Spooktober Survival by LeBossMax2

[raw]
made by LeBossMax2 for Ludum Dare 45 (JAM)

It's Spooktober ! You're a lost soul in a small spooky city. Hurry up to find a body before the bad pumkins come to hurt you. Survive as long as possible, and kill as much ennemies as possible.

Horde.png

Controls

WASD / Arrow keys : Move

Left Click : Attack

Escape : Pause

PS : Hey ! A message from me, Sir Galloy de Fierpâté : We want to upgrade our game and have a lots of ideas. But what do you want first ? What is missing and is the most important ? Leave a comment to tell us about it ! What we want to add : More ennemies paterns, A game over screen, The stats of the player, details on the map, details on the entity textures (like the player), etc.

Ratings

Overall 803th 3.19⭐ 60🧑‍⚖️
Fun 771th 3.009⭐ 60🧑‍⚖️
Innovation 966th 2.614⭐ 59🧑‍⚖️
Theme 699th 3.147⭐ 60🧑‍⚖️
Graphics 508th 3.603⭐ 60🧑‍⚖️
Humor 552th 2.736⭐ 55🧑‍⚖️
Mood 381th 3.552⭐ 60🧑‍⚖️
Given 79🗳️ 71🗨️

Feedback

aaranos
07. Oct 2019 · 23:26 UTC
I couldn't get attacking to work so I just kind of roamed around until I was swarmed by 40 enemies.
MoLa0404
07. Oct 2019 · 23:32 UTC
Cool Game looks great but it's way too easy
Foo - Squashed Games
07. Oct 2019 · 23:32 UTC
@aaranos you need to collect a skull to shoot bones
Foo - Squashed Games
07. Oct 2019 · 23:33 UTC
Movement is very buggy but overall its a good game :)
Skyeward
08. Oct 2019 · 01:11 UTC
I survived for 10 minutes!
creativ4eg
08. Oct 2019 · 13:55 UTC
Quite difficult to control the player, but anyway I liked it and had fun! Remind me of something from childhood :)
Jason Lothamer
08. Oct 2019 · 15:23 UTC
Took me a while to find a body, so I have to ask, what's the game design behind having a part of the game where the player can't do anything? Maybe work being a ghost as part of the game, like you can leave your body to pass through walls or something. And maybe instead of having to find a specific body you can take over any old enemy's body. And a game where you just survive as long as possible isn't too interesting. Maybe instead you have a count down and each time the count down is zero the player "wins" and a new wave begins with more and/or different enemies. Lastly, it was easy to get hung up on static items in the environment, so that should be addressed too.

Don't get me wrong, this is a good game for the short jam! I did enjoy it, but I wanted to provide feedback for ways to improve it. I think the art is good, the choice of music is appropriate, and I like that it's theme.
Sir Galloy De Fierpâté
08. Oct 2019 · 15:58 UTC
@jason-lothamer Thanks for your feedback ! The reason for the part where you are a soul is that we first wanted to add an item that gave you another life, and so that when you die you respawn as a soul and must reach your body where you left it. Due to other priorities, we skip this item.
"you can leave your body to pass through walls" what a great idea ! We first thought of making the fantoms pass trought walls, but if it's the player when he doesn't have a body, it should be more fun indeed...
The count down that lead to others ennemies is not clear, but it exist. The ennemies are more than more powerful (exponential grows), but we got problems to balance it, so a game can last veeeery long.
A lot of thanks for your feedback, and don't worry, this is EXACTLY the kind of comment we love to see, because it shows us how to improve our game. Oh and I'm glad you like the art because I made all of the graphics and the map ^^
BearlikeLion
08. Oct 2019 · 16:07 UTC
Survived for 5 minutes but never found the body, ended up getting trapped by pumpkins at all exits of a room until they cornered and killed me. Interesting ideas! Movement felt sticky when running into objects.
tomfu
08. Oct 2019 · 17:40 UTC
First of all I must say that the basic setup is very well done. Neat graphics, well done camera feeling and obviously wisely chosen music. The map has also a lot to offer and for the scope of the game even a bit too much I would say. The game play is pretty simplistic which is not necessary bad but the overall game mechanics seem less developed than the graphics (and I set my eye on game mechanics, sorry for that) :) Other than that I would say that the topic was shitty anyways so I don't care that it was not really implemented into that game.
Overall it's a nice little game which would need a slight pimp up on the variety of game play options.
NachtWitch
08. Oct 2019 · 17:43 UTC
The tone, colour and lighting of the game are absolutely fantastic, have a spoopy October my man!
Sir Galloy De Fierpâté
08. Oct 2019 · 17:50 UTC
@tomfu Thanks for your feedback ! In fact, we ended up with a map better developped than the gameplay options, because we try our best not to aim for the moon to finish it in time. This is why we want to update it as soon as possible (once the Ludum is over of course). As for the "Start with nothing", we try to do it with the state of the player at the beginning who doesn't even have a body. We will try our best to make it more fun, and hope that you will see it once we publish a new version.
essarrgee
08. Oct 2019 · 18:19 UTC
Love the Halloween theme! I've always been a fan of top-down shooters, so this hit pretty close for me. I also really like how the camera pans across based on your mouse. The movement felt a little awkward though. I tried to cut a corner of a building and my character would keep going forward instead. Have you tried using GetAxisRaw instead of GetAxis? It works a lot better with keyboard controls. I also felt that there could be more feedback when the enemies get hit by projectiles. The first time I was shooting at one, I thought I wasn't actually doing anything to them. Overall though, still a very fun game! Hope you keep at updating it in the future!
freso
08. Oct 2019 · 19:01 UTC
Nice atmosphere, but it ain't halloween yet! :)
MilanK
08. Oct 2019 · 19:02 UTC
Halloween theme is a good choice. I think that it needs better aiming since I have a feeling that fired bones sometimes don't go where I aimed. But maybe it's just me.
It is fun, and has a vibe to it.
Alan123
08. Oct 2019 · 19:37 UTC
Great effort and a cool theme choice has clearly come together for a totally playable game. And it's fun to play too! My main comment comes from the frustration I had with the way the collisions with the world, it felt really awkward. Seemed like I was in a box that was much larger than I actually looked, which repeated got me stuck in places. Given that running and shooting seems to be the main thing you do that was a little frustrating. Some more variety of weapons (I only ever got improvements to the bones) would have mixed things up a bit more.
Xakkar
08. Oct 2019 · 19:44 UTC
Funny game) The game is in time for Halloween)
BrotherBondProduction
08. Oct 2019 · 19:54 UTC
Thank you for making this game where the pumpkins are the enemies, in contrast to my own game. I loved the map design and various enemies. The music put me right in the mood for spooky season, thank you!

This is a fun and cool way of using the theme, Cheers to a entertaining game!
sharbelfs
08. Oct 2019 · 20:15 UTC
Nice game, I liked the style and the theme. For me it wasn't so difficult to find the body, but would be nice to have something pointing out or an arrow showing where there is a body.
One suggestion I would say would be to perhaps keep the enemies in a fixed area and change the types of enemies, I was walking around the maps, and after a little time looks like that all the monsters in the game are following and cornering me, I got killed because there were a lot of monsters surrounding me.
Sir Galloy De Fierpâté
08. Oct 2019 · 20:29 UTC
@sharbelfs Indeed, an arrow would have been nice, or a little change in the gameplay like "No ennemies if no body" could balance it. I think we could make a tutorial in video to explain how to play and a list of all the details missings. Hope you enjoyed it, and hope you will enjoy it more once updated !
ArithiPathic
09. Oct 2019 · 03:37 UTC
Pretty fun! I wasn't sure where the body was at first, because I ended up exploring pretty far in the wrong direction, but then I tried again and searched near the starting area and found it pretty quickly. I think the game would be more fun with more levels, more challenging with each one. Once you get the power-ups, the game gets really easy. Another suggestion would be having an option to use a different button to fire (but still aim with the mouse). Just a personal preference. If you make more levels, you could add more power-ups to give different patterns of attack. Really great job on the jam!
PabloTitan
09. Oct 2019 · 05:59 UTC
Nice sounds, the movement feels strange, somehow laggy or something like that, but the idea of collecting body and power-ups is fun ;)
gisam
09. Oct 2019 · 11:15 UTC
nice game, sometimes the game lag with large number of ennemies, the used ai is ok but sometimes the pumpkins block together in a door and you can kill tens of them
HumphreysMedia
09. Oct 2019 · 16:49 UTC
Great little shooter game, love the theme to the month, great job! In the beginning when I picked up the skull I gained it's powers, I'd love to see other power ups I could pick up on the way. Maybe adding an indication for the player when they get hit, other than the health going down so there's an immediate connection that the player is taking damage. (In game ,"Enemies" is spelt wrong)

Love the graphics, especially the pumpkins, I'd happily have a plushie of one of them if you ever produced them!
nidjo123
09. Oct 2019 · 16:58 UTC
Atmosphere is nice, but you get stuck a lot when you get close to something.
Porocyonak
09. Oct 2019 · 18:44 UTC
hey dude! couple tips about movement in unity:

1: you should use Input.getaxisraw, using input.getaxis makes the control really floaty (if you print the values of input.getaxis, you see it slowly changes value after you let go instead of instantly)

2: make Update() mark a 'flag' for what inputs are being put in. then, in FixedUpdate, you check the flags and move the objects around based on what inputs were pressed (in general, if you are using physics-based stuff.)

2.1: always multiply movement in Update() by Time.deltaTime, and in FIxedUpdate() by TIme.fixedDeltaTime. That way, FPS doesnt govern how your game works, and it could be really buggy on fast or slow computers.

Cheers! :)
Lone_Wolf
09. Oct 2019 · 19:09 UTC
Nice game.

**Suggestions**
* Fix the bug where the player will stick to walls if the brush up against them
* Make the skull a little more obvious, I wasted 5 minutes looking for it
DrRozza
09. Oct 2019 · 19:23 UTC
Atmosphere and music were great! The 3D models and the textures fit well together. I also liked the camera mechanic of looking ahead of your surroundings. However I did experience some bugs sticking to walls. Also some particle effects would be handy to show when damage is being taken/applied. Good job though!
Weine
09. Oct 2019 · 19:33 UTC
Cool game. I like the top-down style and graphics. The controls were a bit annoying, especially that you stopped as soon as you touched any scenery. A few more power ups and pickups would have been great!
velvetlobster
09. Oct 2019 · 23:31 UTC
the atmosphere is nice and the 3d models are well done, particularly the pumpkins ... however the movement was a bit sticking to the walls apparently ... in this situation for instance, I pretty much decided I had no chance to fight those enemies

![Screenshot Capture - 2019-10-09 - 20-28-22.png](///raw/0e4/e/z/293e4.png)

it was not bad to be surprised by one of the pumpkins, it seems to me to be a part of the vibe to have the pumpkins a bit hidden and then be surprised by one of them
Josh Aaron Miller
10. Oct 2019 · 20:18 UTC
5/7, 3 spoopy 5 me.

GOOD:
- graphics (particle effects, lighting, models, environment)
- music
- concept

COULD BE IMPROVED:
- collision detection
- feedback (didn't realize I could shoot with my body, wasn't sure what to do after I picked it up)
- ending? wasn't sure how long the horde went on for, left after clearing enemies on my second run through
- first run I got surrounded and couldn't escape, that wasn't fun. Maybe invincibility/intangible frames after hit?
- not enough stuff to do?
CG_Fred
10. Oct 2019 · 20:47 UTC
Cool game, got a bit annoyed that I got snagged and stuck on smaller branches when running around in the woods.
Susumu Asaga
10. Oct 2019 · 21:31 UTC
Nice and cute game, had fun playing it. With some more time to polish the movement it will become a great game.
masterkrepta
11. Oct 2019 · 03:21 UTC
Love the overall feel of this game, the music and graphics are my favorite.

My two biggest suggestions would be to make it easier to find the body, and prevent the player from getting stuck to the wall, making it so difficult to control when the pumpkins start to overwelm you.
Hcursino
11. Oct 2019 · 05:22 UTC
There were like 42 pumpkins running after me because I couldn't find a weapon not anything. Pretty sure the game was cool for those who found it. Good music, good atmosphere, cute enemies. Good game overall :)
Akadenki
11. Oct 2019 · 15:45 UTC
The art was cute and the music was great, it gave a really nice mood to the game !
I was lucky to find the body right away and instinctively clicked to shoot, after that I got killed because there were too many enemies for my damage/rate of fire.
In my second play I went to the central building (with an upgrade in it) and waited here to collect them. After that it was lot easier and quite fun to battle with the pumpkins. At some point the ghosts started shooting faster and I got overwhelmed with their projectiles. But I liked the fact that they have less health than the pumpkins.

So really nice game, hope you can improve as you want ! (I would suggest unlocking other types of projectiles like in many shoot 'em up games. Maybe you could purchase them with the kill count as a money ?)

![1.PNG](///raw/9de/82/z/29646.png)
daria-toni
11. Oct 2019 · 20:13 UTC
Very appropriate for October! This is the second Halloween game for me and I liked it. Yes, it's simple, but I love the mood. If it was me improving the game (I'm not an expert!) I would first of all drew the textures of the enemies/player and added animations/effects from hitting target (as answer to your input).
mrerdalural
14. Oct 2019 · 09:36 UTC
Musics and the artwork is really great! The game could be more fun if you did some stuff differently in my opinion.

1. The navmesh agent should be active if there isn't a line of sight to the player within the attack range.

2. Set player physics material friction to 0 this way the player will not be sticking to the obstacles making it easier to move around.

3. If the player doesn't have a body, an indicator should show the general direction of the body this way you don't get frustrated players that judges your game before they even experience the game after you found your body. Also you can use this idea for showing the location of the next power up too. This gives player a clearer secondary goal.

4. Take advantage of the darkness and lighting effects to get a spookier mood.

5. I liked the audio feedback on enemy hit but I think a visual feedback is also necessary.

Thanks for the game! I enjoyed it a lot!
Kooshy
22. Oct 2019 · 03:44 UTC
I kept getting stuck on things, which made getting around kind of difficult. And while it was clear that I needed to find a body, I only knew about the skulls from reading the comments. It would have been really cool to be able to possess the other enemies so there would have been more gameplay to being a ghost (and more things you could switch up.) Also, it wasn't clear when I was being hit (a sound effect or something would have been nice.) Annnd loved the seasonally appropriate aesthetic. :)
MrsTari
27. Oct 2019 · 12:44 UTC
Nice game so far - love the graphic and the music :)
kothead
28. Oct 2019 · 18:51 UTC
I think collision resolution could be improved. Right now when you run into a wall you can move only in the opposite direction, that's why it seems like you glued to an obstacle. Apart from that it is very good entry. Well done!