8 Questions by keanerie

[raw]
made by keanerie for LD34 (JAM)
sometimes relationships are about answering a series of yes or no questions.

the theme i chose for this is growing. the way i wanted to interpret it is in the sense of how relationships grow in different ways, and based on seemingly minor or significant decisions. the distance between people can grow without you knowing why or how, or what either of you said to make it happen. and we never know it at the time - that's why the meters are unlabeled (yep, it's by design).

if you find my stuff interesting, follow me on twitter for more of my work: @keanerie! i'm making a game with a shiba inu.

Ratings

Coolness 36% 1857
Overall(Jam) 3.26 572
Fun(Jam) 2.74 829
Graphics(Jam) 3.53 480
Humor(Jam) 2.65 512
Innovation(Jam) 3.42 308
Mood(Jam) 3.33 411
Theme(Jam) 3.84 356

Feedback

eskivor
14. Dec 2015 路 20:45 UTC
at the execution : "Data folder not found. There should be 'eight_questions_win3_Data'
folder next to the executable"
Jeroen Kapp茅
14. Dec 2015 路 21:42 UTC
cant run
馃帳 keanerie
15. Dec 2015 路 07:05 UTC
Windows build should work now!
Strike
15. Dec 2015 路 08:18 UTC
No idea what I was doing until the end of the game. So that's what these bars mean. I see. It means i have to play that again now i know that. Good interpretation of the themes.
ProjectX593
15. Dec 2015 路 17:01 UTC
Played through a couple of times, it's very hard if not impossible to make the relationship 'good', which I'm guessing is by design. Very interesting and thought provoking game...
ss64games
15. Dec 2015 路 17:13 UTC
It's a fairly interesting concept. I'm not sure that the bars mechanic is necessary, it makes the experience a bit confusing and distracting from the decision making. I think really critically thinking about what information we are able to (and not able to) read within communication with our partners in our day to day relationships and emulating these things would yield a more compelling game experience than including stats in the game but keeping them largely hidden. It's a cool theme to tackle and I really liked the graphical presentation.
AdamsMcCall
15. Dec 2015 路 17:14 UTC
An interesting game :D
I didn't really understand what does those rectangles at the bottom represents exactly so I tried to make the green one as big as possible XD But still, thats a good concept :)
馃帳 keanerie
15. Dec 2015 路 19:34 UTC
@ProjectX593: Thanks for playing. It's certainly possible to get a "good" outcome, though that depends on how you think of "good". You're never going to max everything out, for example.
elliottd
15. Dec 2015 路 21:56 UTC
my balance grew by -400. good entry. for some reason I am remembering it with robot voices but it certainly didn't have those
Pietdagamer
16. Dec 2015 路 07:27 UTC
Very nice take on the theme.
Catmoo
03. Jan 2016 路 12:34 UTC
I really liked it, although according to the game based off the things I'd say I'm a bad person.

I think started playing it to different types of people to get different outcomes.

I also liked that based off how you were doing your partner would leave the table when asking some questions.

I'm not sure if the bars were needed visually on screen, you could of potentially shown these changes in the scene like you did with the walking away.