Finished Raccoon Bikini Game by D5R

[raw]
made by D5R for Ludum Dare 45 (JAM)

A game about building levels, collecting bikinis and being a raccoon.

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Each level starts with nothing. Drag and drop parts of the level from your toolbox to build a functioning level. Play your level by controlling the raccoon and collecting all the bikinis. Make sure you can beat your own level though!

More Screenshots:

ss1.png

ss5.png

ss2.png

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Ratings

Overall 23th 4.264⭐ 38🧑‍⚖️
Fun 17th 4.25⭐ 38🧑‍⚖️
Innovation 61th 4.083⭐ 38🧑‍⚖️
Theme 230th 3.778⭐ 38🧑‍⚖️
Graphics 136th 4.208⭐ 38🧑‍⚖️
Humor 16th 4.25⭐ 38🧑‍⚖️
Mood 176th 3.861⭐ 38🧑‍⚖️
Given 36🗳️ 36🗨️

Feedback

velvetlobster
08. Oct 2019 · 04:34 UTC
![Screenshot Capture - 2019-10-08 - 01-33-16.png](///raw/0e4/e/z/28a37.png)

indeed i just understood after i played fullscreen ... even so it was perhaps a bit too small for my poor eyes ... you could add a mouse over effect to magnify it perhaps
velvetlobster
08. Oct 2019 · 04:35 UTC
![Screenshot Capture - 2019-10-08 - 01-35-32.png](///raw/0e4/e/z/28a3b.png) I laughed loud when I got it .. thanks for that!
robopossum
08. Oct 2019 · 21:14 UTC
Really nice art, and some interesting puzzles. Great entry!
Yaroslav Kravtsov
08. Oct 2019 · 21:24 UTC
It is incredible how many levels you made. I'm in love how you made tutorial text as a gameplay objects.
Emiliabea
08. Oct 2019 · 22:54 UTC
I kind of sort of fell in love with this game. It's very well done and I love the aesthetic and the humor. The puzzles are also pretty challenging but I like that. The art style too, it's great. This needs more ratings!! Please rate other games so people can find yours
AdamCYounis
09. Oct 2019 · 03:24 UTC
I had fun with this game! I thought the raccoon was adorable, and the mechanics were well-executed. The platforming wasn't super tight, but in a level-building game, forgiving mechanics are appropriate, since it's also a puzzle game. Plenty of levels, nice graphics and innovative tutorials that were introduced very cleverly. Thanks for the game!
Keseril
09. Oct 2019 · 06:16 UTC
Haha! I'm in love in your sense of humor. Great job!
NinjaCatz
09. Oct 2019 · 06:26 UTC
I like raccoons. Especially in a bikini.
Lychee
09. Oct 2019 · 06:49 UTC
This was a fun and addicting game! You got lots of cool mechanics and level ideas out in such a short time, super cool!
AFestiveDolphin
09. Oct 2019 · 06:58 UTC
Really interesting idea! Reminds me a bit of ultimate chicken horse (which I love!) Also the song got stuck in my head haha great job!
nsadie
09. Oct 2019 · 18:40 UTC
Very cool and fun game! I liked the way you handled the tutorials!
Emmatw
09. Oct 2019 · 21:04 UTC
Loved the design of this game!
shubart
09. Oct 2019 · 21:04 UTC
Really nice game. The idea and the realization (music and graphisms) are quite cute. Thank you for your game
Nocity
09. Oct 2019 · 22:24 UTC
Nice little level building game. Cute visuals. I feel like the jump and run mechanics could allow more accurate control. Great way of doint the tutorial :smile:
blitzcloud
09. Oct 2019 · 22:46 UTC
A raccoon... and bikinis. How do they fit together is beyond comprehension, but they do!
blobo
10. Oct 2019 · 01:24 UTC
Haha! this is adorable. I love the "you win" screen, the raccoon is clearly having a good time. Great work!
Nathaniel Jensen
10. Oct 2019 · 02:01 UTC
I... actually love this game! Good work!
chelC
10. Oct 2019 · 03:29 UTC
This game is hilarious, love the raccoon 'you win' screen! Why does he want bikinis!
Sort of wish that the levels didn't reset each time, especially on ones where there are so many pieces to place, but I still had a lot of fun. Impressive amount of levels you created!! I think sometimes, the jump glitched out and thought I was still falling when I wasn't?
Anyway, great job you guys!
Purrseus
11. Oct 2019 · 21:39 UTC
Kinda weird premise? :D Also really fun.

The game plays reeeeaaally well and I'm amazed how many levels you were able to create! Great graphics, great choice of music - you created an all around winner! :)

This is one hell of a game.
suVrik
11. Oct 2019 · 23:05 UTC
I personally wouldn't call it a "little" game. So many different items and so many levels! Too impressive for a jam game. Amazing job!
msamyel
12. Oct 2019 · 10:43 UTC
The art is adorable and the game was so much fun, I kept on going and lost track of time (or number of levels completed, so there could be some distinction between completed/incomplete levels). Some of the items in each room were mostly redundant and I felt it isn't the planning that is getting more difficult, but that higher levels required more agility. Subjectively, I'd have liked more focus on the former. Still a great game.
Linheha
12. Oct 2019 · 14:25 UTC
Super cool and funny game with cool graphics and music (and a raccoon <3), and really great and challenging levels, congrats on making this amount of interesting levels in such a short period of time!
Definitely one of my favs :)
SnailRhymer
13. Oct 2019 · 16:52 UTC
Great job all around - the music, art and gameplay all worked well together, and I think you made one of the most engaging credit sequences I've seen in a game. Nice one!
Rhoka
16. Oct 2019 · 23:03 UTC
This is very adorable and well polished. Great Job! Only a couple of critiques. I would make the hit boxes for items in the bottom bar bigger than the actual item. Playing with track pad I had a bit of difficulty grabbing the platforms when I had to be so exact. Also I might change the "Play" button to say "Stop" once you start a level. It took me accidentally pressing restart a few times to learn that the play button also stopped the level without resetting everything I placed. Other than that, really great job!
Catusfelony
16. Oct 2019 · 23:30 UTC
I LOVE this raccoon, go get those bikinis!! ¬w¬
Lexyvil
17. Oct 2019 · 21:45 UTC
I love how the tutorial text and the credits are part of the game objects you can place around, making it so that you really do start with nothing. The game makes me think a lot of The Incredible Machine, which is nostalgic~
I spent half an hour or more on it, great entry!
Brandon Anderson
18. Oct 2019 · 02:34 UTC
Great game design in introducing mechanics. I love the idea of having those instructions being dragged out. Forcing players to figure it out without beating their heads on the keyboard is amazing! Music has a nice groove and sounds mischievous. Very fun game, great work everyone!
itsdanidre
18. Oct 2019 · 02:38 UTC
Neat game! Time went by so quickly, I didn't even notice when I got to the credits level :sweat_smile:

I would suggest a tick or star (or something) on levels I've already completed, but still well done. The unique art- even on the title screen with the raccoon looking into the store; it's well dine all over. The music never even gets annoying either. Nice entry! :smiley:
ploy
18. Oct 2019 · 20:28 UTC
This is the best game of LD45 I've played so far o_O
nikchernyakov
19. Oct 2019 · 20:37 UTC
11 bikini / 10! I had much fun with your game! Interesting theme introducing, I like the mechanics to build a level from the scratch. Some times I didn't need so many items, but it was cool to find another optimized ways to finish the level. I admire with graphics and cute racoon. The only thing that was annoying for me is player sticking at the boundary sides of objects when he is falling. Anyway, great job!
Mec
26. Oct 2019 · 04:43 UTC
i'll never look at raccoons the same way again
ohsqueezy
26. Oct 2019 · 19:32 UTC
maybe I'm jumping to conclusions because the racoon looks like a burglar but is the racoon stealing the bikinis or what's going on here
zuf
30. Oct 2019 · 09:18 UTC
Nice hand-drawn aesthetic and choice of music. And I liked how you designed so many levels. Very fun.

Things to improve:
* player sticking on sides of objects. Either get rid of it or make it into another game mechanic. (Maybe wall sliding?)
* In level 16 you can even abuse it to push the moving platform in the opposite direction.
* Consider adding overlays to the dragged items. e.g. sometimes I want to place something as close as possible to the bottom without it going back into the drawer. And sometimes I misclick because I'm not sure which part of the object is draggable.