Nexcidium by keanutah

[raw]
made by keanutah for LD 44 (COMPO)

nexcidium_5.gif

This game is a vertical shooter wrapped with a fairly dark story. It's not designed to be very hard - the whole game can be completed in ~5 minutes or so.

Thanks for checking it out, I had a good time making it!

Story

The year is 2098. Earth's human population has reached 15.2 billion. Under pressure of dwindling resources, the government passes the 'greater good' act. Under this act, families are paid to voluntarily terminate a loved one. As a government worker, your job is to carry out these terminations. The method of choice: 100mg 'nexcidium' injection.

Controls

  • left/right arrows: move player, selection
  • z/x: fire, make selection

nexcidium<em>000.png nexcidium</em>002.png nexcidium_004.png

Ratings

Given 44๐Ÿ—ณ๏ธ 4๐Ÿ—จ๏ธ

Feedback

Gear Steak
29. Apr 2019 ยท 04:42 UTC
I thought it was interesting but a few things; I hadn't realised I could shoot but when I did I just stopped moving left and right and still made it through, as the dosage got smaller the player got smaller which made it easier for me to just stay still and keep shooting, maybe making the player larger so its harder to dodge would be better? That or possibly removing shooting and replacing it with speeding up to ram into the heart while dodging the antibodies
๐ŸŽค keanutah
29. Apr 2019 ยท 12:42 UTC
@gear-steak Thanks for playing! I'll update the description to make it a little more obvious that it's a shooting game. But yeah as you said it's not 100% necessary to dodge, especially once you upgrade your fire rate. As your dosage decreases, you get visually smaller, but the collision boxes are actually the same.

I think some difficulty tuning will be done once the rating period is over :)
pokenoufl
29. Apr 2019 ยท 21:42 UTC
Hey, looked great, gear steak said standign still was an option but I had fun dodging anyways, Great job
Kevin Liu
29. Apr 2019 ยท 21:44 UTC
Great vertical shooter! I think if you include the option to move forward/backward, while ramping up the difficulty, it'd be a really good bullet hell game!
Interesting use of the theme, and charming pixel art.
Dezarius
29. Apr 2019 ยท 21:45 UTC
i love the graphics!
gwinnell
29. Apr 2019 ยท 21:46 UTC
Amazingly good! The gameplay was quite simple, but the upgrade between each stage, and interesting morality explored in the narrative, as well as the amazing atmosphere/sound design kept me going until the end. Thank you for making this! :thumbsup:
grllle
29. Apr 2019 ยท 22:00 UTC
Oh - you can shoot? :D That makes sense, i played it dodging until the heart appeared and than i dodged and dodged and dodged and... :D
I dig the whole package. graphics, sound, intro, style. congrats!
๐ŸŽค keanutah
29. Apr 2019 ยท 22:14 UTC
Thanks for the feedback everyone!

It's so funny that people aren't realizing you can shoot! I knew I should have added a 'controls' indicator to the game.

I've updated the itch.io page to make the controls more obvious ;)
Gus the Shark
30. Apr 2019 ยท 03:18 UTC
Hahahah I also didn't realize I could shoot for a while. I was just staring at the heart going like what the hell. Nice concept and wow that story is quite dark xD Wish there were different kinds of enemies aside trom the white bodies. Good job
FatCrow
30. Apr 2019 ยท 03:29 UTC
Great game! I really liked the introduction story, it was a bit morbid but I liked how it was similar to a possible future I could see our earth facing. I really like the color palette and I thought it was very well done. This was actually the first game I completed playing the storyline this competition so it held my interest until the end which was huge! Awesome work!
chrisdugne
30. Apr 2019 ยท 22:00 UTC
my first play with a pico-8 game!
nice story, and well packaged
highlandbert
01. May 2019 ยท 00:18 UTC
I loved the backstory, the graphics are great and the controls are tight and precise. Also, I think that mixing this kind of 45 degrees movement with a shooter is brilliant ๐Ÿ‘
Sbug
01. May 2019 ยท 00:58 UTC
The gameplay was solid and the sound effects built some great atmosphere. But what really made this was the story. Really affecting with so few words.
Dan Thompson
01. May 2019 ยท 01:13 UTC
I'm very impressed at what a polished game you were able to put together, The whole presentation was great.
Norris Eldridge
01. May 2019 ยท 01:50 UTC
Very well done! I love the retro style and it was a pretty unique take on the theme :)
mikelovesrobots
01. May 2019 ยท 02:12 UTC
I liked the colors and the story was pretty fucked up, but memorable.
FlashViper
01. May 2019 ยท 02:42 UTC
Nice game, but sad story... :( At first I didn't even realize you could shoot, even though it lists the keys at the start of the game! Also, Rapid fire is OP. Change my mind.
Ace17
01. May 2019 ยท 10:21 UTC
Nice one! Finally a game where you can shoot bullet without having to pay each shot with your own life :-)
Made it to the end!
grena
01. May 2019 ยท 13:02 UTC
Woh, nice mood. I really like how you introduced such story telling in a simple game.
The shooter is simple but the skill selection is nice. What really drove me is to know the end of the game, so, that's what I like in a game :)

The rapid fire is a bit OP, but I think it would have spoil by experience to increase the difficulty. Really interesting entry!
๐ŸŽค keanutah
01. May 2019 ยท 13:22 UTC
Great feedback everyone! I'm especially pleased you are all enjoying the story, it was my first time trying to wrap a game in any sort of narrative.

100% agreed that Rapid Fire is OP! I wasn't really able to balance the game in the time we had, and opted to make it fairly easy so that most players could finish it. But yeah, Rapid Fire is definitely the first power up you should acquire.

I might explore this game more post-jam! I have a few ideas on how to expand it.
sylvie
02. May 2019 ยท 02:46 UTC
I found the story pretty unpleasant, but I guess that was the intention. Interesting game nonetheless.
KilledByAPixel
02. May 2019 ยท 02:47 UTC
That was cool! Got to the heart on my first try, I wasn't sure what to do. I hadn't fired at all, I didn't know I could because there wasn't really a reason to. So after a few minutes I let myself die, I thought that was what I was supposed to do. I read the controls and tried again and beat the heart. There needs to be a reason to shoot early on, like a wall you must shoot in order to pass through. I like the concept a lot! You could ramp up the difficulty, especially towards the end, it felt easy, even on the last level you can pretty much just stay in the middle and hold shoot. Also, make the player's bullets bigger and brighter, they are super hard to see.
Lomna
02. May 2019 ยท 02:57 UTC
The story is great. How do you come up with these ideas? Graphics and SoundFX are also amazing!
tddawson
02. May 2019 ยท 03:07 UTC
You did a great job at exercising restraint in a lot of areas of game design here. By making it a shorter, digestable experience that wasn't artificially difficult it made it an easy decision for me to play it all the way through. The graphics, colors, and music were all subtle in the right ways for the experience, too. Another thing to consider while balancing the game could be to make the first level a bit shorter to have it essentially serve as a tutorial. That level in particular was easy enough where I just found myself standing still and shooting waiting for it to end. If that level was a bit shorter it would show what a full level was (and make sure people knew they needed to shoot haha) and get them right into the rest of the game.

One minor nitpick I had is that because I was so focused on my player and the incoming obstacles I never really was able to keep an eye on the progress or health meters. Maybe there'd be a way to represent that information closer to the player so you don't have to lose focus to see it?

Again, well done and I'm glad I played it through!
๐ŸŽค keanutah
02. May 2019 ยท 12:56 UTC
Good criticism, thanks all! 100% agree with all of it. You definitely need to be encouraged to shoot more, and the levels could be balanced better.

I'm currently working on addressing most of these critiques in the post jam version!
QuadApe
04. May 2019 ยท 22:00 UTC
Nice little game! Everything is simple and efficient. I loved how shooting sounds are in the same rhythm as background heartbeat track.
deformhead
05. May 2019 ยท 18:06 UTC
This is a really good little game, good job ! I really like the PICO-8 color palette, but the contrast red/white/dark might be a little high for a game like yours which goes fast. Well done on this game :)