Aphantasia by kristinamay
Aphantasia
[n]. The inability to form mental images of objects that are not present.

You're working with a local psychiatrist on a new therapy to lessen the negative effects that aphantasia has on those who suffer from it.
Because they cannot form their own mental images, you've volunteered to help them create physical representations of their purely verbal thoughts.

In other words, you're painting their memories.
https://kristinamay.itch.io/aphantasia
How to play
You can play by download love2d's super simple game engine thing. OR you can use the Windows or Mac versions I've created (which are tested and work on multiple devices!). I might try to work on a port that can play in the web but it doesn't seem well-supported so none of us should hold our breaths.
Otherwise, directions are in the game.
Known issues
- Windows build trips up antivirus software. I have no idea how to fix that, but trying it a few times allows it through.
- [fixed] Title isn't appearing on window.
- [fixed] Scoring isn't working for the second or third levels.
- [fixed]One sound effect later in the game is looping when it shouldn't be.
UPDATE: Fixed the issues above at around +1 hour after submission hour, you can look at github for the record of changes if you're curious.
Misc
This is my first game using love2d, and my third LD! I had the most fun creating all the assets for this game, and I hope y'all have as much fun as I did messing around with the art.
Ratings
| Overall | 65th | 3.894⭐ | 35🧑⚖️ |
| Fun | 101th | 3.632⭐ | 36🧑⚖️ |
| Innovation | 17th | 4.258⭐ | 35🧑⚖️ |
| Theme | 153th | 3.667⭐ | 35🧑⚖️ |
| Graphics | 71th | 3.941⭐ | 36🧑⚖️ |
| Audio | 133th | 3.438⭐ | 34🧑⚖️ |
| Humor | 163th | 2.906⭐ | 34🧑⚖️ |
| Mood | 76th | 3.766⭐ | 34🧑⚖️ |
| Given | 44🗳️ | 40🗨️ |

Very clever idea and nicely executed. Obviously more content in the form of more elaborate stories and bigger (or even any) variance in the objects that could be used. Btw, does it penalize you if you add in objects that aren't supposed to be there? So could you just do a big mess and still get it right? Well, not like the score really mattered anyway I think.
I had to try it out...

Perfect indeed!
Anyways, good job and big thanks for the mac version. :hearts::hearts: Been browsing games, rating and commenting for almost two hours now and this was just the second game I actually got to play...
And, thanks for sharing those screenshots. I wanted to implement a scoring system that penalized you for adding a bunch of extraneous weird things but honestly it's a miracle I got scoring working at all!
@simxple @pythooonuser thanks for the feedback. The idea was that it would be tough to follow along and still grab the right items - that's why I made them verbally backtrack occasionally, but I'm sure I didn't find the right balance. I appreciate the feedback!
It's light and happy and super nice, congrats :)
Also,thanks to you, now I know what Aphantasia is! It all makes sense now. (A-phantasia -> not being able to fantasize?)
To improve I'd say it was often hard to tell what order to put stuff in to make it all show instead of covering stuff up. Maybe making some of the elements cover up less would help or some intended order for the pieces to go in.
Not sure if it fits with your patients theme, but what if you drew your pictures right in front of patients and they could comment on elements you placed on screen? For example: Fire... in the kitchen?! Its dangerous! Erase it, now! :D
Anyway, good job!
I really appreciate the way you used the real desease to create the feeling of.. startintg with nothing.
The only wish I have is that the audio track was a little longer, so that it wouldn't loop so often...
The one thing I'd change would be something regarding the order of elements. As long as I put everything on the canvas, I got a perfect score, but often I'd end up putting the place or time last and covering everything up. It would be preferable I think if place and time of day were always in the same z-index under everything else, OR if I wasn't allowed to paint until the very end (making the memory test part more challenging)
It probably also would have been possible to make this a procedural game with infinite paintings based on randomly generated stories, but it wouldn't have the same homely feel this did.
Great work overall, I'd love to see this idea developed further!