Sandbox CTF by Honey Pony
Important: When the game freezes after you click Play it is generating a world. It should resume after 10-20 (a bit more in the web version) seconds. I would recommend being careful (and not playing the web version especially) if you have a slow computer.
Sandbox CTF is a game where you attempt to steal a red flag and bring it back to your base, in a sandbox world. Or, if you prefer, don't craft a sword and no enemies will ever spawn.
Controls: - WASD to move - Left click to destroy things - Right click to place things and open chests - E to open your inventory - Scroll crafting recipes to choose one and click to make it - Walls can be destroyed with a sledgehammer - Other blocks can be destroyed faster with different tools - To obtain a red flag, kill one of the grey enemies in the brick castle on the right side of the world - If you want to play without any enemies, simply never craft a sword!
This game is ... a bit buggy but I had a lot of fun making it.
The Windows version works significantly better than the web version on my computer. I didn't spend a whole lot of time trying to make the tilemap work quickly. Play either version at your leisure.
Note that I didn't opt out of humor because the website will only give you partial credit for rating my game if I opt out of any category. Feel free to not rate, but that does damage your 'balance'.
Post-compo changes: - Added AZERTY support - Reduced dirt digging volume - Fixed bug regarding enemy spawn limit that causes Godot crash
Ratings
| Overall | 744th | 3.254⭐ | 59🧑⚖️ |
| Fun | 944th | 2.767⭐ | 60🧑⚖️ |
| Innovation | 805th | 2.86⭐ | 59🧑⚖️ |
| Theme | 719th | 3.129⭐ | 60🧑⚖️ |
| Graphics | 761th | 3.161⭐ | 61🧑⚖️ |
| Audio | 580th | 2.842⭐ | 59🧑⚖️ |
| Humor | 774th | 2.235⭐ | 51🧑⚖️ |
| Mood | 919th | 2.833⭐ | 56🧑⚖️ |
| Given | 49🗳️ | 69🗨️ |
But on a french keyboard (WASD... arg...), it's nearly impossible to play :(
I suppose it might be in my best interest to try to come up with an optimized version so that people can rate based on the intended gameplay rather than the laggy version. :smiley:
I couldn't play the HTML version, as I got the error "Cannot read property 'getParameter' of undefined" before anything loaded.
Also, are you sure about the whole "Ludum Dare only gives partial credit if I opt out of categories" thing? I always thought they adjusted the percentages you got for partial reviews.
this is interesting ... i confess i closed thinking it had crashed the first time, then i read your message that it was just generating the world

I was trying to capture a print of its jump, but that was tough lol
This number actually stacks up pretty significantly: I have actually graded 20 games in total but I'm only credited for 18.5. That's more than 1 less than the actual number, so pretty darn bad.
Great work :thumbsup:
Weird that it crashed. There is supposed to be a spawn cap on the enemies and I never activated it during testing, maybe it got activated but had a bug. Sadly GDScript is not statically typed so there were a lot of bugs that would only show up if I actually went through a certain code path.
EDIT: Yep, enemy spawn limit has a bug. It should be fixed now.
As it stands it only takes a few minutes to get through all the mining / crafting in the game so I'm not even really sure where the slowdown would be--maybe just in how slow it takes to dig?
I didn't spend much time adjusting the player controller physics so I can see how that could be a problem.
Glad you liked the art and music. I certainly tried.
Anyways thanks for the constructive criticism! Probably the most helpful things I've heard so far. :smile:
I was more thinking of your criticism simply in the genre of "Terraria-clone," where I think it's less applicable. That's why I was so confused. :smile:

Okay don't question this bit.
You get what i mean at this point, the building part isn't utilized in capturing the flag that much :) (Also when breaking block instead of transparent there's a blue color so when you mine it looks like there's gonna be sky behind but in reality its dirt, looks goofy just wanted to say :^) )
I have actually played through my game twice now and it wasn't too much of a pain to get the red flag, but it is relatively rare so I don't blame anyone for not going through all the trouble to get it.
The trees look a little odd, though :wink:
Very impressive considering the time limit!
The music is a bit too loud when jumping and mining certain blocks. Nice creation in such limited time though! While there were bugs and I fell out of the world, the main concepts were configured well.
In the end I figured it was good enough as I really didn't have time to fix it up. :smile:
(The music and audio is a bit too loud I think btw. but other people already mentioned that)