Spooktober Survival by LeBossMax2
It's Spooktober ! You're a lost soul in a small spooky city. Hurry up to find a body before the bad pumkins come to hurt you. Survive as long as possible, and kill as much ennemies as possible.

Controls
WASD / Arrow keys : Move
Left Click : Attack
Escape : Pause
PS : Hey ! A message from me, Sir Galloy de Fierpâté : We want to upgrade our game and have a lots of ideas. But what do you want first ? What is missing and is the most important ? Leave a comment to tell us about it ! What we want to add : More ennemies paterns, A game over screen, The stats of the player, details on the map, details on the entity textures (like the player), etc.
| Youtube | https://lebossmax2.itch.io/spooktober-survival |
| Youtube | https://github.com/LeBossMax2/LudumDare45 |
| Original URL | https://ldjam.com/events/ludum-dare/45/spooktober-survival |
Ratings
| Overall | 803th | 3.19⭐ | 60🧑⚖️ |
| Fun | 771th | 3.009⭐ | 60🧑⚖️ |
| Innovation | 966th | 2.614⭐ | 59🧑⚖️ |
| Theme | 699th | 3.147⭐ | 60🧑⚖️ |
| Graphics | 508th | 3.603⭐ | 60🧑⚖️ |
| Humor | 552th | 2.736⭐ | 55🧑⚖️ |
| Mood | 381th | 3.552⭐ | 60🧑⚖️ |
| Given | 79🗳️ | 71🗨️ |
Don't get me wrong, this is a good game for the short jam! I did enjoy it, but I wanted to provide feedback for ways to improve it. I think the art is good, the choice of music is appropriate, and I like that it's theme.
"you can leave your body to pass through walls" what a great idea ! We first thought of making the fantoms pass trought walls, but if it's the player when he doesn't have a body, it should be more fun indeed...
The count down that lead to others ennemies is not clear, but it exist. The ennemies are more than more powerful (exponential grows), but we got problems to balance it, so a game can last veeeery long.
A lot of thanks for your feedback, and don't worry, this is EXACTLY the kind of comment we love to see, because it shows us how to improve our game. Oh and I'm glad you like the art because I made all of the graphics and the map ^^
Overall it's a nice little game which would need a slight pimp up on the variety of game play options.
It is fun, and has a vibe to it.
This is a fun and cool way of using the theme, Cheers to a entertaining game!
One suggestion I would say would be to perhaps keep the enemies in a fixed area and change the types of enemies, I was walking around the maps, and after a little time looks like that all the monsters in the game are following and cornering me, I got killed because there were a lot of monsters surrounding me.
Love the graphics, especially the pumpkins, I'd happily have a plushie of one of them if you ever produced them!
1: you should use Input.getaxisraw, using input.getaxis makes the control really floaty (if you print the values of input.getaxis, you see it slowly changes value after you let go instead of instantly)
2: make Update() mark a 'flag' for what inputs are being put in. then, in FixedUpdate, you check the flags and move the objects around based on what inputs were pressed (in general, if you are using physics-based stuff.)
2.1: always multiply movement in Update() by Time.deltaTime, and in FIxedUpdate() by TIme.fixedDeltaTime. That way, FPS doesnt govern how your game works, and it could be really buggy on fast or slow computers.
Cheers! :)
**Suggestions**
* Fix the bug where the player will stick to walls if the brush up against them
* Make the skull a little more obvious, I wasted 5 minutes looking for it

it was not bad to be surprised by one of the pumpkins, it seems to me to be a part of the vibe to have the pumpkins a bit hidden and then be surprised by one of them
GOOD:
- graphics (particle effects, lighting, models, environment)
- music
- concept
COULD BE IMPROVED:
- collision detection
- feedback (didn't realize I could shoot with my body, wasn't sure what to do after I picked it up)
- ending? wasn't sure how long the horde went on for, left after clearing enemies on my second run through
- first run I got surrounded and couldn't escape, that wasn't fun. Maybe invincibility/intangible frames after hit?
- not enough stuff to do?
My two biggest suggestions would be to make it easier to find the body, and prevent the player from getting stuck to the wall, making it so difficult to control when the pumpkins start to overwelm you.
I was lucky to find the body right away and instinctively clicked to shoot, after that I got killed because there were too many enemies for my damage/rate of fire.
In my second play I went to the central building (with an upgrade in it) and waited here to collect them. After that it was lot easier and quite fun to battle with the pumpkins. At some point the ghosts started shooting faster and I got overwhelmed with their projectiles. But I liked the fact that they have less health than the pumpkins.
So really nice game, hope you can improve as you want ! (I would suggest unlocking other types of projectiles like in many shoot 'em up games. Maybe you could purchase them with the kill count as a money ?)

1. The navmesh agent should be active if there isn't a line of sight to the player within the attack range.
2. Set player physics material friction to 0 this way the player will not be sticking to the obstacles making it easier to move around.
3. If the player doesn't have a body, an indicator should show the general direction of the body this way you don't get frustrated players that judges your game before they even experience the game after you found your body. Also you can use this idea for showing the location of the next power up too. This gives player a clearer secondary goal.
4. Take advantage of the darkness and lighting effects to get a spookier mood.
5. I liked the audio feedback on enemy hit but I think a visual feedback is also necessary.
Thanks for the game! I enjoyed it a lot!