Rescue Hamsters! by ryjcio
Wooohooo!
How to play?
You need to help those little animals to go through levels. They are silly and lazy so they won't make this task easy!
On each level you need to rescue defined number of hamsters.
- Mouse click - Placing tiles
- Mouse click + SHIFT - Removing tiles
- Z - Choose ground tile - You can do it also from menu on right side
- X - Choose spring tile - You can do it also from menu on right side
- C - Choose hammster killing hammer - You can do it also from menu on right side
Theme explanation
I didn't want to focus on quantity, so I focused on level constructions. You need to build a level for your silly hamster from nothing to something that its silly mind can handle. In fact, you are starting with nothing and building towards something!
Source code
The game is written in PhaserJS 2 with TypeScript. Whole code base of this game is available on GitHub. Whole game was written by me.
Graphics
All graphics are created by Alicja Gołębiewska.
Audio
Unfortunately, I had no time to work on all sounds, so I decided not to be reated in this category. Some audio and music are made by me, but most of sound are downloaded from freesound.
Credits for sounds
https://freesound.org/people/InspectorJ/sounds/402581/ https://freesound.org/people/InspectorJ/sounds/402581/ https://freesound.org/people/fellur/sounds/429721/ https://freesound.org/people/JoelAudio/sounds/135465/ https://freesound.org/people/jimhancock/sounds/376318/ https://freesound.org/people/Isaac200000/sounds/188013/ https://freesound.org/people/Juaner_/sounds/468332/ https://freesound.org/people/satanicupsman/sounds/144015/ https://freesound.org/people/Breviceps/sounds/445958/ https://freesound.org/people/Soulox/sounds/460094/
Links to play below
| Youtube | https://rescue-hamsters.herokuapp.com/ |
| Youtube | https://github.com/bkostrowiecki/rescue-hamsters |
| Original URL | https://ldjam.com/events/ludum-dare/45/rescue-hamsters |
Ratings
| Overall | 658th | 3.362⭐ | 31🧑⚖️ |
| Fun | 560th | 3.268⭐ | 30🧑⚖️ |
| Innovation | 504th | 3.241⭐ | 31🧑⚖️ |
| Theme | 830th | 2.931⭐ | 31🧑⚖️ |
| Graphics | 383th | 3.793⭐ | 31🧑⚖️ |
| Humor | 181th | 3.556⭐ | 29🧑⚖️ |
| Mood | 526th | 3.379⭐ | 31🧑⚖️ |
| Given | 30🗳️ | 24🗨️ |

Also I'd like to have enough time to prebuilt (think about) the level and then hit "play" to see hamsters go through. Here I have to do everything in real time and I'm not that fast for it.
And thanks for "online" html/js build!
But a very cool core idea here, with a nice presentation.
The fisrt level was also brutally difficult. Typically you want to ease players in with a simple mechanics demo that's hard to mess up, so they can quickly learn the mechanics.
That said, the art is cute and the core mechanics all seem sound. These are minor gripes that can be easily sorted out in a post-jam version.
Nevertheless, these issues are completely acceptable after 3 days of development, it's just something to think about in your future endeavors :)

Really funny and fun to play. One objection though: I think you have to wait too long for the hamsers to all walk to the end of the path. Maybe add some time-warp or something similar. It would maybe be enough to rescue 3 or 2 hamsters. The music felt a little bit repetitive. All in all, I think this could be made a good commercial game.
P.S.: I discovered these two fun bugs:

Anyway, great game!