did it with full voice acting! The sound in general is good, some of the sound effects are really cute. Gameplay is an interesting blend of action and strategy. Good stuff!