Venture-Out! by 64mega
Venture-Out is a mix between classic Breakout and classic Nintendo ARPGs like The Legend of Zelda. Or at least, it would be if I'd had the time to flesh it out some more! It is winnable in its current form: Find a way to open the two chests.
The game is made for DOS, using Watcom C and NASM to produce the binaries. To run it, double-click on one of the batch files to launch DOSBox in your preferred configuration. Once done, you might have to manually exit DOSBox by closing the window or typing 'exit' and hitting enter.
The idea behind this is to invest in a bit of a risk by cutting into your life-pool (Your spare balls) to get the items you need to clear the game.
Due to the obviously rushed nature of the game, things are a little bit rough around the edges: The ball is just using pure diagonal movement with no angular change. This can make things a bit tricky. If you have enough spare balls, you can launch some extra ones!
=== GAME CONTROLS === - PADDLE MOVEMENT-> Arrow Keys - LAUNCH A BALL -> Spacebar - CHANGE SELECTED BALL TYPE -> TAB - EXIT GAME -> ESCAPE
Move off-screen to change between areas.
If you're on the screen with a door in the cliff, press UP to enter it (That's the shop). To choose an item, use the LEFT and RIGHT arrow keys, and press SPACE to select. To leave the shop, press DOWN.
Thank you for trying this game out!
| Source Code | https://github.com/64Mega/ld44-venture-out |
| Windows | https://64mega.itch.io/venture-out |
| Original URL | https://ldjam.com/events/ludum-dare/44/venture-out |
Ratings
| Given | 19🗳️ | 12🗨️ |
(also, where did you find all the time to make a game like this in only 48 hours?!)
Just one little issue: your dos-only distribution (the one without Dosbox) lacks `dos4gw.exe`.
Thanks for trying it out! Good catch on the missing DOS4G/W executable! It's fixed now for future downloads.
`(also, where did you find all the time to make a game like this in only 48 hours?!)`
I'm still paying for it in exhaustion! I'll be doing a full postmortem on the itch page in a few days once I've recovered fully and have played some other submissions.
O unico ruim é que as bolas só vão em diagonais, a jogabilidade seria muito melhor se elas pudessem ir para 360 graus
`The player seems to slide a bit too much`
Yeah, I didn't know whether I liked the feel of it or not. Felt better than having the paddle stop immediately though, so I left it as-is.
`The ball control was a bit lacking, usually it is possible to control by paddle position or movement,`
` I liked that you could launch multiple balls, but don’t understand why it would be useful`
I'll blame this on time! I initially only implemented really basic movement for the ball (integer dx and dy for directions) and never got back around to working on it much further.
My initial severely-cut-down idea was to allow for multiple balls to be launched to help solve switch-puzzles (Like hitting two switches within a few seconds of each other), and to allow the player to use three buttons to launch the ball diagonally either way, or straight ahead.
Very well done!
The graphics are easily the best part about this game, bright and colourful: I dig them and they are very reminiscent of DOS games. The theme is also well-respected, and I appreciate managing to include sound, though the short loop might be a bit grating eventually.
Gameplay wise I did enjoy it as well though I think the controls were a bit stiff - the paddle moves a bit too slowly to me. Maybe it could've been cool if you added mouse support. Also, I'd map moving screens to a keystroke, I did accidentally change screens on a few occasions which was a bit annoying seeing as the tiles respawn.
Still, it was a pleasant surprise seeing another ASM game on this LD and I'd love to see more stuff from you :)