The DESCENDANT by Rudra Nil Basu

[raw]
made by Rudra Nil Basu for LD 44 (JAM)

Screenshot 2019-04-30 at 4.21.17 AM.png

The Descendant is a platformer about sacrificing your life for your community.

Controls

  • Left / Right Arrow => Move left and right
  • Space => Jump
  • Z => Normal mode => loads an arrow
  • Z => on a loaded arrow => Fires the arrow

shooting.gif

Ratings

Given 17🗳️ 7🗨️

Feedback

JestemStefan
01. May 2019 · 14:57 UTC
Hi. I played your game and I'm very confused.

How to go past first spikes? I tried different thing like 20 times and nothing works.
Jam373
01. May 2019 · 14:57 UTC
Really cool level with some neat new platformer mechanics! I think you should tutorialise jumping on enemy heads before the arrows tho, just because then it makes the 'killing yourself on spikes' puzzle a little more clear.
Also really like the art for zombies!
🎤 Rudra Nil Basu
01. May 2019 · 18:01 UTC
Hey @jestemstefan , thanks for playing!

(**Spoiler**) So the idea behind the first spikes is to sacrifice your life by jumping on the spikes (and turning yourself into a zombie) and using the next member (which spawns when you die) to use the zombie as a platform by jumping on it's head and crossing the spiked platform.

@jam373 yeah, I was divided on the placement, went ahead with the *'killing a zombie first'* tutorial since that would introduce the zombie without putting them into a mechanic directly. Probably wasn't a good idea since gamers are well aware of what a zombie is and people would end up killing the zombie first. Thanks for playing, glad you liked the game and the zombie programmer-art :stuck_out_tongue:
CarlsonAndPeeters
02. May 2019 · 08:18 UTC
Cool game! Ran into a couple bugs with zombie behavior, but that's to be expected in a jam. The arrow mechanic was nice and I could see it being expanded into a larger project. And thanks for tuning into the stream!
Shunaky
03. May 2019 · 20:28 UTC
Nice game, I liked that you can stick one arrow to te other, it really helps on that tall wall
Balance686
03. May 2019 · 21:03 UTC
Nice entry! I like the player sprite, the level design, and the jumping on arrow mechanic. The tie in with the theme is a bit loose but I see what you're going for with it. I found the way the camera jumps side to side when you turn a bit jarring. It looks like you're rotating or negating the scale based on a point at the center of the screen perhaps? If the goal is to maintain the camera distance from the direction you're traveling maybe lerping its location would be a better approach just to smooth things out. Either way, good job on finishing!
dougLima
03. May 2019 · 22:17 UTC
Cool game, the camera needs a bit of work. I got the mario snes feeling, very cool. Nice entry!
Yadi
04. May 2019 · 23:12 UTC
nice game bro! lots of creative mechanics. wish I had read the comments first! took me a long time to figure out how to get pass the spikes.
cheesepencil
04. May 2019 · 23:40 UTC
Tricky... cool entry, neat new mechanics
ursagames
05. May 2019 · 00:41 UTC
Thank you for submitting your game to be played on my stream!

Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
Franciszek Pyrć
05. May 2019 · 07:57 UTC
I've played this game in a video.

https://www.youtube.com/watch?v=5xDIFZyRjY8

The light offset makes turning around weird. Great entry!
jjjjason
06. May 2019 · 03:09 UTC
That's a pretty cool mechanic!! And definitely only one you can discover through experimentation. When it looks like there's nothing you can do but die, guess I'll die then.

Also, I don't know how intended this was, but arrows make great makeshift platforms!

For feedback, obviously more levels would be great. People had already mentioned above, but the over-eager camera is quite jarring, and while very aesthetic, I'm not sure how much the fog-of-war contributes to the game.