Little Dead Riding Hood by Aim

[raw]
made by Aim for LD 44 (JAM)

You play a minion of death. Your mission, to help troubled souls move to the afterlife.

screen-1.png

CONTROLS: WASD for movement. K to attack. Step on a soul to absorb it.

Team: Aim Diab Michael Marney-Brusstar!

Ratings

Given 13🗳️ 12🗨️

Feedback

Odlog Oglog
02. May 2019 · 15:36 UTC
A very nice game! :) but I would like to have a better explanation about how the theme is in the game, Good job! :)
Hunter Towe
03. May 2019 · 07:18 UTC
Not really sure how the theme applies here, and the collision with the spirits could be a little strange at times. The graphics were really nice, though! Aside from the theme and the weird collision, this is an alright game for something made in a short period of time. Good work!
Hans1203
03. May 2019 · 08:15 UTC
The graphics are cool but the combat seems a little confusing.I liked the cute ghosts.
🎤 Aim
04. May 2019 · 17:11 UTC
@odlog-oglog @hunter-towe @hans1203 Thanks guys. We were thinking about deals with the devil/trading your life/soul to the devil then we decided it would be interesting to play a low-level minion of death collecting souls in the underworld. I'll be working on the hit boxes for combat and adding the ghost animations I forgot for a post-jam version. :)
Codesity
04. May 2019 · 20:54 UTC
looks really great. For my opinion is everything really cute. good pixelwork!
🎤 Aim
04. May 2019 · 20:58 UTC
@codesity Thank you for the compliment and for playing! :)
Copper_Aardvark_Games
04. May 2019 · 21:23 UTC
Animations are really cute and the gameplay was really enjoyable. Well done!
🎤 Aim
05. May 2019 · 01:53 UTC
@copper-aardvark-games Thank you!
mharring
05. May 2019 · 17:59 UTC
Great visuals! The animations were simple yet well done. As mentioned already, I found some weird hitbox issues where I was being hit by ghosts that were far away from me. It also isn't clear how many respawns you have before losing - might be nice to have a UI for that.
🎤 Aim
06. May 2019 · 01:49 UTC
@mharring Thanks for the feedback! Appreciate it.
DankOvens
06. May 2019 · 03:55 UTC
Excellent spritework, and the minimal amount of music fit very well. The only thing that needs a bit of work is the collision on attacks. Great stuff!
🎤 Aim
06. May 2019 · 04:10 UTC
@dankovens Thank you so much. :D
Pyrian
06. May 2019 · 07:03 UTC
Played the post-jam version. Worked well, not too tough to get into and doesn't outstay its welcome, so overall alright. I hate to be harsh, but I feel like you did just one thing with this and didn't do it very well. The attack ranges are unclear for both combatants, the cooldown is longer than the animation and there's no indication of when you can attack again or how much damage enemies have taken. (There is a nice animation for them taking damage, so that's good.) I can't tell you what this game needed, but I think it needed more than is there to be fun for me. Music's nice.
GenTel
06. May 2019 · 07:13 UTC
I see the graphics as the main highlight, with well-fitting music and good sound effects as well. I appreciate the difficulty being about right for testing and reviewing purposes as well.

One issue was that there were ghosts stuck outside the walls and they'd have weird teleporting behavior. And it seemed a bit random whether I got hit or not when swinging at enemies.