Goblin Launcher by FelipeDermann
You're a knight with a mission to protect the king's treasure from a horde of goblins. You can use the king's treasure to buy upgrades to..... protect the king's treasure. Be careful though, if you run out of money the king will surely want your head on a silver plate.!
This is ours first jam and we had quite a few problems and ended up with a half finished idea.... Nonetheless, I enjoyed it very much and I hope you get a kick out of it too!


| HTML5 (web) | https://felipedermann.itch.io/goblin-launcher |
| Original URL | https://ldjam.com/events/ludum-dare/44/goblin-launcher |
Ratings
| Given | 23🗳️ | 20🗨️ |
The graphics and audio are incredibly charming!
Once the goblins kick into high gear, it feels fairly monotonous. The cannonball is probably trying to force some kind of strategy, but I found it mostly just cheap.
Overall fun little entry. Some mechanical tweaks around goblin spawns could really make this a fun little game!
All the enemies come from only 4 spawn points, add some more and change the speeds to give more random spawn, here it feels like you are working on the chain haha
Overall the game is pretty, cool and fitting music, nice 3D art, and cool idea
nicely done :clap:
The sound lagged a lot though, might need some optimization/preloading for web.
Some of the UI buttons wouldn't respond to me at all, and it wasn't really clear what was causing my character to stop moving a few times.
I suggest tweaking this a little after the judging is done, it has potential.
We're learning a lot with this feedback and we hope to make something much better in the future!
Gave me some nostalgic feelings, reminded me of old 90s/early 2000s pc games (maybe the audio had something to do with that)
With a bit of work I could see this becoming an addictive physics-based mobile game :)
Bonus mood points for the king threatening me at the start!
Here is my playtest:
https://youtu.be/26DQoIAEsko