Ludarium-45 by acronaut

The Game of Games Based on the 45-themes of LD45
- Theme 1 / 45: You start with Nothing; Collect the Cartridges..
- Theme 2 / 45: TBD..(WIP)
(Play Game 01 of 45)
Controls
- WSAD - Move
- Mouselook - Look
- Space - Jump
- Shift / Tab - SpeedRun
Seizure Warning
Game Contains flashing lights & fast paced motions. Gamer Discretion is advised!
Stimulant-Friendly Edition is in the works!
| Youtube | https://acronaut.itch.io/ludarium-45 |
| Original URL | https://ldjam.com/events/ludum-dare/45/ludarium-45 |
Ratings
| Overall | 815th | 3.18⭐ | 27🧑⚖️ |
| Fun | 660th | 3.14⭐ | 27🧑⚖️ |
| Innovation | 658th | 3.063⭐ | 26🧑⚖️ |
| Theme | 1061th | 2.348⭐ | 25🧑⚖️ |
| Graphics | 376th | 3.8⭐ | 27🧑⚖️ |
| Audio | 396th | 3.3⭐ | 27🧑⚖️ |
| Mood | 606th | 3.292⭐ | 26🧑⚖️ |
| Given | 26🗳️ | 33🗨️ |
But seemed like it woulda been fun to jump around in that world! The controls seemed good, just from my small sampling!
I should also mention I'm not even epileptic or anything.
The presentation stands out in a good way, and the controls feels *wicked*. The thrill of just traveling around at high speeds is fantastic, and is easily what I enjoyed the most in the game. I was disappointed, then, to see the level focused on collecting things rather than parkour or racing experiences. Given the strong speed-running potential, the current level doesn't do a good job of, in my opinion, justifying the super-satisfying controls of the game.
As it is, I thought the collectibles were hard to make out from the flashy background, making the task of finding them tedious and frustrating. The lack of any guides or markers on where to find the next closest (or really, just any) collectible also didn't help in this regard. I also felt the timer was quite cruel, as I never really felt I had enough time (and distinct land marks or minimap) to map out the optimal route of collecting everything. Still, the polish on the game is really quite impressive. I just thought the objective clashed with the general feel of the game.
https://youtu.be/qq_qRoOOl-s
This game reminds of Refunct. It is a 3D platformer about fast movement and routing through a map to collect items in a time limit. I am impressed by procedural textures. They are also a bit much, even for those of us who are not epileptic.
While I don't generally play these kinds of games, I have before, and a lot of people could have a lot of fun with this.
The music good is good and appropriate.
Even so I have to return to the visual design. It's not just that it is so busy, it's that the game fails to communicate the location of the collectable items.
Finally I have concerns about the level design, I'm not sure it encourages flow in the movement of the player.
This one is very interesting. The movement is quite nice, the dash is super satisfying to pull off and the soundtrack really makes the game way more intense.
However, as stated before, the visuals are just too much. I got a headache a few minutes in and the entire screen is just very chaotic in general. I was also unable to find any collectibles because everything else on the screen is so noisy. I could see this as a super nice platformer though if you just tone down the flashy effects.

5 stars on graphics from me dude! You totally deserve it!
unique game with neat plateform movement and feedback
well done !