Demonic Dealings by Paul Nadan

[raw]
made by Paul Nadan for LD 44 (COMPO)

Your bet with the devil didn't go as planned, and now you must collect enough souls to buy yours back! Luckily, you're not the only one eager to gamble for such high stakes...

Follow the gripping storyline!

DeadlyDeal.PNG

Challenge opponents with innovative card-based combat!

HighStakes.PNG

Search the world for souls!

SoulSearching.PNG

Controls: Walk around the map using the arrow keys. When in combat, use either the left and right arrows or the 1-4 number keys to select cards.

Programmed within 48 hours in python using the pygame library. Art created using paint.net. Music created using MuseScore 2. Sound effects generated using sfxr.

Ratings

Given 17🗳️ 8🗨️

Feedback

Jeremy Ryan
29. Apr 2019 · 14:29 UTC
Nice entry! Combat system is really interesting, and the story makes good use of the theme.

The music, and the battle music in particular, is really nice.

Great job for a Compo entry!
Trevor Shoe
30. Apr 2019 · 04:52 UTC
That was fun. Took me a bit to get the hang of it, but I was eventually able to free myself! Seeing the opponents hand in advance felt odd; I'm going to try to get the best hand regardless, so why not just reveal at the end for a more poker-y experience?
CarlsonAndPeeters
30. Apr 2019 · 05:01 UTC
Dude, this was awesome. Really creative mechanics, great battle music, and I definitely felt the push to beat all those people and take their souls. I'd love to know how you did the card generation! It felt perfectly balanced, like I had just enough time to try to find the winning hand but it was still a challenge to do so. Great work.
humfuzz
30. Apr 2019 · 05:38 UTC
Fantastic game. Only criticism is that it's hard to find the winning hand when you can barely see the third row before the first card locks in, but I dig it nonetheless! Maybe increase the falling speed but also lengthen the distance between rows?
Evil_As_Shit
01. May 2019 · 04:57 UTC
Pretty fun game! Took me forever to win, but that's just because I was being dumb. Cool art, and the devil laugh was really well done. Good job!
mamoniem
01. May 2019 · 18:00 UTC
"WOHAha HA HA Haaaa" =D

Nice one!
🎤 Paul Nadan
01. May 2019 · 20:48 UTC
Thank you everyone for the feedback!

@trevor-shoe My reasoning was that seeing the opponent's hand gives the player something to aim for, so that every fight doesn't feel the same. I think a hidden hand could also be cool though, maybe as some kind of challenge mode or boss fight?

@carlsonandpeeters Thanks! In typical game-jam fashion, I just randomly chose a bunch of cards from a list, ran a brute force check whether the setup would be winnable, and then repeated the process until it was. :wink:

@humfuzz Yeah, fine-tuning the difficulty is always tricky. My intent was to give the player enough time to plan for different possibilities before the 3rd card was visible, but not enough time to just wait until all the cards were on-screen before looking for combos. I definitely might have erred a little on the fast side though.
junjunlowpoly
05. May 2019 · 16:52 UTC
Fun game! I'm not familiar with poker games so it took me a while to even figure out what is a winning hand. After that it was quite fun to play. It was difficult too. But at least the hand each opponent has does not change so you can try repeatedly. I like the background music.