8 Questions by keanerie
sometimes relationships are about answering a series of yes or no questions.
the theme i chose for this is growing. the way i wanted to interpret it is in the sense of how relationships grow in different ways, and based on seemingly minor or significant decisions. the distance between people can grow without you knowing why or how, or what either of you said to make it happen. and we never know it at the time - that's why the meters are unlabeled (yep, it's by design).
if you find my stuff interesting, follow me on twitter for more of my work: @keanerie! i'm making a game with a shiba inu.
the theme i chose for this is growing. the way i wanted to interpret it is in the sense of how relationships grow in different ways, and based on seemingly minor or significant decisions. the distance between people can grow without you knowing why or how, or what either of you said to make it happen. and we never know it at the time - that's why the meters are unlabeled (yep, it's by design).
if you find my stuff interesting, follow me on twitter for more of my work: @keanerie! i'm making a game with a shiba inu.
| Windows | http://keanerie.itch.io/8-questions |
| OS/X | http://keanerie.itch.io/8-questions |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=35213 |
Ratings
| Coolness | 36% | 1857 |
| Overall(Jam) | 3.26 | 572 |
| Fun(Jam) | 2.74 | 829 |
| Graphics(Jam) | 3.53 | 480 |
| Humor(Jam) | 2.65 | 512 |
| Innovation(Jam) | 3.42 | 308 |
| Mood(Jam) | 3.33 | 411 |
| Theme(Jam) | 3.84 | 356 |
folder next to the executable"
I didn't really understand what does those rectangles at the bottom represents exactly so I tried to make the green one as big as possible XD But still, thats a good concept :)
I think started playing it to different types of people to get different outcomes.
I also liked that based off how you were doing your partner would leave the table when asking some questions.
I'm not sure if the bars were needed visually on screen, you could of potentially shown these changes in the scene like you did with the walking away.