Breathe of The Fox by Miles Seventh


Some evil aliens had abducted The Fox, so they can run their evil experiments and put probes into uncomfortable places. But there is a big problem -- there is no oxygen on the alien ship, so, even though The Fox managed to break free, it still has some challenges to face while running away from the ship catching the precious air with its lungs, spending its life like a currency
- Can be played using arrow keys or WASD, [Space] or [Z] to jump
- The Fox can cling to walls, bounce and move while mid-air
- Each move reduces amount of oxygen available. When its level reaches zero, The Fox dies and level restarts
Game contains loud sounds, so please make sure that loudness of your device is adjusted
After deadline we noticed that game crashes when launched in Chromium-based browsers. Without making significant changes, we reuploaded the game leaving the old version available. If you consider this cheating, you still can run old (Pre-Deadline) version in Firefox
| HTML5 (web) | https://miles-seventh.itch.io/breathe-of-the-fox |
| HTML5 (web) | https://v6p9d9t4.ssl.hwcdn.net/html/1401165/index.html |
| HTML5 (web) | https://v6p9d9t4.ssl.hwcdn.net/html/1405399/index.html |
| Source code | https://github.com/DRDivider/LD44 |
| Original URL | https://ldjam.com/events/ludum-dare/44/breathe-of-the-fox |
Ratings
| Given | 26🗳️ | 0🗨️ |
The 8-bit sound effects are powerfull and the pixel graphics are nice an simple.
The screen shakes a little too much, though.
Went to the end!
The controls are very responsive and quick. Collision detection and general gemeplay speed are well balanced as well. The art and animations are cool but some background music would've been nice :)
I had some problems with the wall jumping mechanics. The frame timings in which I can press away from the wall and still perform the wall jump could be a little more lenient. Also, the difficulty is pretty high, especially the first level does not allow some kind of error. It almost frustrated me to the point of dropping the game. But after finishing the first one, the rest was pretty much a cake walk (aside from the try&error path finding)
So, aside from some balancing issues, i'd say this game is pretty good for what it is :)
But... Here is the funny part. I am still trying to pass first level and i'll post a photo here if i can. It is very addictive and feels like fox souls :D
And as a suggestion you can decrease volume of pillars falling and add a background music. Maybe you can start moving pillars when game starts so it can be a little timing game. Cheers!
We probably should have done this, but we decided not to implement delay after jumping as we thought it would feel weird
Well done!
However, I did really enjoy the visuals, and the sfxr sound effects were great. I've never played a platformer as a fox!
I did really like the fact that the moves, rather than the time, are limited. This lets you sit and figure out how to achieve victory. I also enjoyed the short and concise levels. This almost made the difficulty alright, since you didn't have to go back as far as you might have in a different game. However, a difficulty setting which slowed the moving items down would have been really nice for casual gamers like myself.