HWEY Heist by Hunter Towe
The Mexican Drug Lord (MD) goes on a mission to locate the HWEY Master and destroy it, so he can take all of its money!
GUIDE
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| The form of currency | The Mexican Drug Lord | The HWEY Master | A HWEY | A HWEY Cub | MD's Water Gun |
- HWEY: HWEYs are aggressive creatures who will kill you without hesitation, and it's not out of instinct-- it's purely out of evil and malice!
- HWEY Cub: These aren't aggressive like the more matured HWEYs. MD can eat them to replenish and increase his energy!
- MD's Water Gun: This shoots out water, the weakness of HWEYs.
SCREENSHOTS
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CONTROLS
- Arrow Keys: Move
- Z: Jump
- X: Fire
- R: Respawn (This is in case the game gets a little quirky. The spawn points are automatically set as you progress.)
CREDITS
- Graphics: Hunter Towe
- Audio: Hunter Towe
- Programming: Hunter Towe
- Game Engine: Unity
Font: Joystix by Typodermic Fonts
Tools Used:
UPDATE LOGS
v0.1.1:
- Corrected title text on title screen
- Fixed game breaking bugs that kept player from interacting with enemies and items
- Fixed problems with ambient noise and music
- Other minor adjustments
v0.1.2
- Controls aren't quite as screwy now
- Fixed a bug that was causing the game over sequence to not play
Ratings
| Given | 25🗳️ | 19🗨️ |
But the jumping and shooting mechanics could use a lot of polish. As someone already mentioned, the jump needs some acceleration. Right now it appears to move at a constant speed without any gravity which feels unnatural and hard to control. The shooting also feels a bit clunky, partially because it seems to interfere with the jumping sometimes (I can't figure out exactly what's wrong, but jumping up and down and shooting the whole time seemed more difficult than it should have been).
Also, I imagine the walking through the walls bit was intentional, but it feels a little like a bug. If there are going to be extensive "secret tunnel" sections like that, I think there should be some kind of indicator for when you can actually walk through a wall/floor.
The jumping mechanic took some getting used to, but once I did it worked well enough. Its consistent and allows me to adjust the height.
The first 'cutscene' caught me by surprise, but they worked well enough to keep me from feeling lost. The 'life' was also useful in that regard.
Collision detection around combat was a bit buggy. I frequently ended up to close to the enemy for them to hit me. They also had a lot more HP then I initially expected. It works well enough for the boss fights, but I have an urge to kill enemies as I move past them, so I spent 2 seconds or so killing each one in some of the areas.
Overall, combat was a bit too easy. I was never afraid of running out of HP, so the jumping puzzles and time required to take out enemies were the main obstacles.
The invisible walls were interesting for a while and I like how the 'life' pickup was used to introduce it, but they became a bit of a nuisance at some point. There was also one particular jumping puzzle I had a lot of trouble with (just before the first enemy portal).
By the way, I initially tried the web build, but couldn't get it to load, so ended up playing the exe.
Overall a pretty interesting entry.
Also, if this game is ever a speedrun, I already have the first skip. I call it skippy skip, and it uses the game's quirky damage physics to bypass the final boss fight entirely:

@cppchriscpp Thanks! Needless to say, I'm a fan of Metroid.
@flashviper Thank you! Level design is a big deal to me, so I really appreciate the feedback you've given. I actually haven't watched any of Mark Brown's videos (I didn't even know about them), but now that you've brought them to my attention, I think I'll check them out.
Nice job on skipping the boss. I'm sure there are a lot of other ways to skip things, knowing how weird the physics tend to get.
Seriously, though, thank you so much!
Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp