Escape by oda

[raw]
made by oda for Ludum Dare 45 (COMPO)

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Back to basics with a simple plateformer for my third Ludum Dare!

Ratings

Overall 257th 3.405⭐ 23🧑‍⚖️
Fun 109th 3.619⭐ 23🧑‍⚖️
Innovation 359th 2.929⭐ 23🧑‍⚖️
Theme 183th 3.595⭐ 23🧑‍⚖️
Graphics 281th 3.214⭐ 23🧑‍⚖️
Humor 224th 2.605⭐ 21🧑‍⚖️
Mood 294th 3.048⭐ 23🧑‍⚖️
Given 34🗳️ 5🗨️

Feedback

FoxFX
06. Oct 2019 · 21:41 UTC
You did a unique job with level designing. Setting up the jump powerups in the places you put them to test if the players can figure out how to progress. Kudos.
Version 4.0
07. Oct 2019 · 15:33 UTC
Took me a while before I understand why I couldn't use X and C even if they were given as controls.
I love the level design, and congratulations for using Pico-8.
benjamin
09. Oct 2019 · 22:01 UTC
fun game. The ending is really cute. This blue sky transition was very unexpected but I like it, it's not an effect you see very often on pico8.
🎤 oda
10. Oct 2019 · 16:51 UTC
Thank you @benjamin, I personally hate this transition because I think it's too harsh, but I really wanted to keep this background evolution while progressing ^^

And also I'm really glad to see someone who worked on games I really enjoyed in the past playing something I've made!
The Osk
10. Oct 2019 · 20:52 UTC
I loved both the sprites and the level design. Good use of the theme, and for some reason the animations , specially the end, made me smile. Great job!
shaurya_juneja
12. Oct 2019 · 14:27 UTC
Nice game! I really liked it!

I completed it and got into the air balloon!
Phoenix Fireflower
17. Oct 2019 · 20:27 UTC
Nicely done. :thumbsup:

Kinda weird how, at the time I'm writing this comment, there are 5 positive comments yet there are 3 ratings given :confused: :question:
🎤 oda
17. Oct 2019 · 20:47 UTC
@phoenix-fireflower : thanks for your feedback :slight_smile:

About the comments, the first one has been published before the end of the game jam, when the ratings weren't opened yet, but there's still one rating missing. I don't know, maybe someone forgot to give a rating :confused:
CaptAndrey
18. Oct 2019 · 21:55 UTC
good old jump-related platformer) Nice leveldesign! Note: Sometimes second jump not working
schwede
21. Oct 2019 · 20:22 UTC
The game was basic, but I enjoyed it! The game mechanics were solid and felt good.
Maybe the main character could have a little bit of polish. But the balloon at the end was very nice.
jandourek
21. Oct 2019 · 22:19 UTC
Nice and simple! Figuring out how to progress is satisfying! The only thing I didn't like was the sky transition effect. It's quite eye-straining.
Scaelin
25. Oct 2019 · 09:39 UTC
Really solid concept, congrats!
bamberga
25. Oct 2019 · 23:06 UTC
probably the best balanced game I've seen on LD45. the progression kept me engaged the whole way through. I felt like the jump could have had a more pronunced arc to make it easier.
Johnny Turbo
26. Oct 2019 · 05:50 UTC
Short, sweet, and to the point. Loved it. I liked how you didn't tell much to the player, after I collected the first coin, I thought I'd be collecting a bunch of standard powers like a dash or an attack but when I got the 2nd coin and I could now jump twice I put it all together and figured out what you were doing; and I think it's quite brilliant, I can't think of another game that does this the way you do. The one thing I would suggest to improve would be the level design, I felt this level was a bit too linear and would be cool to see some more puzzle solving with the different jump heights. Otherwise I thought it looked and played really nice, I liked the little animation at the end to. Great job!
Dudum Lare
26. Oct 2019 · 10:15 UTC
The game mechanic is innovative and i really like the idea of it! :D
![won.png](///raw/0fa/9/z/29d92.png)
crneumre
26. Oct 2019 · 11:07 UTC
Really cool game, kept me engaged and wanting to explore the more jumps I got.
Controls do sometimes feel a bit not responding on the 3rd jump.
But overall I really liked it!
nordicebear
27. Oct 2019 · 22:35 UTC
A little bit short but cute game. Also level designs are great.
Nobongo
28. Oct 2019 · 04:21 UTC
Such a cute little game. The art style fit the game really well, the simplistic Atari aesthetic was a smart choice.

Music is definitely hard to go for in a compo game, so I don't blame the game for not having it, I would just put it at the top of a list if you plan on continuing on the game.
If you do decide to expand the game more, I have some suggestions if you're interested:
You could make more levels where you build up different abilities, like level two could be you only have jump level 1, and the goal is to upgrade a grapple hook that you swing around on. Also some variation in the background would help, maybe some clouds in a sky, flowers on the ground, cracks in the cave wall, just little things like that will take you far (I really can't say anything though because our game is completely devoid of those :worried:)

Great job on the game! I'm praying this gets enough ratings before the deadline!
Amerigo Gazaway
28. Oct 2019 · 06:29 UTC
Awesome little platformer, Love these PIC0-8 style games. Would have liked to hear some music as well...I'm curious does the music need to be cerated within PICO-8 engine?
Grhyll
29. Oct 2019 · 17:45 UTC
That was quite delightful ^^ Very well executed, progression is neat, difficulty is on point for a short game like this :) (Though I see you didn't open ratings for music, which is a pretty good idea since I had to mute the sound halfway ^^')

Also I thought I had a weird bug where it opened the menu very often when I tried to do a double jump, making the game absolutely impossible. Turns out the bumper sensitivity must be low since it simply happened when I pushed the stick a bit hard so that it would put pressure on the gamepad structure ^^'
🎤 oda
29. Oct 2019 · 19:48 UTC
@amerigo-gazaway Thanks :) To answer your question about music, yes it needs to be created in Pico-8. And because this is a virtual console there's limitations, only a few instruments available, 4 channels and a limited memory, like there are limitations about the code size, the colors you can use, the number of available sprites, etc.
joe40001
29. Oct 2019 · 20:22 UTC
Aside from the glitchy looking sky I liked it. Really solid bite sized game.