Demonic Dealings by Paul Nadan
Your bet with the devil didn't go as planned, and now you must collect enough souls to buy yours back! Luckily, you're not the only one eager to gamble for such high stakes...
Follow the gripping storyline!

Challenge opponents with innovative card-based combat!

Search the world for souls!

Controls: Walk around the map using the arrow keys. When in combat, use either the left and right arrows or the 1-4 number keys to select cards.
Programmed within 48 hours in python using the pygame library. Art created using paint.net. Music created using MuseScore 2. Sound effects generated using sfxr.
| Source Code | https://github.com/superduperpacman42/LudumDare44 |
| Windows | https://superduperpacman42.itch.io/demonic-dealings |
| Original URL | https://ldjam.com/events/ludum-dare/44/demonic-dealings |
Ratings
| Given | 17🗳️ | 8🗨️ |
The music, and the battle music in particular, is really nice.
Great job for a Compo entry!
Nice one!
@trevor-shoe My reasoning was that seeing the opponent's hand gives the player something to aim for, so that every fight doesn't feel the same. I think a hidden hand could also be cool though, maybe as some kind of challenge mode or boss fight?
@carlsonandpeeters Thanks! In typical game-jam fashion, I just randomly chose a bunch of cards from a list, ran a brute force check whether the setup would be winnable, and then repeated the process until it was. :wink:
@humfuzz Yeah, fine-tuning the difficulty is always tricky. My intent was to give the player enough time to plan for different possibilities before the 3rd card was visible, but not enough time to just wait until all the cards were on-screen before looking for combos. I definitely might have erred a little on the fast side though.