Void/Entropy by Tygrak
A pacifist survival bullet hell game with gray scale graphics and some wonky time warping. Dodge thousands of bullets, survive everything the void throws at you. You start and end with nothing but your ability to move.

Use WASD or the arrow keys to move. Use left shift to slow your movement down.

Created using Unity, Photoshop and Ableton Live 10 Lite (8 track maximum, seriously?).

If you manage to get through this, please take a screenshot of your final time and death count :smile: :heart:.
| Youtube | https://tygrak.itch.io/voidentropy |
| Youtube | https://tygrak.itch.io/voidentropy |
| Youtube | https://tygrak.itch.io/voidentropy |
| Youtube | https://tygrak.itch.io/voidentropy |
| Original URL | https://ldjam.com/events/ludum-dare/45/voidentropy |
Ratings
| Overall | 219th | 3.481⭐ | 29🧑⚖️ |
| Fun | 142th | 3.519⭐ | 29🧑⚖️ |
| Innovation | 343th | 2.963⭐ | 29🧑⚖️ |
| Theme | 412th | 2.87⭐ | 29🧑⚖️ |
| Graphics | 278th | 3.222⭐ | 29🧑⚖️ |
| Audio | 108th | 3.52⭐ | 27🧑⚖️ |
| Humor | 366th | 1.929⭐ | 23🧑⚖️ |
| Mood | 155th | 3.44⭐ | 27🧑⚖️ |
| Given | 23🗳️ | 31🗨️ |
And because it's so simple, nothing to complain about!
Wish you happy LDing.
edit: Windows Exec.
@ace17 thanks :), not sure what you mean by computer generated, it's created on a computer haha. The music changes its speed when you die (or go a long time without dying) so it can sound a bit out of tune or really weird sometimes, maybe that's what you mean?
I saw a post on the main page issuing a challenge to complete this, and decided to give it a shot. This thing was amazingly well done. My eyes felt a bit weird occasionally with all that moment on-screen at once. The music was excellent, and I loved how you could hear the new area each checkpoint. Really added alot to the experience.
Main thing I'd change... After all this time, I really wished that the Shift button would make me fast, instead of slow. Or at least that I could have held the right Shift instead. My pinky cries.
Amazing game, maybe my favorite all jam. Nothing like a good challenge!
(And thank you so much for adding checkpoints)

@mrpiedpiper Good job! You are the first person who has beaten this game (of course except me), thank you so much for the positive words, really means a lot to me! You deserve the bragging rights haha, I was really starting to think that no one would beat the game. Thanks for the feedback too, yeah that's a big mistake that right shift doesn't work, if I decide to do some more work on the game I will definitely fix that
@drevilbrain There's a part that looked like that optical illusion where black circles blink white that I had to change quite a bit so it wasn't as distracting :D
I'm not very good at games like these, but this game compelled me to play it for quite a while. Didn't beat the game, but I'm saving this one to come back to because I think it is genuinely a really fun game.
Really appreciate how there are checkpoints - was pleasantly surprised when I got past the first level, died, then didn't have to restart from the beginning. Also glad the game works with controllers as WASD isn't my thing.
But for real I love the music in this game and it works so well with what is happening on the screen. The grayscale art is done well and is exactly what this game needs as to not distract from the gameplay and audio.
Great entry and I really hope you place high in the final rankings! 🏆
The audio aspect I think could have been better, but it was fun. Is it normal that the song's pitch gets lower with each death? And is there a pause button?
This was quite taxing, especially since I didn't expect an entry that long in Ludum Dare. Other factors that contributed to general tiredness was no indication of how much was left, and the music getting gradually slower and slower with each death - don't know if it was an intended effect or just a bug from when the music slows down upon death and not resetting the speed, but it kinda felt depressing after yet another death on the last level. >.<
Aside from that, I found the patterns to be quite varied and enjoyable - visually my favourite level was the one with flowers, and the maze with wall-orbs was a fun idea mechanically. I suppose one of the cool things about bullet-hell genre in general is the variety of patterns one can come up with, and this potential is used well here.
I also appreciate staying true to bullet hell conventions and having both regular speed mode and focused slow speed mode. I like when the game allows me to pull off some micrododging.
Overall, a nice and varied bullet-hell entry, though still somewhat tiring.
*actually, I tend to fall back to Easy Mode when it's enough to unlock what I want, occasionally completing Normal if Easy doesn't suffice