The Land of Milk and Honey by Skosnowich

Description
This is a game about a young person, searching his fortune in the rich land of Agamadeni by becoming a merchant leading his own caravan.
You have to watch the markets of the different cities and make the best deals. Buy low, sell high.
Each town has it's own production chains which need goods and produce more valuable goods from them, thus generating supply and demand. The other caravans will try to make their own profit and will influence the markets as well.
Get rich and wealthy in this economy simulation.
Controls
Controls are explained in-game.
If you want to mute the music, press M in-game.
If you want to mute the sounds, press N in-game.
Technical Details
The game was made in Java using libGDX (http://libgdx.badlogicgames.com/). I made all the graphics myself, using PyxelEdit and GIMP. All the sound effects were created with Bfxr. The music was created using Cubase.
Made by
Skosnowich
Screenshots


Downloads
Java 11 needed to play. Start by executing "java -jar ./TheLandofMilkandHoney1.0.0.jar" in the directory with the jar-file.
Ratings
| Overall | 775th | 3.217⭐ | 32🧑⚖️ |
| Fun | 928th | 2.793⭐ | 31🧑⚖️ |
| Innovation | 850th | 2.8⭐ | 32🧑⚖️ |
| Theme | 809th | 2.967⭐ | 32🧑⚖️ |
| Graphics | 865th | 2.935⭐ | 33🧑⚖️ |
| Audio | 551th | 2.929⭐ | 30🧑⚖️ |
| Humor | 402th | 3.036⭐ | 30🧑⚖️ |
| Mood | 633th | 3.259⭐ | 31🧑⚖️ |
| Given | 48🗳️ | 1🗨️ |
Had a lot of fun "
As I said, I really dig the aesthetic of the game. I hope you continue polishing this up!
I always liked trading games, so I might be biased, but it was fun nonetheless. The rival camels, as well as the dynamic economy were really nice touches (especially the fact that some resources were required so some villages could make other ones).
However, I think that the "balance" could be reworked. The rival merchants were too powerful, they came faster then ninjas and destroyed too many deals I was trying to make. The rivals are also too active, making trades in all directions. So during most of the game, there was only one or two villages with "demands", all the others wanted nothing and were just selling products. Usually the rare village willing to buy something was on the other side of the map, so if you try to go there another merchant will more likely reach the place before you. Most of those deals are also for only one or two items, so not a big reward.
The best strategy is actually to be patient: stay at a village that consumes a resource, and wait there, selling little by little... (until a horde of camels runs through and forces you to move...) And unfortunately, that's not really in the buy/travel/sell mood, but more a patience game.
Also, why don't anyone want to buy my awesomely beautiful definitely-not-overpriced Fine Cloth?
Anyway, the Arabic atmosphere was great and refreshing, and the concept is there and ready to be expanded: great entry!
I invested the first two days to develop the production of the goods and the market system, thus leaving me with very little time to develop the real gameplay. From this stems the problem with the missing balance in the game, making the other merchants too strong. Also, with more time to balance the game, the demand and supply in the different cities would've been better, I hope. The idea was to implement threats, like bandits and desert storms, into the game, to make the travelling itself more challenging.
Should have gone for a simpler "simulation" in the background of the game and focus more on the gameplay itself. :smile:
I'm glad, you enjoyed the Arabic/middle-eastern setting of the game.
@adam-saudagar Making the introduction was very fun and I then thought quests and stuff like that would be nice as well. Maybe next time, I am going for a story-driven game.
@swynfel There are not many people in the desert who can pay for these soft and nice Fine Cloth. Farish village and Great Oasis were actually the only places consuming the Fine Cloth. But the consumption rate was so low, that the ninja camels were probably faster most of the time.
Again, thanks for the feedback y'all.
Travelling between places felt quite slow, but otherwise, I think you nailed the UI! Having a moveable, zoomable map is nice, and seeing supply and demand when hovering is very convenient.
Overall, great little game! Simple to understand, yet fun and kept me interested for quite some time. Awesome job!
Then
"A Java exception has occured"
:(