What's your lifetime value? by BlackLambert

[raw]
made by BlackLambert for LD 44 (JAM)

Modern life is hard and complicated – so many options, so little time! Invest your lifetime in the right choices and beat the highscore by leading the most successful life. You do so by choosing actions at every age that make you succeed in different areas: Start as a toddler facing the existential question whether to eat your vegetables or not, daydream as a child, survive puberty with the aid of emo music and have a career without burnout. Every age brings in new needs and desires, and you cannot fulfill them all - or can you? cover-image-03.png Bildschirmfoto 2019-04-30 um 03.48.23.png Bildschirmfoto 2019-04-30 um 03.54.05.png

How to Play

  1. Select a player character

  2. You will automatically go through the ages of toddler, child, teen, adult and senior. Your current age is displayed on the left.

  3. The bars to the right mark your lifegoals and needs. You start with three basic needs, but while you're aging up, new desires will show up.

  4. Score points on lifetime goals with the use of actions. Each action will cost you a portion of your lifetime and may have various positive and negative effects on multiple goals, so choose them carefully!

  5. Try to score as high as possible on the green goals, but don't let the orange ones drop to low! Once one of them reaches zero, you die and the round is over.

Controls:

mouse:

select and confirm action

Left and right arrow keys:

switch between the main screen an the action menu

Ratings

Given 19🗳️ 15🗨️

Feedback

Ingo_holle
23. Apr 2019 · 10:07 UTC
Whoop Whoop
Alienplay
30. Apr 2019 · 11:41 UTC
I think you should have placed that animation (person going around the globe) somewhere on the right. I found myself just playing at the right side and not even looking at it.
Graphics look really nice. Although, it was a bit difficult to figure out which action will have which effect but I guess that's how it goes with life :smiley:
Fabian Pohl
30. Apr 2019 · 22:28 UTC
Great example of unfolding gamemechanics and a cool time-manager. Was fun, fits the topic and a good artstyle. All in all a very solid entrance.
Rainsong
30. Apr 2019 · 22:39 UTC
Cool concept. The graphic style suited it well, too.
Luis J. Benitez
30. Apr 2019 · 22:49 UTC
The game is fun to play. Just to see what happens. Good Job.
pndaa
01. May 2019 · 12:47 UTC
Was fun to see how which action impact the hero's life. You had good ideas. Also graphics are really good. Like Alienplay sayed having the animation always visible would have been great.

Also it would be really better with some music and sound.

Good job overall!
Sholyu
01. May 2019 · 12:51 UTC
I tried eating mud all my life, i died at like 20/30 years old , dont eat mud kids xD
Nice game mates !
Carraka
01. May 2019 · 12:55 UTC
Great graphics! It took me a long time to figure out that I could use the mouse to imitate a touchscreen in scrolling up and down (before that I was using the mouse wheel, which took foreverrr). Maybe some of the desires should disappear as you age? Or at least their description should change. I might have spent too much time as a senior cuddling with mum... and I might have imagined cuddling with a skeleton.

Audio would have really improved this game, so I hope you find an audio person. You can always at least find free music and sound effects. You can't be rated in audio, but it helps the mood of the game.
miu
01. May 2019 · 15:12 UTC
I liked it though I think there's not enought time between each ages
Derek Volker
02. May 2019 · 14:34 UTC
YOU CAN EAT MUD FOR YOUR WHOLE LIFE!

Really interesting concept that makes you think what you are doing with your life and why are you not eating mud right now.

Seriously, you wonder what choices you made that affected in positive and negative ways but resulted in where you are right now (and possibly where you'll be tomorrow).

I think the game could use a little more options (and restrict them by age and/or by choices done before) but yeah, given the timeframe to deliver a complete game is already an achievement. And music, it would really make a difference in setting the mood of the game.

Good job on developing this game. Now i'll leave games behind and start a new life of mud eater.
MayChant
03. May 2019 · 04:52 UTC
Great art! It'd be nice to have some instructions on which values each action would affect, though, since there are so many to keep track of.
zanagi
03. May 2019 · 20:11 UTC
Interesting concept,
Some things I would've liked to have:

- Sound & Music: Just having some BGM and/or simple sound effects for the actions would add so much life to the game.
- Adjustable game speed: Personally I found sitting through some long actions a bit boring, since there wasn't much visually happening in the game while waiting.
- Simple sprites/animations for actions: Same as above

Great job on the game, and good luck on your next one :thumbsup:
QuantumZen
03. May 2019 · 20:23 UTC
Great time management game. Squishing it all onto one screen would be good. Mouse scrolling through the list is quite slow, you can see the game was designed for touchscreen
miltonsilva
04. May 2019 · 08:41 UTC
face that more beautiful art and beautiful game pleased me enough congratulations.
arron-fowler
05. May 2019 · 17:07 UTC
Lovely and reflective game. Original and well made. I wish it was not spread over multiple screens as it felt a bit disconnected. Solid entry though.