All Is Well by MKnooihuisen
A peasant with nothing stumbled upon the throne room of an ancient castle. Inside, he sits upon a glorious golden throne for some much needed rest.
At the right hand of the throne is a WELL. He hears something. Is that a voice in the WELL?
Turns out the WELL is evil, so is the castle, and now a bunch of bright-eyed adventurers believe him to be evil, too! This can't end WELL...
CONTROLS
Arrow Keys/WASD - Movement - Moves the player around
Left-click - Basic attack - Performs an AoE melee attack that damages any enemies immediately in front of the player
Right-click - Fire blast - Fires a projectile that deals good damage to one enemy if it hits



| Youtube | https://cyberlightgames.com/AllIsWell-Jam.zip |
| Youtube | https://developer.cloud.unity3d.com/webgl/webgl.html?shareId=ZyioDJoKGS |
| Original URL | https://ldjam.com/events/ludum-dare/45/all-is-well |
Ratings
| Overall | 1000th | 2.888⭐ | 51🧑⚖️ |
| Fun | 888th | 2.857⭐ | 51🧑⚖️ |
| Innovation | 1057th | 2.378⭐ | 51🧑⚖️ |
| Theme | 1025th | 2.51⭐ | 51🧑⚖️ |
| Graphics | 937th | 2.729⭐ | 50🧑⚖️ |
| Audio | 427th | 3.26⭐ | 50🧑⚖️ |
| Humor | 113th | 3.781⭐ | 50🧑⚖️ |
| Mood | 793th | 3.043⭐ | 49🧑⚖️ |
| Given | 47🗳️ | 44🗨️ |
Could have used some on-screen control instruction. I entirely on accidentally found the fireball button and didn't realize there were melee attacks until just before I died.
Might come back later, see if I can get further.
@swordishmage Yeah, we had planned on an upgrade system and more skills, but we didn't have time to implement it. The cooldown of 1.5 seconds is probably a bit much, but we ran out of time to balance it. Glad you enjoyed the puns, though!
1. I think, you should have used a top-down camera instead of third-person, as I cant aim and change direction of the player with it.
2. Simple effect or animation could have made a better feedback for a player about attack.
Well, well well well.
well the game had funny audios
well i think if the camera had a different caera angle and maybe easier attacking mechanics as it was too hard and i died at the second wave
well good job!
I also miss a effect or something to indicate that the basic attack has been performed and actually see its range. I ended up not using it because i couldnt determinate exactly where it was hitting.
The mechanics are quite simple and the controls respond very well (no pun intended), but i personally think that the player moves way too fast.
The graphics are simple but neat and consistent with the game proposal.
Good job on this game!
I would have liked a restart option, to skip the intro (although it was very funny) on replay.
In the HTML5 game in Chrome the adventureers climbed the raised floor, but not in later levels, which made it way too easy. So I started walking around to challenge myself. :)
I only used the shooting mechanism, since I lost too much health using the basic attack. Also, since I can only attack in the direction that I am walking, this is of very little use while running away from the adventurers, I found.
Well done!