Mint Sprint by kaiclavier


It's time to make a mint!
Take control of Bill the Buck and push around the parts and pieces of this puzzling production line. It's time for this buck to make some dough!
Movement: WASD or Joystick
Push: Walk against the light blue machinery to push it! Dark red machinery is stationary.
Undo: Control or Gamepad Face Buttons
Reset: R
Quit: Escape
If you get stumped on one level for too long, try this:
Secret Level Skip: Tab
Art & Design by Kyle Hall
Programming by Kai Clavier
| Windows | https://kaiclavier.itch.io/mint-sprint |
| macOS | https://kaiclavier.itch.io/mint-sprint |
| Original URL | https://ldjam.com/events/ludum-dare/44/mint-sprint |
Ratings
| Given | 39🗳️ | 50🗨️ |
I really like the concept here, and it kinda fits with the theme, which is good.
The 2D mixed with 3D also works well, which surprised me.
Also, despite the fact I generally enjoy puzzle games, it's much appreciated that you provided a cheat console :P
This has a lot going for it and I hope you guys consider developing it more.
That's also why there isn't background music; I had my DAW and instruments with me, but just had no time to compose anything. @kaiclavier was clever though and turned the machinery into a drum machine, so you can at least get some percussion!
Thank you all for your reviews, @ryusui, @orangejuicepanda, @caveman54, @griddolini, and @macs!
**If you get stuck on a level, hit TAB to open a debug menu and do a level skip.**
1. Move belts stuck in a corner by running up into it and to the side
2. Use your body to push the gold across a small gap
3. If you put the ingots into the second machine first, it comes out all glitchy lol
Smart to have the undo feature. Reminded me of the Huge Entertainment game, Sock Works. Nice job!
As for level 8, @vilja, that one was meant to be a mid-game tutorial level. I was trying to show that, after several levels of only pushing belts, you can now push the machines. I think I could redesign that, though, so that the deer is forced to push one in order to access the rest of the level — make it more obvious. I'm glad that you told me where you got stuck.
Thank you for the feedback!
The art style is really cool. Has a similar style as Don't Starve, which I really loved. It would be cool to add some more ambient music to the background to allow the sounds of the environment 'play on top of'. The idea of having the level make its own music is great -- I just think you could take it even further.
Solid game (at least as much of it as I was able to see)
One gripe, though: I see no disadvantage to implementing a pull feature: it would eliminate having to restart if one of the parts ends up in an unmovable position and would make things much easier. But I understand the time limit in the jam is a factor.
@dankovens I'm glad that you enjoyed it. If I had more time, I would have loved to try composing music too.
@alexascher If there's enough interest, I'd be down for expanding upon this concept. So far, the reception seems mostly positive. Thanks for your input!
@carlsonandpeeters I was stoked to see it streamed; like I said, that was the first time anyone streamed a game of mine. I've only watched a handful of people play it, but of them all, you blew through it pretty quickly. I'm glad not everyone got stuck on level 3, haha. You're right about that camera though; a buddy of mine also got confused by it. If I expand upon this version, I'll have to do something about that. Thanks!
@mrstari Thanks for playing it!
@bakenshake I'm happy that you like the character. We were originally going to make it a cat, but I'll never turn down the chance to do a pun. Hopefully in my next jam game, I'll have time to make music too.
@bitdecay I see what you mean about Don't Starve! Credit goes to @kaiclavier for helping with that. I'd drawn and animated the character, but I only had time to do a 2-frame walk animation. He kinda looked like an Earthbound character like that. Then Kai used Unity's animator to apply rotation, squash, and stretch. Even though there were only 2 frames, he looked so much more fluid like that. I was impressed.
Thanks for giving it a shot! Unfortunately, a lot of people seem to get stumped at level 3. I ramped the difficulty up a bit too much there. If you'd like a hint, try turning the ingots into flat plates first, then putting them onto the red belt. But if you're really stuck, **hit TAB to level skip**.
@bitzawolf Haha, I'm glad that the character is so well-received! I was originally going to make a cat, but I got hit by inspiration: what better animal for a game about making money than a buck? (That's actually where the slang "buck" comes from — deerskin as a sort of traded currency in the 1700s.) I'll have do something about that camera too, yeah. Thank you for playing it!
@charlesschar I've seen a couple of people cheese the levels by bouncing items off of the buck, haha. The machines were originally able to pushed and pulled, but we actually removed pulling for the sake of more challenging puzzle design. The game does have an undo function though! Just hit CTRL or one of the controller face buttons. I tried to explain that in-game via the signs. I wanted to make something that could be understood regardless of language, but not everyone got it, so that's my fault. If I develop this concept further, I'll approach that design differently. Thank you for giving it a shot!
The difficulty ramped up a little to quick for me -- it went from super easy to super hard in just one level.
I love the infinifactory vibe though, nice work!
Thanks for hanging out during the stream, as well. Here's the [link to the stream](https://www.twitch.tv/videos/419787348). Your game should start around [57:56].
@hans1203 Thanks! Yeah, in retrospect, I wish that I'd put level 4 before 3. Glad that you had fun though!
@muzigpuzig I'm pleased that you like the visual design; I was hoping to make something cute and eye-catching! Credit goes to @kaiclavier for the undo mechanic. We were just on the cusp of the deadline when he implemented that, and I really think that it made the game a lot more user-friendly. Thank you for playing!
@bluwind360 Hey, if it works, it works! Haha— Thanks for playing.
@yukimiitsuka Yeah, I had hoped to compose some music, but I was already crunching pretty hard to get all of the art and design done. Hopefully my next jam game will be more complete. Thanks for playing all of the way through!
@snowschu I'm happy that you had fun with the game. Thanks for including me on the stream too! It's really cool that you bring on devs to talk about their designs as you play. It's kinda like Double Fine's "Devs Play" series. Credit goes to @kaiclavier for the audio; he programmed the items and machinery to turn into a drum machine. Thank you for playing!
@no-grapes-games I'm stoked that you enjoyed it! If I had more time to playtest, I'd try to make the mechanics more obvious. I was trying to explain without words, in-game, what could be done, for the sake of people who don't speak English. I'll have to make it clearer if we continue with this concept later. As for the theme, I figured that the low-hanging fruit would be bartering with character hitpoints. I decided to take a different interpretation, in that this character's livelihood — his life — is currency — minting literal currency. My own grandfather minted money for a living, so it's partially where I got the idea. That's where the game's name comes from too. Thanks for playing it!
@hwaet That's a good idea. If we carry on with this concept, I'll definitely do that. It's been getting pretty favourable reviews, so I'm strongly considering it. Thanks for the suggestion!
If you get stuck on one level for too long, **hit TAB to skip the level**.
Thanks for playing it!
Anyway, the character design is really cute and nicely drawn and honestly that's what sold me on it initially!
