Pomidorko! by z0rlog

You are a happy tomato and big height is your enemy! Jump for your victory and remember your life is a currency.
Controls
- Game is controlled by arrow keys ⬅⬆➡
- Jumping from the height will make you to loose life
- Gather coins to refill!
- Spikes are deadly, but can help you jumping higher
- You can jump off the wall
Good luck!
Tools used
- Phaser3/MatterJS/TypeScript
- Photoshop
- Fruity Loops
- Tiled
All the assets were created during the jam and could be found in the repository.
Team
- https://ldjam.com/users/catangens — made all the art from scratch 👩🎨`🎨
- https://ldjam.com/users/samikonzo — created all the sounds and the music 👨🎤🎹
- https://ldjam.com/users/z0rlog — coding and level design 🤖🏗
Change Log
May, 2 -- Safari jump fix which were caused by absence of the jump sound, commit
May, 3 -- Fix sound autoplay blocking in modern browsers, commit
| Source Code | https://github.com/ipelekhan/ludum-dare-44 |
| HTML5 (web) | https://wowsuch.games/ludum-dare-44/ |
| Original URL | https://ldjam.com/events/ludum-dare/44/pomidorko |
Ratings
| Given | 51🗳️ | 38🗨️ |
Great job guys
I guess we've spent too much time on polishing contents and then not much time left for difficulty balancing. Well, sometimes it's hard to prioritize under pressure.
@hermitao
We've tested game on different systems (and it was partially coded on Mac), hard to tell what could be a problem, sorry to hear that.
Getting up here and finding out there was nothing was a bit disappointing... :sob: :joy:
Cute game, though!
I think spikes have some kind of hitbox problems, as they removed a different amount of hp-coins every time i touched them...
Also the sharp things take too many lifes.
@dick-claus, thanks for playing our game! Smashing was planned, we even used the sound of it, but the limitation of time made us to start cutting the corners.
@no-grapes-games, thanks for the feedback! Regarding the theme, yes it was really hard to come up with an idea. It's our first jam and we've spent roughly six hours on the idea. Every our idea were not making much sense or were too challenging to implement in three days, so we decided to start making a platformer game and maybe somehow fit the theme later, #YOLO :sweat_smile: And that's the result. So in an abstract way "you need to spend your HP to walk through the level", but you're right regarding the theme.
@siryakko, thanks for your feedback! Sorry for the tricky wall jump mechanics. I spent almost half a day on physics setup realizing i the end that if you have rotating body it's kinda tricky to determine from which side you have a contact. As it was already half way through the jam I've decided to leave physics as it is and started to play with friction/restitution and basic vector algebra to make at least close enough replica of the wall jump :sweat_smile: Anyway, lesson learned, it's good to know your tools before the competition, not learning it during the one :smile:
@retti01, @jin9310, appreciate your feedback! We are glad you liked the game!
Well done, Have a look at our game :D
looks fun and want to give a try
Took me some attmepts to get on track with the movement and wall-jumping, but it worked smoothly in the end. The gameplay and level design are really polished. Awesome and very fitting sounds and graphics really add to the mood. It would be really nice to know what was developed during the jam though, to have some kind of credits section, since you opted out of some rating categories. But all in all, you did an amazing job putting it all together, definitely one of the most enjoyable games I've played so far!

Very appreciate your feedback!
@krx271, dziękuję bardzo za komentarz, na pewno zagram w waszą grę!
Przepraszam za mój polski, jestem obcekrajowcem :sweat_smile:
@finalspace, checked Safari again, looks like the problem with a jump sound, turns out Safari does not support Ogg. I will publish the fix tomorrow.
@mykola, thanks for the kind words. I have updated description a bit. So basically we have developed everything from scratch during the jam (well, not counting Phaser3 game engine, of course). You've mentioned that we have opted our from some categories, but we definetely haven't. It's our first jam and I see that the web site is a little bit clunky. Could you please describe what do you see there? I've noticed that I don't see any other categories in the vote statistics, haven't thought it might be a problem
