Root-gen by Chewie
It's a game about strange white root growing & trying to reach the end of the caves.
Controls:
Left / Right arrows
No music or any other audio present in this build.
Controls:
Left / Right arrows
No music or any other audio present in this build.
Ratings
| Coolness | 64% | 3 |
| Overall | 3.35 | 388 |
| Fun | 3.11 | 519 |
| Graphics | 3.89 | 133 |
| Innovation | 3.43 | 306 |
| Mood | 3.09 | 384 |
| Theme | 4.09 | 161 |
Sometimes growth direction changes by itself right near the obstacle, giving almost no time to react.
I really liked it, it was fun to explore the cave and the tunnels, even if I randomly crashed into the wall because the random wiggle turned unexpectedly. Ideas for further awesomeness:
Adding a glow to the plants, I was thinking a bright bluish for the player and some dark purple for the obstacles.
Add some predictability to the wiggle, maybe follow a sine or another repeating wave that is only modified slightly by randomness?
Overall, Great Job! Congratulations on your first LD game. I hope you return.
For so much feedback and good ideas how to improve my game.
I'd like to spare some more time on it to add some elements like:
*Indicator of direction where root is moving to, hope that will make it easier to control it but stay chaotic
*Checkpoints system so you would not need to start from the beginning (and so it can be longer with more interesting twists and challenges)
*Visual effect of glow/light around root and spheres and maybe some POI on the level.
Maybe it'll become somewhat decent game someday =)
Gameplay feels a bit in flux because the root random movement is a bit too much, which is random-death when forced close to walls.
Love the growing of you own roots, very lovely effect.
Improvements: With the timer already providing a lose-condition, you could have removed the death-on-walls one.