Let's make really bad life decisions... by FanManPro

Intro
Bad life decisions, specifically financial ones, are all around us and they are so easy for fall victim to. It often starts with a little too much momentum into the wrong direction and before you know it, your stuck in that routine. Getting out is really hard but the best thing to do is just to steer clear once the momentum starts building up.
Gameplay
You task is simple. Don't build up too much momentum into the wrong direction (right) and always keep track if good financial goals. Also don't forget to stop and smell the roses (I put in a few inscriptions to lighten the mood).
Instructions
"A" and "D" to move left and right "Space" to jump
From the creator
As I stared at the theme I only saw three words: your, life, and currency. I guess it's mainly due to the big steps I recently took in life and it started when I quit my job.
From that first day I started looking at things differently. Mainly realizing what was important to me and what wasn't... Forgotten friends resurfaced. Bad habits become nonsensical. Shallow relationships grew sour. Expensive restaurants were boring.
Three years later, I'm in different country (ZA->CA), different career (webdev->gamedev), different outlook (materialistic->frugal), and happier than ever. Enjoy my game. Peace :)
Build Request
I'm pretty remote at the moment so if anyone is willing to trade a Mac build for a Windows build I'd really appreciate it. (project is currently on Unity 2018.3.12f1)
Music
Sadly I didn't have enough time to put in music so here is a song you can listen to as you play: https://soundcloud.com/stevenobrien/upbeat-jazz-piece
Screenshots

Help me?!
I figured since a lot of people are struggling with the first level I'd leave this to help ease the pain:

Ratings
| Given | 22🗳️ | 22🗨️ |
Took me a while to understand that I could walk on one side of the face. Then I felt a bit dumb for not realising it. Maybe just me :P
I guess I would've liked it if the first level was a little bit easier. It was kind of hard to get the momentum right, and I got a bit frustrated.
Nice spin on the theme! And cool graphics :)
- I got stuck in the ground once and had to restart.
- I think the idea and gameplay was very innovative and fit the theme uniquely.
So my theory at the moment is: Player is always moving relative to the world and not relative to the vehicle (coin) it is inside of, therefore creating the illusion of what I assume you refer to as funky controls.
The jumping and getting stuck is a whole different can-of-worms but I do know what you mean.
Really liked the core mechanic! Probably the most innovative one I've seen in LD44 thus far! And thanks for making a webGL build!