Reach by huminaboz

[raw]
made by huminaboz for LD34 (JAM)
You鈥檙e jumping on a trampoline and trying to go higher. 100,000 height wins.

Grow or shrink your weight to escape from the trampoline pit by collecting weights or floats.
Sort of like a reverse Ridiculous Fishing mixed with that trampoline mini-game in Kirby.
Gameplay Video: https://youtu.be/2LeVcmlYNhE

Controls:
* HOLD spacebar to increase weight. Release to decrease weight. Pressing it or letting go will clear the mass you've collected.
* A & D to move left and right.
* Even more fun on a controller.

Tips:
* You want to hold down Spacebar on the way down and let go right before the trampoline tries to send you upwards. Then you want to hold spacebar again as you start to fall.
* A little bit of timing goes a long way. Try to get rid of your weight before the trampoline lets go.
* The faster you're going, the better it is to focus on avoiding the wrong item.
* Can be beaten in about 7 jumps

Credits:
Art, Design, Programming: Boz
Music: Matt, Justin, and special guest dog Otto

**The Unity WebGL export is still a little buggy, if it's not working, reload and try again**

Ratings

Coolness 71% 3
Overall(Jam) 3.33 508
Audio(Jam) 3.74 143
Fun(Jam) 2.92 701
Graphics(Jam) 3.75 343
Innovation(Jam) 3.50 254
Mood(Jam) 3.32 426
Theme(Jam) 3.11 892

Feedback

Hjalte500
15. Dec 2015 路 07:52 UTC
The art is a bit inconsistent with the highres pick ups and solid color poly everything else but other than that I liked it. Its different from other games that look like it so that was nice to see. Pretty good.
ajopart
15. Dec 2015 路 08:08 UTC
Great entry. Congratulations. I needed some time to understand the gameplay but once understood, it was really nice ! One of my favorite !
馃帳 huminaboz
15. Dec 2015 路 08:12 UTC
That's a great point Hjalte500, thank you!
Ogniok
15. Dec 2015 路 08:12 UTC
Very pretty game! :)
SeriousCreeper
15. Dec 2015 路 08:15 UTC
I'm really bad at this, i don't quite understand how i gain height xD So i'm glad there is a video that shows the gameplay off a bit better.

Really enjoying the graphics!
micky
15. Dec 2015 路 08:21 UTC
interesting concept :) , took me a while to work it out, serves me right for not reading the instructions :P, love the music :)
dlowe
15. Dec 2015 路 08:21 UTC
Got to 3626!

The controls and goal were pretty unintuitive at first, but once I got the hang of it, it was neat and fun for a few minutes. Not clear if there was any kind of goal or advancement? Anyway, fun -- thanks for the game!
flukeshot
15. Dec 2015 路 08:28 UTC
A very unique game-play mechanic, watching the youtube video did help me a bit actually.
mattlevonian
15. Dec 2015 路 08:56 UTC
Wow, the controls were tuned perfectly, everything felt great. As other people are saying, it took a while to figure out what to do (I think boiling it down to "get blue things while going up, get red things while going down" would have helped). I think the art assets all fit together really well, the high-res, abstract, sparse look is pulled off fantastically. It didn't really feel like it totally fit into the theme of the Jam, though.
Maxi and The Gang
15. Dec 2015 路 11:24 UTC
very well made and super fun~! loved the game mechanics, although I can't tell if it's going lighter or heavier. but it's still great! well done!
MorseAmalgam
15. Dec 2015 路 16:27 UTC
I think the thing that was disorienting for me was the sudden, immediate turnaround when you reached the bottom of your jump. I kept expecting the trampoline to start giving resistance and eventually slow to zero before the tension finally launched me back up.
_HopFrog
16. Dec 2015 路 06:35 UTC
Feels really good to play to me, it was good fun too!
jcwelgemoed
16. Dec 2015 路 06:41 UTC
Interesting concept. Took me quite a while to figure out what to do exactly.
Sink
16. Dec 2015 路 07:05 UTC
this was cool it took a while for me to get used to it but it was neato nice work
thebrickanator
17. Dec 2015 路 08:30 UTC
I really like the art :) simple, but effective
Crysalim
18. Dec 2015 路 06:44 UTC
Very fun concept! It's surprisingly polished, and proper gain of weight/lightness between jumps can win quickly.
Headmade
18. Dec 2015 路 10:50 UTC
I had trouble figuring out how the game works but after reading your instructions (and tips) in your post I eventually got it. A better explanation or preferably input feedback in game would have helped a lot. For example you could shape the player object like an arrow and point it down when space is pressed and up when space is released.
Polith Games
19. Dec 2015 路 16:41 UTC
Very interesting game. Fantastic art, similar to the most popular games for mobile platforms (which is great for the player). Good job!
akirassasin
20. Dec 2015 路 01:42 UTC
I think that if you made the trampoline bow up and down instead of following the player's height it would be more understandable :P I spent 3 minutes playing thinking that the blue line was the score.
馃帳 huminaboz
20. Dec 2015 路 01:53 UTC
@akirassasin Haha, I hear ya. Here's a tweet from day1: https://twitter.com/huminaboz/status/675582430393139200
LeReveur
20. Dec 2015 路 02:15 UTC
Not so easy to understand why I manage to go where I want and why I don't. But this hypnotic music prevented me to rage against this strange physics behavior. And I reached only 27000+, far below the target score, but it's fine, it was fun trying to.
Xanjos
20. Dec 2015 路 02:22 UTC
Pretty fun entry. Although it takes a while to master completely, I really like the gameplay mechanics.
guoboism
20. Dec 2015 路 05:00 UTC
Great! Pretty work!
525
21. Dec 2015 路 08:07 UTC
good work!
I like the graphics~
SiENcE
03. Jan 2016 路 18:27 UTC
Very stunning entry. Had a lot of fun with the game mechanic! Can't away this as mobile ;).