Journey Through the Blood Tribe Lands by Kornel

You signed a pact with a deity: great powers to destroy your tribes' enemies in exchange for pieces of your life.


| HTML5 (web) | https://kornel.itch.io/jtbtl |
| Windows | https://kornel.itch.io/jtbtl |
| macOS | https://kornel.itch.io/jtbtl |
| Linux | https://kornel.itch.io/jtbtl |
| Original URL | https://ldjam.com/events/ludum-dare/44/journey-through-the-blood-tribe-lands |
Ratings
| Given | 91🗳️ | 10🗨️ |
I guess you should look for some balance.
Right now feels like i can use only dash&slash and easily pass all levels
I guess you should look for some balance.
Right now feels like i can use only dash&slash and easily pass all levels
Sorry you have run in to issues @koemeterion but I'm happy you liked it :smiley:
Thanks @arimie and @maxgarena :slight_smile:
I'm so happy you liked it so much @oktarian! :smiley:
True, @jk5000 & @viktorwii , a bit more time for balancing would be useful :slight_smile:
On level 2, I got stuck in a tree/bush and couldn't get out of it no matter how many times I tried to move, which killed the character. So possible bug over there / unexpected behavior.
Fun game overall.
Thanks, @paulina :slight_smile:
@ionthas, @woett true we could have spend more time on balancing. We will try to do it next time! Thanks for the feedback :smiley:
I also felt some balancing problems and almost exclusively used dash/slash and movement.
Tried pushing out once but didn't seem too helpful :)
@rocketraccoons and @simonl yeah, the game could use more balance - thank's for the feedback and liking the game :smiley:
I will play this some more times.
Thank you also for providing a web version!
A few notes though:
1) i once got into a rock formation and was kinda stuck in textures. With about 7-10 "move" actions managed to get out, but it took a little bit of effort.
2) sometimes the player bounces off rather hard, which makes it a bit unpredictable when you are trying to pass at a narrow angle to some physical obstacle
3) tried using "Push" action, but it seemed useless. My suggestions on that, if you are willing to work a bit on this:
- make Push reflect stones (it is not only useful when you are surrounded, but also fun and satisfying to use
- make enemies die when they get into water - it's quite an obvious use of push, but also more frequent than traps (due to enemies' positioning and AI)
4) consider adding maybe a few more actions to take (changing push is already gonna be a big boost, yet i yearn for more!
overall, amazing, as said earlier, I really enjoyed it :)
The scenarios presented in the three levels didn't put up much of a challenge since the dash&slash action was really all you need. A few tweaks to the mechanics could have made the game more interesting and there could be a bit more strategy to the game.
All in all, it was enjoyable. Well done guys. :smiley:
Thank you for such detailed feedback @heartclaw! :smiley: You're right on all counts. We even planed to add the water death mechanic we just run out of time :smile:

In the tutorial, some of the text are under the buttons, so it's a little hard to read but on the whole I get the gist of the game.
The instructions in the tutorial appearing under the action selection made it impossible to read at times, having to spend HP to see them.
Sound was great, music was very fitting. Solid effort.
As others have already pointed out, the slash and dash made the game a little too easy. Also, an indication of the direction of remaining enemies would've been helpful. There was one time I was randomly roaming around a level just to search one enemy.
Overall, great work!
Thank you @ytaha for the 5 stars and it means a lot to us that the amount of work we had put in is appreciated :smiley:
Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp