Void/Entropy by Tygrak

[raw]
made by Tygrak for Ludum Dare 45 (COMPO)

A pacifist survival bullet hell game with gray scale graphics and some wonky time warping. Dodge thousands of bullets, survive everything the void throws at you. You start and end with nothing but your ability to move.

screen1.png

Use WASD or the arrow keys to move. Use left shift to slow your movement down.

screen_1570394925.53.jpg

Created using Unity, Photoshop and Ableton Live 10 Lite (8 track maximum, seriously?).

screen2.png

If you manage to get through this, please take a screenshot of your final time and death count :smile: :heart:.

Ratings

Overall 219th 3.481⭐ 29🧑‍⚖️
Fun 142th 3.519⭐ 29🧑‍⚖️
Innovation 343th 2.963⭐ 29🧑‍⚖️
Theme 412th 2.87⭐ 29🧑‍⚖️
Graphics 278th 3.222⭐ 29🧑‍⚖️
Audio 108th 3.52⭐ 27🧑‍⚖️
Humor 366th 1.929⭐ 23🧑‍⚖️
Mood 155th 3.44⭐ 27🧑‍⚖️
Given 23🗳️ 31🗨️

Feedback

NachtWitch
07. Oct 2019 · 13:29 UTC
The idea of the game is quite nice
Bungalow
07. Oct 2019 · 13:35 UTC
Simple, art style that's easy on the eyes with tight and intuitive controls. Awesome job!
Tadeas Paule
07. Oct 2019 · 13:40 UTC
Wow, way too hard for me :) But I like the minimalist aesthetic and the music was pleasant as well, good job!
Darylsteak
07. Oct 2019 · 14:31 UTC
What can I say? Really simple, pretty fun.

And because it's so simple, nothing to complain about!

Wish you happy LDing.
blobo
07. Oct 2019 · 16:28 UTC
Oh wow, I've yet to play any bullet hells in a Ludum Dare. Nice work!
dqmhose
08. Oct 2019 · 17:38 UTC
Is the .rar broken? I can't open it using 7zip :(
edit: Windows Exec.
Ace17
08. Oct 2019 · 17:41 UTC
Nice, hard, and fun (not convinced by the music though, is it computer-generated?)
🎤 Tygrak
08. Oct 2019 · 18:57 UTC
@dqmhose strange, I don't know, maybe try updating it? I tried downloading it and it works on my pc, though I use winrar and not 7zip.
@ace17 thanks :), not sure what you mean by computer generated, it's created on a computer haha. The music changes its speed when you die (or go a long time without dying) so it can sound a bit out of tune or really weird sometimes, maybe that's what you mean?
Dane Tesla
10. Oct 2019 · 22:21 UTC
A fun, simple game, I enjoyed the gameplay (wasn't able to beat it tho but maybe I just wasn't playing long enough xD). I really liked how the music was matching with the gameplay and "enemies" spawning. A nice entry!
Phobos001
13. Oct 2019 · 00:58 UTC
Very hard, but I'm gonna keep trying! Perfect example of Minimum Viable Product, and I like how you used high value changes in the circles to show collision zones. Music was simple but not unpleasant to listen to :thumbsup: I'll beat this game yet, you'll see >:L
MrPiedPiper
13. Oct 2019 · 02:22 UTC
Ahhhhhhh that was so hard.

I saw a post on the main page issuing a challenge to complete this, and decided to give it a shot. This thing was amazingly well done. My eyes felt a bit weird occasionally with all that moment on-screen at once. The music was excellent, and I loved how you could hear the new area each checkpoint. Really added alot to the experience.

Main thing I'd change... After all this time, I really wished that the Shift button would make me fast, instead of slow. Or at least that I could have held the right Shift instead. My pinky cries.

Amazing game, maybe my favorite all jam. Nothing like a good challenge!

(And thank you so much for adding checkpoints)

![Screenshot (287).png](///raw/816/21/z/297f2.png)
DrEvilBrain
13. Oct 2019 · 06:57 UTC
My roommate unironically liked the part where it made his eyes defocus while playing.
🎤 Tygrak
13. Oct 2019 · 19:57 UTC
@phobos001 Thank you for the kind words :), it isn't thaaat hard, is it? :smile: Good luck on beating it if you want to press on! :)

@mrpiedpiper Good job! You are the first person who has beaten this game (of course except me), thank you so much for the positive words, really means a lot to me! You deserve the bragging rights haha, I was really starting to think that no one would beat the game. Thanks for the feedback too, yeah that's a big mistake that right shift doesn't work, if I decide to do some more work on the game I will definitely fix that

@drevilbrain There's a part that looked like that optical illusion where black circles blink white that I had to change quite a bit so it wasn't as distracting :D
Marcin J
14. Oct 2019 · 19:27 UTC
The music was a nice touch, so many LD games lack it. I suck at this type of games. Bullet hell that screws with your eyes and incorporates different illusions actually sounds like it could be a decent game. Well done.
Johnny Turbo
15. Oct 2019 · 03:53 UTC
Seriously great game you've got here @tygrak!!

I'm not very good at games like these, but this game compelled me to play it for quite a while. Didn't beat the game, but I'm saving this one to come back to because I think it is genuinely a really fun game.

Really appreciate how there are checkpoints - was pleasantly surprised when I got past the first level, died, then didn't have to restart from the beginning. Also glad the game works with controllers as WASD isn't my thing.

But for real I love the music in this game and it works so well with what is happening on the screen. The grayscale art is done well and is exactly what this game needs as to not distract from the gameplay and audio.

Great entry and I really hope you place high in the final rankings! 🏆
Lexyvil
17. Oct 2019 · 02:13 UTC
I got Touhou vibes from playing this~
The audio aspect I think could have been better, but it was fun. Is it normal that the song's pitch gets lower with each death? And is there a pause button?
fabula_rasa
22. Oct 2019 · 15:49 UTC
Music and gameplay went so well together here, really created a nice atmosphere. It's somewhat hard on the eyes at later stages (but maybe that's just astigmatism talking :wink:). Great job overall! I really enjoyed it, although I did not manage to beat it... yet.
Alphish
26. Oct 2019 · 12:10 UTC
Completed in 29:46, with 16 deaths. Guess me being a regular Touhou player* helped here.

This was quite taxing, especially since I didn't expect an entry that long in Ludum Dare. Other factors that contributed to general tiredness was no indication of how much was left, and the music getting gradually slower and slower with each death - don't know if it was an intended effect or just a bug from when the music slows down upon death and not resetting the speed, but it kinda felt depressing after yet another death on the last level. >.<

Aside from that, I found the patterns to be quite varied and enjoyable - visually my favourite level was the one with flowers, and the maze with wall-orbs was a fun idea mechanically. I suppose one of the cool things about bullet-hell genre in general is the variety of patterns one can come up with, and this potential is used well here.

I also appreciate staying true to bullet hell conventions and having both regular speed mode and focused slow speed mode. I like when the game allows me to pull off some micrododging.

Overall, a nice and varied bullet-hell entry, though still somewhat tiring.

*actually, I tend to fall back to Easy Mode when it's enough to unlock what I want, occasionally completing Normal if Easy doesn't suffice