Journey Through the Blood Tribe Lands by Kornel

[raw]
made by Kornel for LD 44 (JAM)

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You signed a pact with a deity: great powers to destroy your tribes' enemies in exchange for pieces of your life.

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Ratings

Given 91🗳️ 10🗨️

Feedback

jin47
30. Apr 2019 · 07:36 UTC
This is a solid entry with a strong concept that could be extended upon! Really fun gameplay that involve strategy. The sounds, visuals and music are good too. Great job!
🎤 Kornel
30. Apr 2019 · 07:43 UTC
Thank you @jin47 for testing our little game :smiley:
Barrier
30. Apr 2019 · 07:47 UTC
Interesting turn based game!
🎤 Kornel
30. Apr 2019 · 08:24 UTC
Thanks @barrier :slight_smile:
Raska
30. Apr 2019 · 09:09 UTC
Really loved it, fun gameplay and many levels, great audio and graphics! Good job!
koemeterion
30. Apr 2019 · 10:32 UTC
I totally love the main game loop. Moody sounds and music, nice graphics and a fun gameplay. A few textboxes in the tutorial where hard to read, while they where overlaping with the 4 action buttons or slightly out of the screen (played the webGL version). Fun entry, and I guess from the rates I gave, my favourite at the moment!
Arimie
30. Apr 2019 · 10:45 UTC
Oh this is a cool game concept. I liked the gameplay system and actions !
Oktarian
30. Apr 2019 · 10:46 UTC
This is so far my favorite game! Everything is great about it! Love the concept too, very entertaining and easy to understand how the game works. Well done.
MaxGarena
30. Apr 2019 · 10:48 UTC
Cool idea!
jk5000
30. Apr 2019 · 10:53 UTC
Pretty and very well made strategy game. Both the music and art style is really good. The gameplay is really fun, but I would have liked the latter levels to get harder. Overall a super good LD game. Well done.
burczy
30. Apr 2019 · 11:01 UTC
Thanks guys for great feedback!
ViktorWii
30. Apr 2019 · 11:13 UTC
Cool gameplay! Sounds fit perfect
I guess you should look for some balance.
Right now feels like i can use only dash&slash and easily pass all levels
ViktorWii
30. Apr 2019 · 11:13 UTC
Cool gameplay! Sounds fit perfect
I guess you should look for some balance.
Right now feels like i can use only dash&slash and easily pass all levels
🎤 Kornel
30. Apr 2019 · 11:23 UTC
Thanks @raska :smiley_cat:

Sorry you have run in to issues @koemeterion but I'm happy you liked it :smiley:

Thanks @arimie and @maxgarena :slight_smile:

I'm so happy you liked it so much @oktarian! :smiley:

True, @jk5000 & @viktorwii , a bit more time for balancing would be useful :slight_smile:
Chili Turtle
30. Apr 2019 · 12:18 UTC
This game is awesome, had so much fun playing it, but the slash/dash cost must be higher than the shoot cost, because its and damage tool and a move tool
🎤 Kornel
30. Apr 2019 · 12:25 UTC
Thank you for the feedback @chili-turtle :smiley:
Fortheghost
30. Apr 2019 · 15:59 UTC
I love that art style and gameplay!
🎤 Kornel
30. Apr 2019 · 16:10 UTC
Thanks @fortheghost :slight_smile:
Brigart
30. Apr 2019 · 17:43 UTC
Really good game!
🎤 Kornel
30. Apr 2019 · 18:18 UTC
Thanks @brigart :slight_smile:
GeneralAnimal
01. May 2019 · 08:40 UTC
Nice game I liked the concept.

On level 2, I got stuck in a tree/bush and couldn't get out of it no matter how many times I tried to move, which killed the character. So possible bug over there / unexpected behavior.

Fun game overall.
Ionthas
01. May 2019 · 08:48 UTC
Really nice game! I felt that the time between actions was a little bit to much maybe you could try to reduce that time so the game feels more dynamic? Overall a really nice entry. Keep up the good work!
Paulina
01. May 2019 · 08:52 UTC
Gameplay is great. Nice idea for theme.
Woett
01. May 2019 · 08:58 UTC
Oh, well done! I really like the vibe and the music is really fitting. I did feel like the balancing could be tweaked a bit, however. To me it felt like the slash/dash-move was too good, so I almost always used that move to kill people, while hardly ever using the gun. Not only does shooting cost more, but it also leaves you vulnerable, as you can't move out of the way at the same time. So my suggestion would be to either change the costs a bit, or make shooting better in some way, or make shooting more necessary (like having enemies on towers or buildings that you can't reach otherwise). All in all I really enjoyed your game and happily finished it :) My compliments!
🎤 Kornel
01. May 2019 · 09:10 UTC
Thanks for reporting the a bug, @generalanimal!

Thanks, @paulina :slight_smile:

@ionthas, @woett true we could have spend more time on balancing. We will try to do it next time! Thanks for the feedback :smiley:
DarSpace
01. May 2019 · 11:00 UTC
Very nice game! :)
RocketRaccoons
01. May 2019 · 11:13 UTC
We like your game, its a pretty good and funny idea and the turn based battle system is very good! But you can just dash and dash and take literally 0 damage, because you heal too much, but its ok. Good work!
SimonL
01. May 2019 · 11:16 UTC
Really liked the concept of the game. And especially the sound sets the modd of the game very nicely

I also felt some balancing problems and almost exclusively used dash/slash and movement.

Tried pushing out once but didn't seem too helpful :)
Wolf Flare
01. May 2019 · 11:22 UTC
It is really fun to play, i like the game concept, the graphics could be better, but good also
🎤 Kornel
01. May 2019 · 11:46 UTC
Thanks @darspace and @wolf-flare :smiley:

@rocketraccoons and @simonl yeah, the game could use more balance - thank's for the feedback and liking the game :smiley:
Fadex
01. May 2019 · 11:51 UTC
Whooo, this is so much fun.Thank you!
🎤 Kornel
01. May 2019 · 12:36 UTC
Thanks for playing @fadex :slight_smile:
T-Bo
01. May 2019 · 12:50 UTC
Fun game with a cool turn based gameplay ! I really like the art style and the music ! Thank you ! :clap:
DAVidus
01. May 2019 · 12:55 UTC
Very good game! Nice art and sound and very good idea! I had a very good time playing it :smile:.
Cubicode
01. May 2019 · 12:58 UTC
Fun game and cool controls. Also the music is very nice.

I will play this some more times.
konsumopfer77
01. May 2019 · 13:14 UTC
Pretty well made, only thing i could imagine to improve might be that you sometimes cant see enemies, if they hide behind objects in the lower part of the screen.
🎤 Kornel
01. May 2019 · 15:27 UTC
Thank you for the feedback and playing the game @t-bo, @davidus, @cubicode and @konsumopfer77! :smiley:
Pamy
01. May 2019 · 17:01 UTC
WOOOOAAA!! THAT WAS AN AMAZING ONE!!! GREAT JOB! LOVE IT!
🎤 Kornel
01. May 2019 · 17:03 UTC
Oh, thank you for your lovely feedback, @pamy, I'm glad you liked it :smiley:
dasMaichen
01. May 2019 · 20:18 UTC
This is a fun game and especially the dash&slash is a nice mechanic.

Thank you also for providing a web version!
Heartclaw
01. May 2019 · 22:57 UTC
That's a really well made game, i truly enjoyed it! Especially the visual and audio of it (i'm quite picky at that) :)
A few notes though:

1) i once got into a rock formation and was kinda stuck in textures. With about 7-10 "move" actions managed to get out, but it took a little bit of effort.

2) sometimes the player bounces off rather hard, which makes it a bit unpredictable when you are trying to pass at a narrow angle to some physical obstacle

3) tried using "Push" action, but it seemed useless. My suggestions on that, if you are willing to work a bit on this:
- make Push reflect stones (it is not only useful when you are surrounded, but also fun and satisfying to use
- make enemies die when they get into water - it's quite an obvious use of push, but also more frequent than traps (due to enemies' positioning and AI)

4) consider adding maybe a few more actions to take (changing push is already gonna be a big boost, yet i yearn for more!

overall, amazing, as said earlier, I really enjoyed it :)
Linus
02. May 2019 · 08:54 UTC
Really fun game and the use of turn based strategy was well implemented. The most interesting aspect was trying to predict the movement/actions of the AI, you could estimate how far the enemies would move in a turn and use that to your advantage when using the dash&slash action.

The scenarios presented in the three levels didn't put up much of a challenge since the dash&slash action was really all you need. A few tweaks to the mechanics could have made the game more interesting and there could be a bit more strategy to the game.

All in all, it was enjoyable. Well done guys. :smiley:
🎤 Kornel
02. May 2019 · 08:55 UTC
Thanks @dasmaichen :slight_smile:

Thank you for such detailed feedback @heartclaw! :smiley: You're right on all counts. We even planed to add the water death mechanic we just run out of time :smile:
🎤 Kornel
02. May 2019 · 09:42 UTC
Thank you for your in-depth feedback @linus! :smiley:
one-seed-fruit
02. May 2019 · 16:15 UTC
Looks good, sounds great! Kinda funny too! And I got stuck at a tree and died, hahaha!

![Screenshot_20190502_235310.png](///raw/05a/z/2459e.png)

In the tutorial, some of the text are under the buttons, so it's a little hard to read but on the whole I get the gist of the game.
🎤 Kornel
02. May 2019 · 20:04 UTC
Thanks @one-seed-fruit for playing and including a screenshot :smiley:
Xeke-Death
05. May 2019 · 11:12 UTC
Very fun mechanic, I only really used 3 of the 4 actions, though I didn't play all the way through.

The instructions in the tutorial appearing under the action selection made it impossible to read at times, having to spend HP to see them.

Sound was great, music was very fitting. Solid effort.
ytaha
05. May 2019 · 11:51 UTC
Amazing game. I can see that there is a lot of work put in this. The push ability looks useless but other than that you have my 5 stars :smile:
KeyurRana
05. May 2019 · 12:29 UTC
Great game! Nice artwork and audio too.

As others have already pointed out, the slash and dash made the game a little too easy. Also, an indication of the direction of remaining enemies would've been helpful. There was one time I was randomly roaming around a level just to search one enemy.

Overall, great work!
🎤 Kornel
05. May 2019 · 13:07 UTC
Thanks @xeke-death and @keyurrana for your feedback - and it's true, much more balancing and testing would benefit the game. If fact this is the very thing out team is talking about how to approach next time

Thank you @ytaha for the 5 stars and it means a lot to us that the amount of work we had put in is appreciated :smiley:
ursagames
06. May 2019 · 00:41 UTC
Thank you for submitting your game to be played on my stream!

Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
🎤 Kornel
06. May 2019 · 09:14 UTC
Thank you @ursagames for leting us know and playing our game :smiley: