World of Nothing by DS Nahogara

[raw]
made by DS Nahogara for Ludum Dare 45 (JAM)

Preview1.png ezgif.com-resize (5).gif

How would you survive in a world with NOTHING? Survival creative experience!

-TIP: For better interface choose resolution 800x600.

¿HOW TO PLAY?

CONTROLS: -WASD: move :] -Click: clicking

-Click on you to earn flow, with flow you can buy the items you will use to build the world around you.

-Monsters spawn in the darkness, flowers bring life, the more flowers the less monsters.

-You must earn the 3 magic ruby to invoke the Unknown, the final boss!

NOTE: The game was supposed to enter the compo, but to finish it well i just entered the jam.

Ratings

Overall 851th 3.133⭐ 32🧑‍⚖️
Fun 700th 3.103⭐ 31🧑‍⚖️
Innovation 572th 3.15⭐ 32🧑‍⚖️
Theme 331th 3.65⭐ 32🧑‍⚖️
Graphics 755th 3.167⭐ 32🧑‍⚖️
Audio 587th 2.81⭐ 31🧑‍⚖️
Humor 598th 2.625⭐ 26🧑‍⚖️
Mood 798th 3.036⭐ 30🧑‍⚖️
Given 32🗳️ 28🗨️

Feedback

miu
08. Oct 2019 · 00:08 UTC
nothing was posted to this page yet though, at least when I tried to play it
🎤 DS Nahogara
08. Oct 2019 · 00:41 UTC
Now it should work!
🎤 DS Nahogara
08. Oct 2019 · 00:41 UTC
Now it should work!
NachtWitch
08. Oct 2019 · 23:14 UTC
Was a bit confused at first, but is very fun and has a unique concept, keep up the good work
Stefanie Leitch
08. Oct 2019 · 23:14 UTC
I gotta be honest, I tried to stick it out but the screen shake effect was out of control and made it very difficult to play. After the 2nd nothing and not being able to see anything after each click, I had to call it quits.
krakadushka
08. Oct 2019 · 23:16 UTC
Cool game! But possible to build flowers in non-game zone and bad hit-boxes (colliders) of enemies (I think, his hit-boxes bigger than must be) exist and this isn't good
sylvie
08. Oct 2019 · 23:18 UTC
This seems interesting, but I couldn't figure out what any items do other than the flower. Also, the screenshake when you click on enemies is really extreme.
zgragselus
08. Oct 2019 · 23:22 UTC
Congratulations on making a game!

At first I wasn't sure what to do, but looking at the description here on page helped a lot. The concept is kind of unique. I didn't encounter any problem and had quite a bit of fun with this one.

Keep up the good work!
Raphiell
08. Oct 2019 · 23:24 UTC
I enjoyed the art, but the screen shake really did me in. I think you could dial it down quite a bit.
minibobbo
08. Oct 2019 · 23:24 UTC
I'm echoing some of the other comments, but I think that the screenshake was too extreme. I wasn't sure what I should be doing at first, but after a couple tries I started to get the hang of it.

The mood was good and the overall idea was nice. I think the hitboxes were a little large though.
🎤 DS Nahogara
08. Oct 2019 · 23:27 UTC
Thank you very much guys for the feedback! i know the problems and i will solve them for better experience, sorry about the hard shaking. Thanks again :heart:
Caesura
08. Oct 2019 · 23:56 UTC
It feels like it could be a cool game. I'm not sure if the screen shake is intended or not, but it's a little nauseating. I'm also not sure what all of the buildings do, a little text blurb when you hover over them would go a long way to making the game easier to understand.
🎤 DS Nahogara
09. Oct 2019 · 04:49 UTC
I just did a hotfix about the shaking and other bugs! problem solved guys.
GuitarBro
09. Oct 2019 · 06:33 UTC
Interesting concept. Guess this is kinda a tower defense game? (Genres are hard lol) The sounds and graphics are pretty charming and I think it makes a nice contrast with the dark mood. I like that there's the ability to place the items all around the world, though the UI for buying things is a bit on the small side. Some background music also wouldn't hurt. I agree with the above opinions the screen shake is a little on the intense side as well. :wink:
Jake Marks
09. Oct 2019 · 16:29 UTC
Needs a few tweaks here and there, but the game has a solid base to improve on. Here is a video of the playthrough we did in case you are interested!

https://www.twitch.tv/videos/492221074
Team-on
09. Oct 2019 · 19:36 UTC
Oh, that was fun one. I still dont understand what exacly every building do, but it doesnt affect gameplay much I guess)
Cool idea and unique theme interpretation, but it need some polishing. Like ability to remove buildings(cuz I died few times when I click on sign that was over enemy, and enemy kill me after teloportation)
AdamCYounis
10. Oct 2019 · 02:49 UTC
I thought the idea and basic mechanics were mostly pretty solid. There were issues with placing things in the same space that meant I couldn't eat pizza that was placed near a sign. Some of the game logic seemed to be hidden from the player (when do the turrets choose to fire again?), I didn't like not knowing how things worked. I also think that the economy needed a little bit of balancing. It was pretty easy to spam flowers and rack up huge amounts of money. Overall I still had fun despite all that, which is a credit to the design. Thanks for the game :)
Emily Ghostbreze
10. Oct 2019 · 15:13 UTC
this was pretty good, though a issue was present, sometimes when I spawn the currency I couldnt reach it. I like the squishiness of the main character, you did great <3
Vovin
10. Oct 2019 · 18:56 UTC
A clicker game with a directly controlled character is a nice concept, it's a bit slow to control though. Hotkeys for building structures would be nice.
Your art is very nice, the boss monster reminds me of the binding of isaac.
🎤 DS Nahogara
10. Oct 2019 · 21:37 UTC
Thank you all! I will work on the game after the jam so it will improve, your feedback is honest and critical for the game, i'm very grateful :heart:
Jupiter_Hadley
22. Oct 2019 · 11:39 UTC
Interesting game! I included it in my Ludum Dare 45 compilation video series, if you’d like to take a look :) https://youtu.be/ckBb1ej2CB8
Captain Nakou
24. Oct 2019 · 14:00 UTC
Really liked the graphics, a big Undertale mood.
A little confusing at first but I got through it x).

Well done.
frankitox16
24. Oct 2019 · 20:15 UTC
I quite liked it... I didn't catch how things supposed to work at the beggining, but I did eventually figured it out. Having some pop-ups or something that helps figuring out what everything's supposed to do would have been nice, but overall the game is fun to play. Nice job!
lilkrit
27. Oct 2019 · 00:10 UTC
A cool game but it could really use a tutorial / manual with all the items explained.