Pomidorko! by z0rlog

[raw]
made by z0rlog for LD 44 (JAM)

111.png

You are a happy tomato and big height is your enemy! Jump for your victory and remember your life is a currency.


Controls

  • Game is controlled by arrow keys ⬅⬆➡
  • Jumping from the height will make you to loose life
  • Gather coins to refill!
  • Spikes are deadly, but can help you jumping higher
  • You can jump off the wall

Good luck!


Tools used

  • Phaser3/MatterJS/TypeScript
  • Photoshop
  • Fruity Loops
  • Tiled

All the assets were created during the jam and could be found in the repository.


Team

  • https://ldjam.com/users/catangens — made all the art from scratch 👩‍🎨`🎨
  • https://ldjam.com/users/samikonzo — created all the sounds and the music 👨‍🎤🎹
  • https://ldjam.com/users/z0rlog — coding and level design 🤖🏗

Change Log

May, 2 -- Safari jump fix which were caused by absence of the jump sound, commit

May, 3 -- Fix sound autoplay blocking in modern browsers, commit


Ratings

Given 51🗳️ 38🗨️

Feedback

juba
30. Apr 2019 · 14:25 UTC
too cute :heart: however, the game is rather difficult
lou_untitled
30. Apr 2019 · 15:53 UTC
The game is really well polished and it's a pretty great work for a small amount of time, however the game is hard and some mechanics maybe need some minor changes !
Great job guys
🎤 z0rlog
30. Apr 2019 · 15:58 UTC
Thanks for playing our game! Yep, it's hard even for us to walk through to be honest :sweat_smile:
I guess we've spent too much time on polishing contents and then not much time left for difficulty balancing. Well, sometimes it's hard to prioritize under pressure.
zanagi
30. Apr 2019 · 16:14 UTC
Really nice game, and as others have said quite difficult. Loved the visual and sound effects :thumbsup:
🎤 z0rlog
30. Apr 2019 · 16:21 UTC
Should've mentioned that we took inspiration from Dark Souls and Sekiro :smile:
Lemon
30. Apr 2019 · 17:26 UTC
Sweet graphics and audio, as the others have said, difficult controls. Overall still a great game!
Hermitao
30. Apr 2019 · 18:11 UTC
Hello! The game looks and feel really good, but it freezes when I press Up, unfortunately. I'm in a Mac.
VickPerico
30. Apr 2019 · 18:14 UTC
The "weee" sound was so adorable, love the art too!
Bulmanator
30. Apr 2019 · 18:17 UTC
Those first set of spike really got me! The artwork is really cute
jk5000
30. Apr 2019 · 18:17 UTC
The music and visual style is cute and friendly. The controls is overall good. The difficult is a bit high, and not in a fun and interesting way. Overall a fine LD game.
Dvlv
30. Apr 2019 · 18:19 UTC
Very cute! Took me a while to realise you can wall jump.
mrspeaker
30. Apr 2019 · 18:20 UTC
You had me at Pomidorko.
ldjsq
30. Apr 2019 · 18:21 UTC
Very sweet graphics! Little difficult for me. So cute character!
🎤 z0rlog
30. Apr 2019 · 18:23 UTC
Thanks everyone for the kind words :smiley:

@hermitao
We've tested game on different systems (and it was partially coded on Mac), hard to tell what could be a problem, sorry to hear that.
Kpedatte
30. Apr 2019 · 19:36 UTC
wiiiiiiiiiiiiii !
Steffo
30. Apr 2019 · 20:38 UTC
![](///raw/d4d/z/23edb.png)

Getting up here and finding out there was nothing was a bit disappointing... :sob: :joy:

Cute game, though!

I think spikes have some kind of hitbox problems, as they removed a different amount of hp-coins every time i touched them...
dick-claus
30. Apr 2019 · 20:41 UTC
Cool game. I climbed up to the top. And died. It would be cool to see pomidorko smash :P
Also the sharp things take too many lifes.
No Grapes Games
30. Apr 2019 · 20:41 UTC
Good game, the graphics were sold and pleasing to the eyes! The theme wasn't well represented though.
siryakko
30. Apr 2019 · 21:37 UTC
Cool idea, nice realization, maybe the wall jump are a bit tricky to do. Thanks for the entry
Retti01
30. Apr 2019 · 21:52 UTC
The game is really well polished. The graphics are really nice.
Jin9310
30. Apr 2019 · 22:26 UTC
So far the nicest think I have came across. Simple and clean, along with fitting theme and sounds. Really awesome experience! Thank you for that
🎤 z0rlog
01. May 2019 · 06:32 UTC
@steffo, thanks for your feedback! Regarding climbing, sorry for that, we were going to add some Easter eggs there but the lack of time and sleep (and pizza) already were doing their contribution :slight_smile: Spikes were tricky to implement, yes. There are some limitations from the physics engine we've used, basically the logic is to decrease HP by one point on every collision, but if you approach spikes from left or right side, you're going to get more than single collision, thus loosing much more life. We are planning to tune the game later. And actually spikes should've been changed to toothpicks or something I guess, but it's always hard to think clearly under pressure :smiley:

@dick-claus, thanks for playing our game! Smashing was planned, we even used the sound of it, but the limitation of time made us to start cutting the corners.

@no-grapes-games, thanks for the feedback! Regarding the theme, yes it was really hard to come up with an idea. It's our first jam and we've spent roughly six hours on the idea. Every our idea were not making much sense or were too challenging to implement in three days, so we decided to start making a platformer game and maybe somehow fit the theme later, #YOLO :sweat_smile: And that's the result. So in an abstract way "you need to spend your HP to walk through the level", but you're right regarding the theme.

@siryakko, thanks for your feedback! Sorry for the tricky wall jump mechanics. I spent almost half a day on physics setup realizing i the end that if you have rotating body it's kinda tricky to determine from which side you have a contact. As it was already half way through the jam I've decided to leave physics as it is and started to play with friction/restitution and basic vector algebra to make at least close enough replica of the wall jump :sweat_smile: Anyway, lesson learned, it's good to know your tools before the competition, not learning it during the one :smile:

@retti01, @jin9310, appreciate your feedback! We are glad you liked the game!
NathanT
01. May 2019 · 07:17 UTC
I also climbed the big wall at the start. :smile: Fun platformer. The spikes surprised me a couple of times. Difficulty was in a good spot once I got the hang of things. Good job!
krx271
01. May 2019 · 18:31 UTC
Pomidorki, pomidorki, warzywka! Nice game, sweet graphics!
Well done, Have a look at our game :D
finalspace
01. May 2019 · 18:37 UTC
game looks cute! but somehow the jump key doesn't work for me. I'm using safari.
looks fun and want to give a try
brinkhousegames
01. May 2019 · 18:38 UTC
Loved the graphics, music and sound effects, superb job there. I thought the wall jumps were too difficult, like the jump input was too delayed. Also, the spikes kinda looked like grass so I definitely hit those the first time! haha. Great job overall.
PixScope
01. May 2019 · 20:19 UTC
So cute and fun ! The musique is so good !
fusionnist
01. May 2019 · 20:56 UTC
Haha, I also tried to climb that big wall! The contrast between the game's cuteness and deaths had me smile. The physics and movement are tricky to handle, but getting over it, the game itself is quite enjoyable. Cheers!
Pedro137BR
01. May 2019 · 23:12 UTC
Awesome game, i loved the weee sound
Mykola
02. May 2019 · 06:15 UTC
Very beautiful game! And very sadistic, it was so sad to realize that you need to put your tomato on spikes to be able to move forward. But I enjoyed it anyway!
Took me some attmepts to get on track with the movement and wall-jumping, but it worked smoothly in the end. The gameplay and level design are really polished. Awesome and very fitting sounds and graphics really add to the mood. It would be really nice to know what was developed during the jam though, to have some kind of credits section, since you opted out of some rating categories. But all in all, you did an amazing job putting it all together, definitely one of the most enjoyable games I've played so far!
![Capture.JPG](///raw/35e/11/z/2448f.jpg)
Weine
02. May 2019 · 18:18 UTC
Cute but deceptively hard. I found the spikes plus fall damage very unforgiving, often losing multiple lives at once at getting early game overs.
🎤 z0rlog
02. May 2019 · 20:06 UTC
@nathant @brinkhousegames @pixscope @fusionnist @pedro137br @weine
Very appreciate your feedback!

@krx271, dziękuję bardzo za komentarz, na pewno zagram w waszą grę!
Przepraszam za mój polski, jestem obcekrajowcem :sweat_smile:

@finalspace, checked Safari again, looks like the problem with a jump sound, turns out Safari does not support Ogg. I will publish the fix tomorrow.

@mykola, thanks for the kind words. I have updated description a bit. So basically we have developed everything from scratch during the jam (well, not counting Phaser3 game engine, of course). You've mentioned that we have opted our from some categories, but we definetely haven't. It's our first jam and I see that the web site is a little bit clunky. Could you please describe what do you see there? I've noticed that I don't see any other categories in the vote statistics, haven't thought it might be a problem
![Screenshot 2019-05-02 at 22.01.17.png](///raw/8e0/22/z/24635.png)
🎤 z0rlog
03. May 2019 · 14:49 UTC
@finalspace, just published a fix for Safari, please check it out.